Rondo of Swords Skills Guide (2)

Rondo of Swords

Eternal Rage
Restores HP and MP upon leveling up.

Evil Eye
May cause Stuck in addition to dealing damage.

Exploit
Briefly raises chances of critical hits.

Faerie Fire
Fire spell. Fairies wreathed in flame attack all enemies in range.

Fearlessness
Deal more when attacking 2 or more enemies.

Rondo of Swords - Mepheryu
Mepheryu

Fierce Cry
Reduces an enemy's OverBreak gauge.

Fire Cloak
Reduced damage from Fire for 1 turn.

Fire Dragon
Fire spell. A summoned flame dragon attacks one enemy.

Fire Raid
Fire spell. A flaming ball damages one enemy unit.

First Strike
May cause Timid in addition to dealing damage.

Flame Rune
Restores MP when struck by Fire spells.

Flame Shard
Fire spells do more damage.

Flame Ward
Resists damage from Fire spells.

Focus
Increases accuracy for allies who pass through you.

Fog Plume
Increased evasion of ranged attacks for 1 turn.

Foresight
Increases agility.

Fortify
Briefly increases DEF while reducing MOV and chances of counter-attacks.

Frontal Blow
Increased damage when you attack from the front.

Frontal Break
Increased DEF when enemies attack from the front.

Frontal Fury
Lowered chance of counter-attacks when you attack from the front.

Garrison
Increases DEF and lowers ATK.

Hell Warrior
Dark spell. A warrior born of darkness strikes one enemy.

Hide
Reduces MC.

High Barrier
Briefly increases DEF for all allies in range.

Holy Favor
Light spell. Teleports an ally near the caster.

Rondo of Swords
Matthias

Holy Prayer
Temporarily nullifies status ailments.

Honor Code
Briefly increases ATK and accuracy while reducing range and DEF.

Ice Cloak
Reduced damage from Ice for 1 turn.

Ice Rune
Restores MP when struck by Ice spells.

Ice Shard
Ice spells do more damage.

Ice Spear
Ice spell. Sharp hailstones penetrate all units in the area.

Ice Ward
Resists damage from Ice spells.

Ignite Lore
Fire spell. An explosion damages all units within range.

Imperium
May cause Scared in addition to dealing damage.

Imp Wing
Increases agility for 1 turn.

Invoke Life
Increases max HP.

Invoke Mana
Increases max MP.

Invoke Might
Increases ATK.

Invoke Mind
Increase MAG.

Jinrai Rune
Jinrai Talisman does more damage.

Jinrai Slip
Talisman. Ball lightning homes in on all units in range.

Karma Strike
Raises counter-attack damage.

Keen Eye
Get more items upon victory.

Knight Codex
Increases MC.

Knight Maxim
Increases MC.

Rondo of Swords
Kay

Last Stand
Briefly increases ATK while reducing MOV and chances of counter-attacks.

Lateral Blow
Increased damage when you attack from the side.

Lateral Fury
Lowered chance of counter-attacks when you attack from the sides.

Lateral Stab
Increased chance of critical hits when you attack from the sides.

Lion Rage
Briefly increases ATK while reducing DEF.

Lion Strike
Increases OB gauge.

Lost Formula
Talismans consume less MP.

Magic Guard
Reduced damage from magic.

Magna Volt
Thunder spell. Roaring thunder targets a single enemy.

Mana Breach
Absorbs MP of all adjacent units.

Mana Break
Reduce MP in addition to dealing damage.

Mana Crisis
Lowers MP of all adjacent units.

Manafont
Gives MP to a selected ally.

Mana Shield
Reduced damage from spells for 1 turn.

Martyr
Gives HP and MP to a selected ally.


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