Showing posts with label Golden Sun Dark Dawn. Show all posts
Showing posts with label Golden Sun Dark Dawn. Show all posts

Golden Sun Dark Dawn's Summons

I - Fire Element

1) Mars
The elemental power of fire.

Base Damage: 30


2) Kirin
A mystical beast cloaked in flame.

Base Damage: 60


3) Tiamat
The queen of all dragons.

Base Damage: 120


4) Meteor
A meteor from deep space.

Base Damage: 240


Matthew


II - Earth Element

1) Venus
The elemental power of earth.

Base Damage: 30


2) Ramses
Guardian of an immortal pharaoh.

Base Damage: 60


3) Cybele
The great mother of the earth.

Base Damage: 120


4) Judgment
The might of the apocalypse.

Base Damage: 240


III - Water Element

1) Mercury
The elemental power of water.

Base Damage: 30


2) Nereid
Princess of the sea spirits.

Base Damage: 60


3) Neptune
An incarnation of the sea king.

Base Damage: 120


4) Boreas
The god of the north wind.

 Base Damage: 240


IV - Wind Element

1) Jupiter
The elemental power of wind.

Base Damage: 30


2) Atalanta
The heavenly huntress.

Base Damage: 60


3) Procne
A goddess in bird form.

Base Damage: 120


4) Thor
The mighty god of thunder.

Base Damage: 240


Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.

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Golden Sun Dark Dawn's Complete Encyclopedia Entry for Relics and Items

1) Alchemy Dynamo
This ancient machine is found in the Belinsk ruins. It is said to be dangerous but is not currently functioning.


2) Alchemy Forge
This ancient machine was built by the Neox and is powered by the element of fire. It is thought to create wondrous things.


3) Alchemy Forge (2)
This ancient machine was built by the Neox and is powered by the element of fire. The machine can be put in reverse with the Cold Snap Psynergy from the Ice Queen Stone.


4) Alchemy Well
This ancient machine was built by the Neox to produce water in vast quantities.


5) Alchemy Well (2)
This ancient machine was built by the Neox to create water in vast quantities. The machine can be put in reverse with the Arid Heat Psynergy from the Sand Prince Stone.


6) Apollo Lens
This ancient machine amplifies light. In theory, it has the ability to end an eclipse.


7) Apollo Lens (2)
This ancient machine amplifies light. It concentrates and magnifies light into a beam of astounding intensity. Concerned that its power might fall into the wrong hands, the ancient Jenei sealed it away in Apollo Sanctum.


8) Arangoa Prelude
This ancient musical incantation has no sheet music—- each of the six parts is given by a master musician to one apprentice. While it is extremely difficult to play, properly performed, the piece is said to cause miracles.


9) Arangoa Prelude (2)
This ancient musical incantation has no sheet music—- each of the six parts is given by a master musician to one apprentice. When played, the music mesmerizes any non-Adept who hears it. It also will open the secret entrance to the Belinsk ruins.


10) Crush Tusk
This relic of Sludge retains some of his destructive power. It can be worn to gain the Crush Psynergy.


Rief


11) Dream Leaf
These leaves grant pleasant dreams to those who eat them. They grow from a rare tree in Kolima, and people travel far to buy them.


12) Dream Tree
This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that Kolima Village is built into. Because of an unknown disease, the Dream Tree’s leaves have been altered to cause nightmares.


13) Dream Tree (2)
This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that Kolima Village is built into. Hermes’ Water has cured the disease that ravaged the Dream Tree, and its leaves are again healthy.


14) Echo Gems
These gems are only useful in pairs. Each taps into its holder’s life force to emit light and communicate with the other stone.


15) Elemental Lighthouse
There are four of these towers that sent their four beams of elemental energy over Mount Aleph to create the Golden Sun. This released the force of Alchemy, which had been sealed away by the ancients, back into the world of Weyard.


16) Elemental Star
These four crystals, the keys to starting the Elemental Lighthouses, were once sealed up in Sol Sanctum by the ancients. Thirty years ago, the crystals were taken from the sanctum and used in the quest to cause the Golden Sun event.


17) Gabomba Statue
This huge statue was revered by a village in central Gondowan. The statue was the entrance to a vast clockwork labyrinth that was powered by Psynergy.


18) Glyph Book
This tome is a primer to the lost language of the ancients. It was kept safe in Konpa so that future generations could learn its legacy.


19) Grip Energy
This Jenei artifact was hidden in the Konpa ruins. It must be equipped to gain Grip Psynergy.

20) Hermes' Water
This water is from a spring in Imil. It has the power to heal and revive any living thing.


21) Ice Queen Stone
This gem was created by the ancient Neox.


22) Ice Queen Stone (2)
This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Forge in reverse.


23) Insight Glass
This ancient Jenei artifact is Ayuthay’s most treasured possession.


24) Insight Glass (2)
This Jenei artifact is Ayuthay’s most treasured possession. It has a consciousness and chose Amiti as its master.


25) Luna Mask
This ancient artifact puts the Alchemy Well into operation. It is a silvery, shining mask crafted by the ancient people of Passaj.


26) Magma Orb
This object is a power source strong enough to fuel the Alchemy Dynamo.


27) Magma Orb (2)
This object powers the Alchemy Dynamo. It appears as a jewel that pulses with power. It is found inside the body of the Mountain Roc.


28) Psynergy Stone
This is a Psynergy-rich mineral that forms over many years as elemental power slowly crystallizes. Adepts can regain Psynergy Points by touching a stone, which then shatters.


29) Sand Prince
This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Well in reverse.


30) Slap Gloves
This glove creates the same effect as the Slap Psynergy unique to beastmen. Even those without Psynergy powers can use this treasure of Morgal.


31) Soarwing
This remarkable invention allows its wearer to glide upon the winds. Soarwings are hard to make and so are quite rare.


32) Soarwing (2)
The feather of a Mountain Roc is what gives this invention its gliding power. If trained, Adepts can use a soarwing to fly with high precision.


33) Sol Mask
This ancient relic is said to be related to the Alchemy Forge in some way.


34) Sol Mask (2)
This ancient relic is required for operating the Alchemy Forge. This golden mask was crafted by the ancient Exathi of Passaj.


35) Third Eye
This white gem was sealed away inside the Watchtower of Warrior’s Hill. The Adept it chooses can use it for a third eye and see the unseen.


36) Tree Flute
This flute is said to be made from ancient trees that once grew near Ayuthay Castle. Its craftsmanship is undeniably old.


37) Umbra Gear
These items of equipment were created by the ancient Jenei to harness the powers of darkness.


38) Umbra Gear (2)
These five items were left by the Jenei for their descendants in the event of another Grave Eclipse. When worn, this equipment shields the wearer from the power of light, though only beastmen are able to use it.


39) Umbra Map
This weathered map of Morgal was left by the Jenei so that their descendants could find the Umbra Gear.


40) Wards
These ancient systems protect the ruins beneath Belinsk by replicating the will of the Warden of the North, a Jenei official. The systems test Adepts who wish to enter, and only those who pass are allowed access to the Alchemy Dynamo’s core.


41) Zol
This unique mineral, also called “floating stone,” floats in the air when touched by the wind.


42) Zol (2)
This unique mineral, also called “floating stone,” floats in the air when touched by the wind. It can also be melted down to create a floating gas.


Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.

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Golden Sun Dark Dawn's Complete Encyclopedia Entry for Races and Groups

1) Adepts
Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient culture that has long since passed. Wind Adepts are especially rare.


2) Anemos
This tribe of Wind Adepts is said to have raised its ancient city into the sky, where its underside is still visible as the moon. All modern Wind Adepts are thought to be descended from the Anemos.


3) Beastmen
This is the term applied to the people and animals that were transformed into hybrid forms by the Golden Sun. Besides their altered appearance, some beastmen are said to possess strange powers that humans cannot gain.


4) Djinni
A Djinni is a creature of pure elemental energy. Adepts use Djinn to enhance their own powers and summon spirits. Djinn fall into four elemental categories: Mars (fi re), Mercury (water), Venus (earth), and Jupiter (wind).


5) Exathi
This ancient people gained the respect of the world—and even the Jenei—with their great craftsmanship. Though the Exathi had no Psynergy, their skill made them partners with the Jenei in creating things that used elemental power.


Tyrell


6) Fori
In ancient days, the Fori were those who had neither Psynergy of the Jenei nor the craftsmanship of the Exathi. The word itself—Fori—even seems to be an ancient insult that meant “simple people.”


7) Jenei
In ancient times, those who could use Psynergy were known as the Jenei. With their powers and their understanding of Alchemy, the Jenei created a great civilization, which all faded when Alchemy proved too dangerous for the ancient world.


8) Mountain Roc
These gigantic birds are so rarely seen that they’re beyond legendary. A single feather can provide enough material to help craft a soarwing.


9) Mountain Rocs (2)
Mountain Rocs are rare and powerful enough to be worshipped as gods of birdkind. Alchemy Machines can be powered by the Magma Orbs that form in their bellies.


10) Neox
The Jenei ruled all civilization with their powers. Those who lived in what is now called Craggy Peak were called the Neox. The Neox worked with the Exathi to create the Alchemy Machines. But when Alchemy vanished from the world, so did the Neox.


11) Sanan People
The Sanan people have spread from their homeland, Sana, throughout much of Angara—including Kaocho and Morgal. Their original country has been both an aggressor and a peacekeeper throughout the history of Angara.


12) Waelda
These plant-based beings live for many human generations and gather immense knowledge over their long lives. Certain Waelda tribesmen, such as Tret and Laurel, have gained enough wisdom to be deified and known as enlightened trees


13) Warriors of Vale
This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun 30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely seen as a controversial group.


Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.

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Golden Sun Dark Dawn's Complete Encyclopedia Entry for Psynergy

1) Arid Heat Psynergy
This fire-based Psynergy can evaporate a water source in the blink of an eye.


2) Cold Snap Psynergy
This water-based Psynergy produces an arctic chill. By focusing its power on a specific point, the user can turn a water source into a pillar of ice.


3) Crush Psynergy
This fire-based Psynergy strikes an object with great force. It can be used on cracked boulders and weakened floors to shatter them.


4) Douse Psynergy
This water-based Psynergy conjures a small storm cloud that can extinguish fires and fill small cavities with water.


5) Fireball Psynergy
This fire-based Psynergy focuses heat energy into a ball of flame that the user can throw to incinerate a target.


Kraden


6) Grip Psynergy
This earth-based Psynergy can grasp faraway objects and bring them close. It can also carry the user across some gaps.


7) Growth Psynergy
This earth-based Psynergy causes plants to grow rapidly, sometimes creating climbable vines to new locations.


8) Insight Psynergy
This water-based Psynergy allows the user to view the true solution required, among other deeper views.


9) Mind Read Psynergy
This wind-based Psynergy allows the user to listen to the thoughts and strong emotions of people and animals. Only very specialized Wind Adepts such as Ivan and Sheba can master this esoteric technique.


10) Move Psynergy
This earth-based Psynergy allows the user to move objects along the ground. Objects far too heavy for human hands can be moved with little effort.


11) Psynergy
Controlling the elements with the mind is known as using Psynergy. Those who use Psynergy are called Adepts—masters over earth, wind, fire, and water. Many effects are possible through the use of Psynergy.


12) Psynergy Vortex
These are distortions in space that suck the elemental energy out of the world—and from Adepts. They’re thought to be an after effect caused by the Golden Sun.


13) Search Psynergy
This earth-based Psynergy is unique to Himi. It allows her to discover hidden objects and other secrets.


14) Slap Psynergy
This wind-based Psynergy conjures a blast of air with unusual properties. It’s good for knocking things around or waking up sleeping people.


15) Spirit Sense Psynergy
This wind-based Psynergy allows users to read minds. Only Sveta can wield this power, though Ivan and Sheba were known to use a similar ability.


16) Thermal Psynergy
This fire-based Psynergy creates a warm updraft strong enough to lift the user up to otherwise inaccessible heights.


17) Track Psynergy
This Psynergy heightens a user’s sense of smell, making it possible to detect faint odors and track them back to their source.


18) Whirlwind Psynergy
This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind. The whirlwind also pushes the userback slightly.


Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.

Quick Links: Home | Golden Sun Dark Dawn

Golden Sun Dark Dawn's Complete Encyclopedia Entry for Places

1) Angara
This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mount Aleph and the Goma Plateau are in the west.


2) Ayuthay
This country is well known for its beautiful stonework. Its towers, walls, and courtyards are the envy of all Ei-Jei.


3) Ayuthay (2)
This is the country of master stoneworkers—descendents of the Exathi. The waters from its Alchemy Well have restored its fortunes.


4) Barai Pond
This man-made pool was built by the Ayuthay. It serves as a reservoir for runoff water from the Alchemy Well. At the bottom is an underwater temple containing untold treasures.


5) Belinsk
This fortress city is the capital of Morgal, the country of beastmen. It is a bastion of both military might and cultural sophistication.


6) Belinsk (2)
This fortress city is the capital of Morgal, the country of beastmen. The ancient ruins on the surface conceal the Eclipse Tower below.


7) Bilibin
Once a small town, Bilibin has grown since the time of the Golden Sun to the point that it’s now a country. While supposedly governed by the McCoy men, it’s rumored that the queen actually is ruling the realm.


8) Border Town
This town is the major crossing point between Morgal and Bilibin.


9) Border Town (2)
This town is essentially two towns: one in Bilibin and one in Morgal. As the nations involved became more hostile, the town is increasingly divided.


10) Carver's Camp
This lumberjack camp stands at one end of a valley that leads through the Goma Mountains to Bilibin and the rest of the continent beyond.


11) Champa
This seafaring nation has a long tradition of piracy. Despite their reputation as seagoing thugs, the Champa people have a strong national pride.


12) Craggy Peak
This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices.


13) Craggy Peak (2)
This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices. The Neox were wiped out when Alchemy was sealed away. Their legacy lives on in the form of ruins that dot the mountain.


14) Eastern Sea
This great sea lies to the east of Angara and includes both the Otaka Sea and the Sanan Sea within its expanse. In the wake of the Golden Sun event, it was separated into northern and southern regions.


15) Eclipse Tower
This lighthouse-like structure is hidden away in the Belinsk ruins.


Matthew and the Djinns


16) Eclipse Tower (2)
This ancient edifice is sealed away in the Belinsk ruins. It radiates power in a manner similar to the Elemental Lighthouses. It was sealed away because of the forbidden energies associated with it.


17) Ei-Jei
This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho, Sana, and Champa. It is generally a sophisticated and prosperous area.


18) Ei-Jei (2)
This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho, Sana, and Champa. It is generally a sophisticated and prosperous area. This prosperity can be traced to several Alchemy Machines.


19) Endless Wall
This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown.


20) Endless Wall (2)
This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown. The wall extends west from Sana into the heart of Angara and ends at Apollo Sanctum.


21) Goma Mountains
This range divides the Vale refugees from the rest of Angara. Isaac’s cabin is on a plateau that is part of the new highlands raised up by the Golden Sun.


22) Gondowan
This vast continent is south of Angara. The Warriors of Vale famously traveled to Gondowan to light the Venus Lighthouse. This continent, once joined by land to Angara, has since split away due to the seismic effects of the Golden Sun.


23) Harapa
This former ruin has been rejuvenated into a thriving city since the Golden Sun event. Elemental energy now flows throughout Harapa.


24) Harun Village
This small village on Harun Island is home to some ancient ruins with a legacy of traditions. It is famous for the local seaweed.


25) Imil
This snowy northern land is home to the Mercury Lighthouse and its protectors, the Mercury Clan. Hermes’ Water flows naturally from the local springs, a product of the lighthouse’s elemental influence.


26) Indra
This continent was where the Warriors of Vale found the ship that allowed them to sail around the world. Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far from that continent.


27) Izumo
This village once rested on Nihan, but it was destroyed by massive tsunamis that flooded it. It was once terrorized by a monstrous dragon called the Great Serpent until the Warriors of Vale slew the beast.


28) Jupiter Lighthouse
This lighthouse provides the wind energy that combines with the other three elements to power the force of Alchemy. This tower is now in western Gondowan’s Atteka region and was one of the four that were lit to bring about the Golden Sun.


29) Kaocho
This powerful nation was founded by King Wo, who wages war against Passaj and Ayuthay from Kaocho’s rich palace.


30) Kaocho (2)
This powerful nation was founded by King Wo, who covets the treasures of the Ei-Jei region and wages war against Passaj and Ayuthay.


31) Karagol Sea
This vast inland sea once was a vital crossing between Angara and Gondowan. After the two continents were split from each other by the Golden Sun, the Karagol Sea became joined to the ocean.


32) Khiren Mountains
This massive mountain range separates Ei-Jei in the south of Angara from Morgal in the north. Its tall, snowcapped ridge seems to go on forever, and the Khiren Glacier is nestled among its highest peaks.


33) Kolima Forest
This mysterious forest is in northeastern Angara. Isaac’s old friend, Tret, can be found somewhere among its trees.


34) Kolima Village
This town is essentially built into the four great trees that comprise it. Its troubled history leads neighboring folk to think of it as cursed.


35) Konpa Ruins
These ruins are thought to have been a major center where ancient Adepts could share ideas with visitors. Little else is known about this mysterious location, which only came to light after the Golden Sun.


36) Lemuria
This legendary island city is home to an advanced civilization isolated from the world by surrounding and ever-present mists. Time passes slowly for its citizens, who sometimes travel the world in powerful ships of distinctive design.


37) Mars Lighthouse
This lighthouse provides the fire energy that combines with the other three elements to power the force of Alchemy. This tower is now in the lands north of Angara and was one of the four that were lit to bring about the Golden Sun.


38) Mercury Lighthouse
This lighthouse provides the water energy that combines with the other three elements to power the force of Alchemy. This tower is in the Imil region of Angara and was one of the four that were lit to bring about the Golden Sun.


39) Morgal
This country occupies the northeastern part of Angara, with the capital city of Belinsk at the center. Morgal is home to many wonders, from the tree village of Kolima to the ancient dock facilities of Port Rago.


40) Mount Aleph
This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun burst into existence above it. The mountain once stood over the town of Vale, which was obliterated by that cataclysmic event 30 years ago.


41) Nihan
This eastern island was once home to the village of Izumo before it was flooded. The surviving villagers founded Yamata City. The dominant feature of the island was Mount Mikage (also called Gaia Rock), which was home to the Great Serpent.


42) Ouroboros
This legendary labyrinth is said to be quite serpentine, ensnaring those who dare to enter its twists and turns.


43) Ouroboros (2)
This labyrinth below the new Kaocho Palace was built by the ancient ancestors of those living in Ayuthay. It is said to hold an important mask that is a critical piece of ancient machinery.


44) Osenia
This large continent is far to the south, across the ocean from Angara. The Warriors of Vale crossed its desert expanse and scaled its immense Air’s Rock plateau using wind-based Psynergy.


45) Otka Sea
This eastern sea lies between Port Rago and Yamata City. It is quite dangerous, with rough waters and deadly monsters. The only ships that consistently survive crossing it are those made in Port Rago.


46) Passaj
This mountain town is home to craftsmen. Though atop a remote peak, Passaj is said to have gotten its named because it is, or was, a passage of some sort.


47) Passaj (2)
The Exathi descendants in this town mine the floating ore, zol. Passaj is said to have gotten its name because it is, or was, a mountain passage of some sort.


48) Patcher's Place
This general store serves up just about everything refugees from Vale might need to survive. A small settlement is huddled around the store.


49) Port Rago
This harbor is home to proud shipwrights in the ancient Exathi tradition. The docks there are a beautiful heirloom of the town’s distant past.


50) Saha Village
This town rests on the former marshland made habitable by Kolima Village’s migration. It is a popular stop for people wanting to buy dream leaves.


Sveta


51) Sana
This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive colonial power.


52) Sana (2)
This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive colonial power. After Emperor Ko’s death, Sana fell into a deadly civil war of succession. Unan, who desired unity, was eventually crowned.


53) Sanan Sea
This body of water in the southeast of Morgal borders Sana and Champa. A number of valuable trade routes run through it. Where there are trade ships, there is piracy. Eoleo in particular has made himself the scourge of the region.


54) Sol Sanctum
This ancient temple hidden in Mount Aleph was said to be the birthplace of Alchemy and the repository for the Elemental Stars. After the stars were used to start the Elemental Lighthouses, creating the Golden Sun, the resulting havoc ruined the temple.


55) Tanglewood
This forest is said to transform at night, changing into a wood that ensnares those brave-- or foolish-- enough to enter it after dark.


56) Teppe Ruins
This ancient home of the Jenei Adepts was built into the northern face of the Khiren Mountains. Time has not been kind to the Teppe ruins, and the Golden Sun event damaged them further. They crumble a little more each day.


57) Te Rya
This nomadic tent village is located in the snowy Khiren Mountains. Its people survive by staying mobile and following their flocks of sheep and goats.


58) Tonfon
This city is the capital of Sana. It is known for its exquisite architecture as well as being a center of fishing and commerce.


59) Tuaparang
This enigmatic nation has great scientific and military prowess. They fly in a giant airship, giving them the name “Zenith Tribe.” They are obviously interested in all things related to Alchemy, including ancient devices and Psynergy Vortexes.


60) Vale
This village lay at the foot of Mount Aleph until the Golden Sun event, when Aleph exploded, devastating the area. The people of Vale have settled elsewhere, with most making their home around the new Goma Plateau and the Goma Mountains.


61) Venus Lighthouse
This lighthouse provides the earth energy that combines with the other three elements to power the force of Alchemy. This tower is in Gondowan and was one of the four that were lit to bring about the Golden Sun.


62) Watchtower
This legendary building sits atop Warrior’s Hill on Harun Island, waiting for worthy champions.


63) Watchtower (2)
This legendary building sits atop Warrior’s Hill on Harun Island, waiting for worthy champions. The Third Eye, a countermeasure against the eventual awakening of Luna Tower, rests here.


64) Weyard
The world of Weyard is a flat, disk-like planet composed of four elements: earth, wind, fire, and water. The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new life-- but also destruction.


65) Yamata City
This city is the primary settlement on Nihan. Its culture is centered around spirituality, with many prayer shines.


Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.

Quick Links: Home | Golden Sun Dark Dawn

Golden Sun Dark Dawn's Complete Encyclopedia Entry for Events and Terminologies

1 ) Adepts
Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient culture that has long since passed. Wind Adepts are especially rare.


2 ) Alchemy
The force of the four elemental powers and the study of how they combine to create reality is known as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Vale went on their Golden Sun quest to restore Alchemy.


3) Elemental Lighthouse
There are four of these towers that sent their four beams of elemental energy over Mount Aleph to create the Golden Sun. This released the force of Alchemy, which had been sealed away by the ancients, back into the world of Weyard.


4) Elements
The elements of earth, wind, water, and fire are the building blocks of matter, and also promote the growth of all things. When the Elemental Lighthouses were lit, elemental power surged back into the world, making the use of Alchemy possible again.


5) Fori
In ancient days, the Fori were those who had neither Psynergy of the Jenei nor the craftsmanship of the Exathi. The word itself—- Fori—- even seems to be an ancient insult that meant “simple people.”


Chalis


6) Grave Eclipse
This terrifying phenomenon is caused by the Eclipse Tower. While the tower swallows up all light, monsters of shadow reign. The Eclipse Tower doesn’t merely obstruct light, it actually absorbs it, though what this might portend is unclear.


7) Jenie
In ancient times, those who could use Psynergy were known as the Jenei. With their powers and their understanding of Alchemy, the Jenei created a great civilization, which all faded when Alchemy proved too dangerous for the ancient world.


8) Morning Moon
This immense Psynergy Vortex once unleashed unimaginable destruction in the center of Angara. The misery it caused was so widespread, it became known as the Mourning Moon.


9) Psynergy
Controlling the elements with the mind is known as using Psynergy. Those who use Psynergy are called Adepts—masters over earth, wind, fire, and water. Many effects are possible through the use of Psynergy.


10) Warriors of Vale
This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun 30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely seen as a controversial group.


Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.

Quick Links: Home | Golden Sun Dark Dawn

Golden Sun Dark Dawn's Complete Encyclopedia Entry for Characters

1) Amiti
This nephew to King Paithos is the prince of Ayuthay. He is also a good friend to Baghi from Passaj.


2) Amiti (2)
This prince of Ayuthay long thought he was a miracle born purely of his mother’s powers. King Paithos has revealed the truth. His mother had no powers, and Amiti has inherited his Water Adept abilities from a strong Adept whose identity is a mystery.


3) Arcanus
This masked man is apparently in league with the Tuaparang.


4) Baghi
This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and has since devoted himself to serving the people of Passaj.


5) Baghi (2)
This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and has since devoted himself to serving his people, which has won him the friendship of Ayuthay’s Amiti.


6) Blados
This master swordsman is commander to a mysterious group of soldiers.


7) Blados (2)
This Tuaparang commander is a master swordsman constantly looking for a fight. He works closely with Chalis in manipulating Matthew’s group to accomplish their own sinister goals.


8) Bogho
This elder of Passaj, like all descendants of the ancient Exathi, is a blacksmith of great craftsmanship. He is stubborn and short-tempered but devoted to protecting his people, especially against incursions from Kaocho.


9) Briggs
This grizzled sailor is the de facto ruler of the notorious Champa pirates and father of Eoleo. Despite his brash demeanor, he has a sentimental side, as seen in his attachment to his old and worn-out ship.


10) Briggs (2)
This grizzled sailor was the de facto ruler of the notorious Champa pirates and father of Eoleo. His bravery saved Eoleo, but he was killed by monsters during the Grave Eclipse. He died a hero aboard his beloved ship.


11) Carver
This leader of the lumberjack camp is known as Carver, though as an old Vale refugee, it’s unknown whether he’s always been called that—or just loves his job. He never shies away from a task at hand, which sometimes worries his men.


12) Chalis
This woman brims with a beauty that’s rarely seen among the people of Angara. Chalis has become a trusted advisor in King Wo’s court, though it seems that her strange wealth of information is what has caught the Kaocho ruler’s attention.


13) Chalis (2)
This Tuaparang agent uses her enchanting wiles to bewitch King Wo and manipulate Kaocho from behind the throne. She is partnered with Blados, subtly pushing Matthew and his friends to accomplish their goals.


14) Emperor Ko
This warmongering tyrant was once emperor of Sana and known as the Dread Emperor for his aggressive expansionism. On his death, a civil war in Sana eventually crowned Unan as the new emperor, bringing much-needed peace to the region.


15) Emperor Unan
This wise and educated monarch rules Sana from the capital of Tonfon. He succeeded the warlike Emperor Ko after a bloody civil war, uniting and bringing peace to his war-torn country.


Himi


16) Eoleo
This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. He has been captured by Morgal forces and is being held in Belinsk.


17) Eoleo (2)
This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. As a Fire Adept, Eoleo has an edge in piracy. Free spirited like his father, he is also loyal and respected by his crew.


18) Felix
Another one of Vale’s Earth adepts led a second party that joined up with Isaac’s group in the days before the Golden Sun. Felix’s sister, Jenna, and the scholar Kraden were others from Vale in his party. He left his homeland—and has not been seen since.


19) Garet
This old friend of Isaac’s fought alongside him as a Warrior of Vale in the events leading to the rise of the Golden Sun. He is Tyrell’s father and a Fire Adept just like his son. He lives near Mount Aleph, helping Isaac monitor the area.


20) Great Serpent
This fierce dragon, more formally known as the Great Serpent of Mikage, slept in Mount Mikage on the island of Nihan. When the Venus Lighthouse was lit, the dragon awoke. Using sunlight to weaken it, the Warriors of Vale slew the beast.


21) Himi
This young girl is daughter to Susa and Kushinada of Yamata. She supposedly possesses remarkable powers.


22) Himi (2)
This young girl is daughter to Susa and Kushinada of Yamata. She is also an Earth Adept chosen to bear the Third Eye. Despite her youth and relative inexperience, she possesses powerful Psynergy and can see into the future.

23) Hou Ju
This young girl is much beloved by the villagers of Te Rya and especially Ryu Kou.


24) Hou Ju (2)
This young girl is Ryu Kou’s sister. She was held prisoner in Belinsk in the aftermath of Morgal’s revolution. She seems to inspire a fi erce devotion in all who know her, as evidenced by her brother and the villagers of Te Rya.


25) Hou Zu
This elderly man is Ryu Kou’s tutor, mentor, and friend. His calm, rational manner balances his pupil’s fiery nature.


26) Ice Queen
This cruel woman was once imprisoned in a gemstone, luring men who were foolish enough to be attracted by her beauty. Her freezing powers helped revive the Harapa area from near ruin.


27) Ikan
This storyteller is the historian of Harun Village. He is distracted by worry since his son and grandson
disappeared.


28) Ikan (2)
This storyteller is the historian of Harun Village. His duty is to direct brave champions to Warrior’s Hill. He is much beloved for his stories by the village children, including his grandson, Kaba.


29) Isaac
This Earth Adept left his hometown of Vale over 30 years ago—and returned to find it destroyed by the Golden Sun. He lives in a cabin that looks upon distant Mount Aleph, where he trains his son, Matthew, in the use of Psynergy.


30) Ivan
This Warrior of Vale traveled with Isaac during their quest 30 years ago. He now lives in the nearby land of Kalay. He and his daughter, Karis, are Wind Adepts, descendants of the Anemos, an old civilization thought long gone.


31) Jenna
This Fire Adept was a Warrior of Vale who fought at Felix’s side. She currently resides in Kalay, along with other Vale survivors. While her son Matthew’s powers are inherited from his father, he did get her bright and determined spirit.


32) Kaba
This boy has been missing since the eclipse.


33) Kan-Shuku
This cabinet minister in King Wo’s court oversees Kaocho’s military efforts in Passaj and Ayuthay. Kan-Shuku has grown frustrated by the failures of his troops, and he fears King Wo’s growing displeasure.


34) Karis
This young Wind Adept has long known Matthew and Tyrell, often visiting them at their Goma Plateau cabin. Her father, Ivan, was a Warrior of Vale. She has inherited her father’s indomitable spirit and powers of observation


35) King Wo
The military-minded ruler founded the new country of Kaocho in the name of his home empire, Sana. He spends his days plotting how to take over more of Ei-Jei and has mysteriously built his palace upon ancient ruins.


36) Kraden
This old scholar is one of Weyard’s foremost authorities on Alchemy, Psynergy, and ancient cultures. He traveled with the Warriors of Vale, and he now conducts his research with two young apprentices.


37) Kraken
This giant squid plagued the Karagol Sea, capsizing all ships that fell into its grip. While sailing across the Karagol, the Warriors of Vale slew the vicious squid.


38) Ku-Embra
This younger of the two Kaocho generals is celebrated for his swordsmanship. He is a master of the Zealous Fury attack. Ku-Embra is brash and temperamental, unlike his cogeneral and brother, Ku-Tsung.


39) Kushinada
This queen of Yamata is the mother of Himi and Takeru. Since Himi’s illness, she has led continuous prayer vigils. As a young woman, she was chosen by lottery to be sacrificed to a monster but was saved by the Warriors of Vale.


40) Kushinada (2)
This queen of Yamata is the mother of Himi and Takeru. She has taken ill, exhausted by constant prayer.


Eoleo


41) Ku-Tsung
This older of the two Kaocho generals is renowned for his combat skills. He is a master of the Dragon Spark attack. Ku-Tsung is fairly reasonable, unlike his co-general and brother, Ku-Embra.


42) Lady Hinechou
This Sanan royal is mother to Ryu Kou and Hou Ju. Besides having lost her husband to war, both of her children are missing.


43) Lady Hinechou (2)
This Sanan royal is mother to Ryu Kou and Hou Ju. She has at last been reunited with her children and lives with them in Tonfon.


44) Laurel
This member of the Waelda tribe is one of the guardians of Kolima Forest, along with Tret. Her emissary, Pewter, has some trouble remembering manners.


45) Lord Kuan
This Sanan royal was killed during the battle in which Morgal won its independence.


46) Lord Kuan (2)
This former lord of Morgal was father to Ryu Kou and Hou Ju. He was killed in battle against Volechek. While he lost his domain and life to the beastmen, he did manage to arrange for his children to escape.


47) Lord McCoy
The ruler of Bilibin got his start as the mayor of a small town. Over the years, it has grown into a full fledged kingdom. While Lord McCoy is the ruler of his domain, there are widespread rumors that his wife plans to put her son on the throne.


48) Matthew
This young man is a promising Earth Adept, just like his father was when he started his adventures 30 years ago. And just like Isaac, who led the famous Warriors of Vale, Matthew is a person of few words but strong convictions.


49) Meisa
This woman is the assistant to King Wo’s advisor, Kan-Shuku. In practice, however, Meisa is the one who
keeps King Wo’s court on course. Her shrewd insights have earned her a permanent place next to his throne.


50) Mia
This Warrior of Vale traveled with Isaac. She is a Water Adept whose powers were inherited by her son, Rief. She is descended from the Mercury Clan, keepers of the Elemental Lighthouse of the same name.


51) Nhamu
This fortune-teller peers into the distant future by gazing into her crystal ball. She and her partner, Nhemo, provide their psychic talents in the city of Harapa.


52) Nhemo
This fortune-teller probes the near future by looking into the calm waters in her golden bowl. She and her sister, Nhamu, provide their psychic talents in the city of Harapa.


53) Nowell
This young woman is one of Kraden’s two highly promising Alchemy students, along with her brother, Rief. She has immense respect for her mentor and spends most of her time studying ancient ruins and artifacts with him.


54) Obaba
This formidable Champan lady is Briggs’s grandmother. She is respected (and occasionally feared) by her countrymen. She is descended from the ancient Ankohl civilization, and she maintains their advanced blacksmithing tradition.


55) Paithos
The ruler of Ayuthay is known as King Paithos. He has presided over a new era of prosperity brought by the restarting of Ayuthay’s Alchemy Well.


56) Paithos (2)
The ruler of Ayuthay has presided over a new era of prosperity brought by the restarting of Ayuthay’s Alchemy Well. He has sheltered his people from attack by ordering everyone into the underground part of his city. He is Amiti’s uncle.


57) Piers
This Water Adept from the remote civilization of Lemuria joined Felix’s party in his quest to ignite the lighthouses. He now sails the world in his ancient ship, investigating mysterious phenomena.


58) Poseidon
This sea god stood in the way of all those who tried to sail past him. The Warriors of Vale had to acquire the Trident of Ankohl in order to breach Poseidon’s invulnerability.


59) Rief
This Water Adept has traveled the world with his teacher, Kraden, studying Alchemy and other traces of the ancient world. Rief is the son of Mia, a Water Adept who traveled with the Warriors of Vale.


60) Ryu Kou
This hotheaded Sanan youth has taken up residence in Te Rya village after apparently being on the run.


61) Ryu Kou (2)
This member of the Sanan royal family triggered the Grave Eclipse in the hopes of saving his sister, Hou Ju. After his father was killed in Morgal’s revolt, he escaped into Te Rya village with his sister and Hou Zan.


62) Sand Prince
This legendary man, whose powers are based in fire, has been sealed in the Sand Prince Stone since the era of the ancients. He has waited below Ayuthay for someone worthy enough to claim the gemstone, for it holds a great power.


63) Sheba
This Warrior of Vale helped Felix and his compatriots trigger the Golden Sun. She is a brave ally and a skilled Wind Adept. While her actual origins are still unknown, some say she is a child of the gods, since she literally fell out of the sky as a baby.


64) Sludge
This monster was born from the angry spirits of the creatures killed when the Golden Sun relocated Kolima Village. Its curse altered the Dream Tree to produce nightmare-causing leaves.


65) Susa
This king of Yamata is father to Himi and Takeru and husband to Kushinada. He was a hero of Izumo in his youth. While the younger Susa was wild and uncontrollable, age has mellowed him, and he has earned the respect of his subjects.


66) Sveta
This beastman Adept has enhanced senses and can read others’ minds and render scents visible.


67) Sveta (2)
This beastman is part of the Czamaral clan, royal family of Morgal. She is King Volechek’s younger sister. Her unique powers let her read minds and render scents visible. In battle, she can transform into a ferocious beast.


68) Takeru
This courageous warrior is the son of Susa and Kushinada, making him the prince of Yamata and heir apparent. After his sister Himi had a vision of the world in peril, he went abroad on an important mission.


69) Tret
This is an old friend of Isaac’s who lives in Kolima Forest. Apparently he has useful information about
Mountain Rocs.


70) Tret (2)
This Waelda tribesman is one of the elders and guardians of Kolima Forest along with Laurel. Over time he has grown into a massive tree and has protected all of the Kolima from numerous calamities.


Isaac


71) Tyrell
This young man is a Fire Adept, following in the footsteps of his father, Garet. He has a reputation for being a troublemaker, but Matthew is still proud to call him his best friend.


72) Tyrell (2)
This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his reputation for being a troublemaker by crashing the soarwing—the event which has propelled the heroes into action.

73) Uzume
This Earth Adept was sister to Susa and the de facto ruler of Izumo before the village was destroyed by tsunamis. She died of an illness shortly after shepherding her people to Yamata.


74) Vande
This musician is a member of Belinsk’s popular minstrel troupe. He has visited many lands in search of musical inspiration.


75) Veriti
This Ayuthay was Amiti’s mother, who passed away not long after her child was born. She was also the sister of King Paithos.


76) Veriti (2)
This Ayuthay has long been heralded as an Adept who worked miracles. King Paithos is one of few who know the truth: a mystery man whom she was in love with was truly this Adept. She died not long after giving birth to his child, Amiti.


77) Volechek
This leader of beastmen is the king of Morgal. He was crowned after leading the successful uprising against Sanan colonists.


78) Volechek (2)
This leader of beastmen is the king of Morgal and Sveta’s older brother. His long war with Sana and Bilibin has driven his anger and desperation, causing him to activate Luna Tower.


79) Wise One
This absolute being looks like a fl oating boulder with one central eye. He watches over Weyard and holds unimaginable power. The Wise One is now known to be what the ancients called a Philosopher’s Stone, a creature they forged through Alchemy.


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Golden Sun Dark Dawn's Mercury Type Djinns

1) Chill
This spirit of intense cold is found at Carver’s Camp. Chill’s attack renders enemies brittle and vulnerable.

Effect: Shatter a foe’s defense with numbing cold.
Location: Caver's Camp


2) Claw
This spirit represents aggressive sea life and joins the party along with Amiti. Claw’s attack leaves a foe more vulnerable to Psynergy.

Effect: Attack to drop an enemy’s Resistance.
Location: Ayuthay


3) Coral
This spirit embodies the life-giving properties of the sea and is first met at Port Rago. Coral’s aura restores life and health to the injured.

Effect: Restore party HP with the life-giving seas.
Location: Port Rago Canal


4) Dewdrop
This spirit carries the refreshing feeling of morning dew and is met at the Teppe ruins. Dewdrop cleanses the party of toxins and the like.

Effect: Cure party status effects with fresh dew.
Location: Teppe Ruins


5) Foam
This spirit of churning oceans is first met near Tonfon. Foam can create areas of tidal instability that slow enemies down.

Effect: Reduce a foe’s Agility with tidal disturbance.
Location: World Map (forest southwest of Tonfon)


Blados


6) Geyser
This spirit represents water under pressure and is found near Imil. Geyser’s attack consists of a highly pressurized spray of water.

Effect: Blast an enemy with a waterspout.
Location: Snowdrift Shrine


7) Mellow
This spirit of calm waters befriends the party along with Amiti. Mellow’s untroubled aura shields the party from hostile Psynergy.

Effect: Boost party Resistance with a moist sheen.
Location: Ayuthay


8) Mist
This spirit has influence over sleep and joins your party along with Amiti. Mist’s attack enshrouds a foe’s mind, making it ready for sleep.

Effect: Attack and lull a foe into deep sleep.
Location: Ayuthay


9) Pincer
This spirit represents peaceful sea life and is met in Belinsk. Pincer’s attack erodes an enemy’s ability to resist Psynergy.

Effect: Pinch enemy to drop its Resistance.
Location: Belinsk


10) Rime
This spirit embodies crusted ice and is met on an island in the far north. By encasing an enemy’s mind in ice, Rime can seal that foe’s Psynergy.

Effect: Seal a foe’s Psynergy.
Location: Iceberg Outpost


11) Serac
This spirit represents the overpowering cold of a glacier and is met at the Harapa ruins. Serac’s attack sucks all heat away from the environment instantly.

Effect: Strike a chilling finishing blow.
Location: Harapa Ruins


12) Shell
This spirit of seashells is encountered at Gaia Falls. Shell’s hard skin protects allies against the most storm-tossed seas (and enemy attacks).

Effect: Shield allies from damage with a hard shell.
Location: Gaia Falls


13) Sleet
This spirit of crystallized ice joins the party with Rief. Sleet’s attack wraps enemies in blinding cold, making fighting more difficult.

Effect: Slash a foe with ice to reduce its Attack.
Location: Konpa Ruins


14) Spout
This torrential spirit is met in Belinsk. The force of Spout’s watery attack leaves behind a mist that obscures a foes’ vision.

Effect: Strike to delude all foes with blinding mists.
Location: Belinsk Forest


15) Spring
This hopeful spirit represents the water that bubbles from springs and is found in Harun Village. Spring’s water is supernaturally refreshing.

Effect: Restore HP with healing springwater.
Location: Harun Village


16) Surge
This geyser spirit joins the party in Barai Temple. Surge can conjure a hot-spring effect that relieves fatigue for allies.

Effect: Restore party HP with a stream of life.
Location: Barai Temple


17) Teardrop
This spirit embodies tears shed in grief and is encountered in Kolima Forest. Teardrop’s own tears can bring people back from the brink of death.

Effect: Usually revive a downed ally with grieving.
Location: Kolima Junction


18) Torrent
This spirit represents powerful currents and is found in Belinsk. Torrent’s tremendous energy is contagious and makes the whole party move faster.

Effect: Boost party Agility with asurge of energy.
Location: Belinsk


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Golden Sun Dark Dawn's Venus Type Djinns

1) Bark
This tough spirit is first met on the Passaj Mountain Climb. Bark’s rough hide can protect allies like a shield.

Effect: Create a protective barrier against attacks.
Location: Passaj Mountain Climb


2) Brick
This spirit is found in Harapa. Brick’s control over stones allows for the instant creation of defensive barriers.

Effect: Boost party Defense with a hard covering.
Location: Harapa


3) Buckle
This metallic spirit joins with Himi. Buckle’s influence over metals can harden substances to many times their original strength.

Effect: Boost party Defense with a protective shell.
Location: Yamata City


4) Chain
This spirit represents earth’s binding powers and is first met on Warrior’s Hill. Chain’s attacks hold a foe in place to help allies coordinate strikes.

Effect: Entangle a foe so each ally can attack.
Location: Warrior’s Hill


5) Chasm
A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in.

Effect: Send damage the party takes to the void.
Location: Belinsk Ruins


Karis


6) Clover
This fragrant spirit is met along with Himi. Clover’s fresh scent seems to cleanse the soul and is quite calming.

Effect: Restore allies’ status to normal.
Location: Yamata City


7) Flint
This spirit was Isaac’s very first Djinni. Flint talks a great deal, but is both knowledgeable and nice, so no one complains.

Effect: Attack with a blow that can cleave stone.
Location: World Map


8) Flower
This flower spirit is found by the gate to the Konpa ruins. Flower’s sweet scent has a refreshing and healing effect.

Effect: Refresh allies and restore HP.
Location: Konpa Gate


9) Furrow
Desire is the province of this spirit, whom you first meet at Belinsk. Furrow’s attack takes vitality from foes by force.

Effect: Drain an enemy’s HP.
Location: World Map (island east of Teppe Ruins)


10) Garland
This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue.

Effect: Refresh an ally and restore HP.
Location: Kolima Village


11) Gears
This spirit of inevitability is found north of Border Town. Gears can force evil beings to turn on one another.

Effect: Force foe to strike another.
Location: World Map (north of Border Town)


12) Geode
This spirit joins the party with Himi and was born form a mineral formation. Geode draws power from far underground to attack.

Effect: Attack with a clod of earth.
Location: Yamata City


13) Granite
This spirit of very hard stone is one of Isaac’s friends. In battle, Granite’s tough, wall-like body can defend allies.

Effect: Create a mighty earthen barrier.
Location: Tanglewood


14) Ground
This spirit controls gravity and is a friend of Isaac’s. Ground’s attack creates gravity wells strong enough to paralyze an enemy.

Effect: Use gravity to hold a foe.
Location: Tanglewood


15) Hemlock
This spirit is associated with death and is found at the ruins in Yamata. Hemlock’s grim power sentences the living to imminent death.

Effect: Use ominous flora to doom all enemies.
Location: Yamata Ruins


16) Ivy
This climbing-plant spirit is found in Passaj. With a single look into Ivy’s eyes, an enemy may be immediately petrified.

Effect: Turn an enemy to stone.
Location: Passaj Mountain


17) Magnet
This lodestone spirit joins the party with Himi. Magnet’s attacks paralyze with a powerful force.

Effect: Stun a foe with sudden force.
Location: Yamata City


18) Pewter
Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter’s attack can penetrate strong defenses with molten metal.

Effect: Attack with molten metal through defenses.
Location: Kolima Forest


19) Quartz
This spirit represents the healing energies of the earth. Quartz can heal wounds by focusing ambient energy into a living creature.

Effect: May revive a downed ally with earth energy.
Location: Tanglewood


20) Salt
This spirit reflects the trace minerals present in living creatures and is a friend of Isaac’s. Salt can cleanse and purify an ally’s body of harmful effects.

Effect: Restore allies’ status to normal.
Location: Tanglewood


21) Sap
This spirit represents the lifeblood of trees and plants and is an old friend of Isaac’s. Sap’s attack absorbs vitality from foes.

Effect: Drain HP from a foe by nutrient absorption.
Location: Tanglewood


22) Steel
This love spirit is first found in Kaocho. Steel’s attack is a vitality stealing kiss that leaves enemies wanting more.

Effect: Attack and siphon a foe’s HP with a kiss.
Location: Kaocho


23) Vine
This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes.

Effect: Tangle multiple foes to drop Agility.
Location: Teppe Ruins


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Golden Sun Dark Dawn's Mars Type Djinns

1) Aurora

This spirit of the sun’s warming touch is found at Apollo Sanctum. Aurora’s gentle influence heals other Djinn, speeding their recovery.

Effect: Speed party Djinn recovery with Sol’s light.
Location: Apollo Sanctum Gate


2) Brand

This spirit represents fire’s controlling aspect and is found in Passaj. Brand can lock an enemy’s Psynergy in place with a heat seal.

Effect: Lock enemy Psynergy with low failure rate.
Location: Passaj Mountain Climb


3) Chili

This spirit has influence over spicy heat and is a favorite of Eoleo’s. Chili’s power leaves a foe breathless and unable to move.

Effect: Stun and injure a foe with explosive force.
Location: World Map


4) Cinder

This spirit of fire’s last remnants is first met in Harapa. Cinder can ignite vigor in an unconscious ally through sheer determination.

Effect: Usually revives downed ally with life embers.
Location: Harapa Ruins


5) Corona

This spirit of fi re’s light is a friend of Garet’s. Corona’s glowing radiance is strong enough to blunt enemy attacks.

Effect: Boost party Defense with heat aura.
Location: Tanglewood


Isaac


6) Fever

This spirit of dreams and hallucinations is found near Konpa Gate. Fever’s power overheats a foe’s brain, causing delusional thinking.

Effect: Damage and delude a foe with heat haze.
Location: World Map (south of Caver's Lumberyard path)


7) Flare

This inspiring fire spirit is encountered at the volcanic island cave. Flare’s ecstatic light elevates and refreshes the mind.

Effect: Restore party PP with a psychic fl are-up.
Location: Burning Island Cave


8) Flash

This incandescent spirit is a friend of Garet’s. The light that comes off Flash is intense enough to soften enemy blows.

Effect: Boost party Defense with shielding flames.
Location: Tanglewood


9) Forge

This bolstering spirit is encountered at Patcher’s Place. Forge’s blazing flame stirs allies to greater ferocity in battle.

Effect: Boost party Attack with flame’s fury.
Location: Patcher's Place


10) Fugue

This spirit represents the fiery passion of music and is found in Champa. Fugue’s infectious rhythm exhausts foes’ mental strength.

Effect: Fatigue your foes to drop their PP.
Location: Champa Camp


11) Fury

This spirit embodies hot rage and is first met at Te Rya village. Fury summons the souls of those who died in anger to attack enemies.

Effect: Call haunting spirits to harm your foe.
Location: Te Rya Village


12) Glare

This light spirit is first encountered at the Dream Tree. Glare emits light intense enough to blind and injure an enemy.

Effect: Damage and delude a foe with heat glare.
Location: Phantasmal Bog


13) Glow

This spirit of fading light joins the party with Eoleo. Glow breathes on the remaining embers of life, rejuvenating knocked-out allies.

Effect: Revive a downed ally with near certainty.
Location: World Map


14) Kindle

This spirit of ignition is a friend of Garet’s. Kindle’s influence allows allies to exceed their usual limits of strength and power.

Effect: Increase all allies’ Attack.
Location: Tanglewood


15) Lava

This spirit represents fire’s power to melt and is first met in Kaocho. Lava’s attack is hot enough to melt enemy defenses, leaving foes vulnerable.

Effect: Drop enemy Defense with volcanic gasses.
Location: Kaocho


16) Pepper

This spirit brings fiery influence to some foods and joins the party with Himi. Pepper can overwhelm an enemy’s senses, leaving the foe stunned.

Effect: Attack and stun a foe with unbearable heat.
Location: Yamata City


17) Reflux

This spirit of burning pain joins the party with Eoleo. Reflux is essentially cowardly but lashes out with horns when approached.

Effect: Boost counterattack rate.
Location: World Map


18) Shine

This spirit of radiance is Garet’s friend. The brilliant flash of Shine’s attack blinds enemies around its target.

Effect: Burn a foe and blind its allies with brilliance.
Location: Tanglewood


19) Sizzle

This spirit of blazing heat is first met at Nihan. Sizzle’s attack sears foes, leaving them vulnerable to further attack.

Effect: Damage and drop a foe’s Defense with heat.
Location: World Map (northeast of Yamata)


20) Spark

This spirit of fire’s persistence is Garet’s friend. Spark’s never-say-die attitude inspires allies to fi ght on despite setbacks.

Effect: Usually revives a downed ally by warming up.
Location: Tanglewood


21) Stoke

This spirit causes fires to burn ever hotter and joins with Eoleo. Stoke’s inspiring presence rallies friends to fight more fiercely.

Effect: Boost party Attack with a call to victory.
Location: World Map


22) Tinder

This indomitable fi re spirit is encountered in Tonfon. Tinder can restore life’s fire with perfect reliability in an unconscious ally.

Effect: Revive a downed ally without fail.
Location: Tonfon


23) Torch

This spirit of concentrated heat is a friend of Garet’s. Torch’s focused attack passes through any sort of protection.

Effect: Penetrate Defense with a melting blast.
Location: Tanglewood


24) Wrath

This spirit of hot rage joins the party with Eoleo. Wrath’s vicious attack may exhaust an enemy immediately.

Effect: Attack with force that may knock foe out.
Location: World Map


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Golden Sun Dark Dawn's Jupiter Type Djinns

1) Bolt
This electrical spirit joins the party along with Sveta. Bolt’s constantly charging current shocks a foe senseless.

Effect: Attack and stun a foe with electric force.
Location: Teppe Ruins


2) Breath
This spirit embodies living breath and is found in Ayuthay. Breath specializes in healing allies in the nick of time.

Effect: Restore an ally’s HP before others can act.
Location: Ayuthay


3) Breeze
This spirit of soft winds joins the party with Sveta. Breeze’s calming influence shelters the mind from harmful Psynergy.

Effect: Boost party Resistance with a gentle wind.
Location: Teppe Ruins


4) Doldrum
This spirit represents still air and is found at Craggy Peak. Doldrum can hold an enemy in place by encasing it in unmoving wind.

Effect: Stop enemy movement with still air.
Location: Craggy Peak


5) Ether
This spirit embodies the winds at the highest altitudes and is found in western Kaocho. Allies find Ether’s presence calming, even in the midst of battle.

Effect: Focus will to restore PP.
Location: World Map (forest west of Kaocho)


Amiti


6) Fleet
This spirit of energetic winds befriends the party along with Sveta. Fleet’s vigor inspires allies to act faster.

Effect: Boost party Agility with wind at your back.
Location: Teppe Ruins


7) Gust
This fleet spirit is first encountered at the Goma Highlands Road. Gust’s tremendous speed always gets the jump on an enemy.

Effect: Buffet foe with gale force.
Location: Goma Highlands Road


8) Haze
This spirit of swirling vapors joins the party with Sveta. Haze can grant temporary sanctuary to a friend in the form of concealing mists.

Effect: Hide away to avoid damage.
Location: Teppe Ruins


9) Jolt
This lightning spirit is first encountered at the Konpa ruins. Jolt generates a shock that can bring an unconscious ally around again.

Effect: May revive a downed ally with sharp shocks.
Location: Konpa Ruins


10) Kite
This spirit represents flight and is found in Yamata. From a high vantage point Kite gives the party valuable tactical advice, allowing for an extra action.

Effect: Allow an ally to take an extra action.
Location: Yamata City


11) Lull
This musical spirit is found on an island in the Otka Sea. Lull’s song is comforting and causes combatants to have trouble continuing the battle.

Effect: Negotiate a temporary cease-fire for a turn.
Location: Otka Island


12) Puff
This spirit of clouds is first encountered at Talon Peak. Puff fills enemies with cloud stuff until they burst.

Effect: Inflate an enemy to bursting.
Location: Talon Peak


13) Simoom
Scourge foe with a poisonous wind.

Effect: Scourge foe with a poisonous wind.
Location: World Map (a small isle to the south)


14) Sirocco
This sandstorm spirit is first encountered in Border Town. Sirocco’s swirling winds reduce enemy visibility to zero.

Effect: Scour and delude a foe with a sandstorm.
Location: Border Town


15) Swift
This spirit of speed joins the group with Himi. Swift is the fastest of all spirits and always strikes before an enemy can.

Effect: Use speed of the wind to strike first.
Location: Yamata City


16) Vortex
This spirit embodies whirlwinds and is found in Ouroboros. Vortex’s attack leaves enemies dizzy and unable to see straight.

Effect: Attack and delude a foe with whirling air.
Location: The Ouroboros


17) Waft
This uplifting spirit joins the party along with Sveta. Waft’s soothing fragrance lulls an enemy to sleep.

Effect: Smite and lull a foe to sleep with aromas.
Location: Teppe Ruins


18) Wisp
This spirit of lingering fragrances is first met in Saha Town. Wisp can refresh the mind and heart with invigorating aromas.

Effect: Restore party PP with refreshing fragrances.
Location: Saha Cistern


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Golden Sun Dark Dawn's Special Summons

I - Fire Elements

1) Daedalus
Master craftsman of ancient times.

Effect: Follow-up attack.
Location: Burning Island Cave


2) Iris
Fully heals and revives all party members, including reserves.

Effect: Goddess of rainbows, guide of souls.
Location: Crossbone Isle


3) Megaera
The goddess of vengeance.

Effect: Increases party Attack.
Location: Konpa Shrine


4) Ulysses
A legendary wandering mage.

Effect: Paralyzes enemies.
Location: Border Town Mine


Arcanus


II - Earth Elements

1) Charon
The boatman of the river Styx.

Effect: Chance of instant KO.
Location: Crossbone Isle


2) Crystallux
A dragon with a heart of brilliant crystal.

Effect: Reduces enemy elemental resistance.
Location: Belinsk Opera House


3) Haures
A beast that sunders darkness.

Effect: Deadly poison.
Location: Border Town


4) Zagan
Earth’s might enflamed.

Effect: Reduces enemy Defense.
Location: Carver's Lumberyard


III - Wind Elements

1) Catastrophe
The embodiment of destruction.

Effect: Reduces enemy PP.
Location: Otka Island


2) Coatlicue
A goddess bearing the water of life.

Effect: Recovers party HP each turn.
Location: Harun Channel


3) Eclipse
A dragon whose wings span the skies.

Effect: Reduces enemy Attack.
Location: Luna Tower


4) Flora
The wind rider, goddess of flowers.

Effect: Puts enemies to sleep.
Location: Passaj Mountain Climb


IV - Water Elements

1) Azul
An awakened dragon from the deep.

Effect: Stuns enemies.
Location: Lost Ship


2) Moloch
The sacred ice monster.

Effect: Drops enemy Agility.
Location: North Wall Shrine


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Golden Dark Dawn

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    Disclaimer: All Golden Sun Dark Dawn's images, arts, logos, names and related characters are properties of Nintendo.