Rondo of Swords Skills Guide (3)

Rondo of Swords

Meditation
Briefly increases MAG while reducing DEF.

Megido Nova
Fire spell. A raging inferno burns all units in the area.

Melee Guard
Reduced damage from all enemy units except cavaliers.

Melee Shield
Reduced damage from all enemies but cavaliers for 1 turn.

Menacer
Increases chance of a critical hit when attacking 2 or more enemies.

Rondo of Swords - Holy Kingdom of Verona
Holy Kingdom of Verona

Meteor Gate
Fire spell. A meteorite strikes one enemy unit.

Mind Chains
May cause Clumsy in addition to dealing damage.

Morale
When attacking 3 or more enemies, your chances of a critical hit are increased.

Mount Guard
Reduced damage from cavaliers.

Mount Shield
Reduced damage from cavaliers for 1 turn.

Nobility
Increases ATK and lowers DEF and SPEED.

Null ZOC
May ignore enemy's ZOC.

Number 13
May cause Glass in addition to dealing damage.

Obstinacy
Increases DEF and lowers MAG and SPEED.

Oratoriorae
Light spell. The light of judgment damages all targeted units.

Pandemonium
Dark spell. A dark flame consumes everything targeted.

Persistence
Chance of surviving lethal attacks with 1 HP.

Pillage
Steals an enemy's item.

Plague
May cause Boils in addition to dealing damage.

Power Aura
Damages all adjacent units.

Precision
Increases critical hit chances and lowers ATK.

Profiteer
Get more money upon victory.

Prowess
Get more EXP upon victory.

Pulverize
Destroys an enemy's item.

Rally
Increases critical hit chances for allies who pass through you.

Rondo of Swords - Galahad
Galahad

Rapid Strike
Increases ATK and lowers critical hit chances.

Rear Blow
Increased damage when you attack from the rear.

Rear Fury
Lowered chance of counter-attacks when you attack from the rear.

Rekka Rune
Rekka Talisman does more damage.

Rekka Slip
Talisman. An explosion around the caster damages all units in range.

Retaliation
Increases chances of a counter-attack.

Retributor
Increases chances of counter attacks for 1 turn.

Revitalize
Restores HP.

Rook
Increases DEF and lowers counter-attack chances.

Royal Star
Some sort of dummy skill.

Sedna Prison
Ice spell. Produces absolute zero conditions within an area.

Seven Menace
Dark spell. Dark menace deals damage to one enemy.

Sharpshot
Increases accuracy.

Sin Brand
May cause Sap in addition to dealing damage.

Sixth Sense
Get more rewards from quests.

Snake Bite
Briefly increases chances of counter-attacks while reducing DEF.

Sneak Attack
Increased accuracy when you attack from the rear.

Soul Cleanse
Heals status ailments on all units in the spell's range.

Soul Feast
Absorbs HP from all units in range.

Soul Rend
Dark spell. Inflicts various status ailments on an enemy.

Bretwalde Army
Bretwalde Army

Spark Edge
Thunder spell. Strikes one enemy unit with lightning.

Sprint
Increases MOV.

Stance Shift
Increases counter-attack chances and lowers DEF.

Stand Fast
Increases DEF.

Stigma
May cause Leak in addition to dealing damage.

Storm Rave
Thunder spell. Balls of electricity damage all units in target area.

Storm Rune
Restores MP when struck by Thunder spells.

Storm Shard
Thunder spells do more damage.

Storm Ward
Resists damage from Thunder spells.

Tactics
Increases effect of the terrain.

Talan Raioh
Thunder spell. Arcing electricity strikes all nearby units.

Task Master
Increases chances of success when shopping.

Ten'i Slip
Talisman. Teleports a selected ally near the caster.

Testament
Light spell. Holy light speeds up status recovery.

Thunder
Thunder spell. Chain lightning strikes all enemies in an area.

Thunder Seal
May cause Tired in addition to dealing damage.

Torus Spell
Gradually restores the unit's MP.

True Arrows
Raises the range of arrow attacks.

Terror Break
Destroyed one equipped accesory on an enemy.

Turret
Increases DEF and lower accuracy.

Valor Bonds
Increases support benefits received from allies.

Vital Power
Gradually restores the unit's HP.

Vital Strike
Increases chances of a critical hit.

War Cry
Increases support benefits given to allies.

War Veteran
When attacking 3 or more enemies, their chances of counter-attacking are reduced.

White Dust
Ice spell. A localized snowstorm targets one enemy unit.

White Light
Increases chances of recovering from negative effects.

Will of War
Increases HP for allies who pass through you.

Will of Magi
Increases MP for allies who pass through you.

Wisdom Lock
Increases MAG and lowers DEF and SPEED.

Yumil Magna
Ice spell. Freezes all living beings within range.

ZOC
Prevents enemies from passing through the unit.

ZOC Command
Nulls ZOC of all adjacent units.

ZOC Gift
Prevents enemies from passing through an ally unit.


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Rondo of Swords Skills Guide (2)

Rondo of Swords

Eternal Rage
Restores HP and MP upon leveling up.

Evil Eye
May cause Stuck in addition to dealing damage.

Exploit
Briefly raises chances of critical hits.

Faerie Fire
Fire spell. Fairies wreathed in flame attack all enemies in range.

Fearlessness
Deal more when attacking 2 or more enemies.

Rondo of Swords - Mepheryu
Mepheryu

Fierce Cry
Reduces an enemy's OverBreak gauge.

Fire Cloak
Reduced damage from Fire for 1 turn.

Fire Dragon
Fire spell. A summoned flame dragon attacks one enemy.

Fire Raid
Fire spell. A flaming ball damages one enemy unit.

First Strike
May cause Timid in addition to dealing damage.

Flame Rune
Restores MP when struck by Fire spells.

Flame Shard
Fire spells do more damage.

Flame Ward
Resists damage from Fire spells.

Focus
Increases accuracy for allies who pass through you.

Fog Plume
Increased evasion of ranged attacks for 1 turn.

Foresight
Increases agility.

Fortify
Briefly increases DEF while reducing MOV and chances of counter-attacks.

Frontal Blow
Increased damage when you attack from the front.

Frontal Break
Increased DEF when enemies attack from the front.

Frontal Fury
Lowered chance of counter-attacks when you attack from the front.

Garrison
Increases DEF and lowers ATK.

Hell Warrior
Dark spell. A warrior born of darkness strikes one enemy.

Hide
Reduces MC.

High Barrier
Briefly increases DEF for all allies in range.

Holy Favor
Light spell. Teleports an ally near the caster.

Rondo of Swords
Matthias

Holy Prayer
Temporarily nullifies status ailments.

Honor Code
Briefly increases ATK and accuracy while reducing range and DEF.

Ice Cloak
Reduced damage from Ice for 1 turn.

Ice Rune
Restores MP when struck by Ice spells.

Ice Shard
Ice spells do more damage.

Ice Spear
Ice spell. Sharp hailstones penetrate all units in the area.

Ice Ward
Resists damage from Ice spells.

Ignite Lore
Fire spell. An explosion damages all units within range.

Imperium
May cause Scared in addition to dealing damage.

Imp Wing
Increases agility for 1 turn.

Invoke Life
Increases max HP.

Invoke Mana
Increases max MP.

Invoke Might
Increases ATK.

Invoke Mind
Increase MAG.

Jinrai Rune
Jinrai Talisman does more damage.

Jinrai Slip
Talisman. Ball lightning homes in on all units in range.

Karma Strike
Raises counter-attack damage.

Keen Eye
Get more items upon victory.

Knight Codex
Increases MC.

Knight Maxim
Increases MC.

Rondo of Swords
Kay

Last Stand
Briefly increases ATK while reducing MOV and chances of counter-attacks.

Lateral Blow
Increased damage when you attack from the side.

Lateral Fury
Lowered chance of counter-attacks when you attack from the sides.

Lateral Stab
Increased chance of critical hits when you attack from the sides.

Lion Rage
Briefly increases ATK while reducing DEF.

Lion Strike
Increases OB gauge.

Lost Formula
Talismans consume less MP.

Magic Guard
Reduced damage from magic.

Magna Volt
Thunder spell. Roaring thunder targets a single enemy.

Mana Breach
Absorbs MP of all adjacent units.

Mana Break
Reduce MP in addition to dealing damage.

Mana Crisis
Lowers MP of all adjacent units.

Manafont
Gives MP to a selected ally.

Mana Shield
Reduced damage from spells for 1 turn.

Martyr
Gives HP and MP to a selected ally.


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Rondo of Swords Skills Guide

Rondo of Swords

Abyss Gate
Dark spell. Drags one enemy to the gates of the Netherworld

Abyss Shard
Dark spells do more damage.

Abyss Ward
Resists damage from Dark spells.

Adamancy
Reduces penalties for Hurt characters.

Aggressor
Increases ATK for allies who pass through you.

Rondo of Swords - Shalem Federation
Shalem Federation

Angel Hand
Light spell. Revives a wounded ally.

Arc Charge
Increases OverBreak gauge.

Arcane Evil
Dark spells consume less MP.

Arcane Fire
Flame spells consume less MP.

Arcane Ice
Ice spells consume less MP.

Arcane Light
Light spells consume less MP.

Arcane Storm
Thunder spells consume less MP.

Arc Charge
Increases OverBreak gauge.

Arcane Fire
Flame spells consume less MP.

Arcane Light
Light spells consume less MP.

Arcane Evil
Dark spells consume less MP.

Arcane Storm
Thunder spells consume less MP.

Arrow Guard
Reduced damage from all ranged attacks.

Arrow Shield
Reduced damage from ranged attacks for 1 turn.

Ars Magna
All spells do more damage and consume less MP.

Awareness
Lower an enemy unit's chances of critical hits.

Back Stab
Increased chance of critical hits when you attack from the rear.

Barrier
Reduces damage from various attacks for 1 turn.

Beffudle
Reduced damage from magic.

Berserk
Increases critical hit chances and lowers accuracy.

Rondo of Swords - Order of Anrah
Order of Anrah

Blessing
Increases the effect of healing items.

Blind Rage
Increases ATK and lowers accuracy.

Bolt Cloak
Reduced damage from Thunder for 1 turn.

Brute Power
Increases ATK and lowers MAG.

Charisma
Increases chances of success for quests.

Chivalry
Reduces damage for 1 turn according to the number of adjacent allies.

Cleanse
May heal status ailments.

Conqueror
Increases the OverBreak gauge.

Convert
Physical damage is partly offset with MP damage.

Cure Drop
Light spell. Restores one allie's HP.

Cyclone
Increases critical hit chances and lowers DEF.

Daredevil
Increases ATK and lowers DEF.

Dark Bonding
Recover HP in addition to dealing damage.

Defender
Increases DEF for allies who pass through you.

Demolisher
Destroy enemy items in addition to dealing damage.

Desperation
Briefly grants ZOC while reducing DEF.

Divine Seal
Briefly reduces spell damage for all units in range.

Duelist
Deal more damage when attacking only 1 enemy.

Earth Shard
Talismans do more damage.

Empower
Briefly increases DEF while reducing ATK.


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