Jobs Guide

Final Fantasy Tactics Advance

Frequently Asked Questions(FAQs):
1) Which race has the most number of jobs available?

Humans have the most number of jobs in Ivalice for having 11 available jobs.

2) Which race has the least number of jobs?

The Bangaa. They only have 7 jobs available for their race while the Moogles, Nu Mou and Viera have 8 jobs each.

3) Which race are strongest in magic?

The Nu Mou has strong affinity to magic, thus, their jobs are all related to magic. They also have relatively high magic damage and resistance as compared to other races.

4) Which race has the brawniest physical damage?

The Bangaa are known for their relatively high HP, weapon damage and weapon defense. However, they are quite vulnerable from magic damage and has very low MP and magic power.

5) How many jobs are available in Final Fantasy Tactics Advance?

There are about 34 jobs all in all. There are also some jobs which are unique and cannot be used by playable characters such as Babus' Runeseeker job and Llednar Twem's Biskmatar job.

Tips and Tricks:
1) Changing jobs to a higher level job usually requires at least 2 Action Abilities from lower level jobs.

2) Remember to be flexible in any situation. If a certain job's A-ability is forbidden due to judge's law then change the job right away before the start of the battle. Also try to use antilaw cards if you have any.

3) Most of the time, a perfect battle party is composed of characters with completely different jobs.

Fun Facts:
1) How did the Viera multiply when they belong to an all-female race? That is one great mystery in this fantasy game.

2) The Dragoon, one of Bangaa's unique job is named after the European armies of the 17th to 18th centuries. They are mounted infantryman usually armed with carbine. The name is still used today by some modern cavalry regiments.

3) Ninja is the famous name given to mercenaries in feudal Japan. They are experts in stealth and martial arts and specifically trained for reconaissance and assassinations.

4) Contrary to many newbie players' first impression, it is not the Beastmaster who can capture monsters but the Hunter. Beastmaster can tame monsters but they don't have the skills to capture them.

Note:
All jobs are arranged alphabetically for easy browsing and quick search.

Jobs Guide

1) Alchemist
Mage that uses the secrets of alchemy.

General Info
Weapon: Mace
Head: Hat
Body: Clothing
Shield: N/A
Move: 3
Jump: 3
Evade: 35
Races: Nu Mou
Requirements: White Mage A-ability x3 and Black Mage A-ability x5

Stat Growth
HP: Medium
MP: High
Weapon Atk: Low
Weapon Def: Medium
Magic Pow: High
Magic Res: High
Speed: Low

Abilities
Reaction: None
Support: Magic Pow+, Maintenance
Combo: Gold Combo
Action: Astra, Death, Flare, Item, Meteor, Poison, Rasp, Toad


2) Animist
Moogle that borrows strength from animals.

General Info
Weapon: Instrument
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 2
Evade: 55
Races: Moogle
Requirements: None

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: High
Magic Pow: Medium
Magic Res: High
Speed: Medium

Abilities
Reaction: Block Arrows
Support: None
Combo: Animal Combo
Action: 100% Wool, Catnip, Chocobo Rush, Cuisine, Friend, Frogsong, Sheep Count, Tail Wag


3) Archer
Archers are essential for long-range combat.

General Info
Weapon: Bow
Head: Hat, Ribbon (Viera exclusive)
Body: Clothing
Shield: N/A
Move: 4
Jump: 2
Evade: 50
Races: Human, Viera
Requirements: None

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Block Arrows
Support: Concentrate
Combo: Bow Combo
Action: Aim: Arm, Aim: Legs, Blackout, Boost, Burial, Cupid, Faster, Take Aim


4) Assassin
Corners and dispatches foes with ease.

General Info
Weapon: Greatbow, Katana
Head: Hat, Ribbon
Body: Clothing
Shield: N/A
Move: 4
Jump: 4
Evade: 65
Races: Viera
Requirements: Sniper A-ability x1 and Elementalist A-ability x2

Stat Growth
HP: Low
MP: Medium
Weapon Atk: High
Weapon Def: Medium
Magic Pow: High
Magic Res: Medium
Speed: High

Abilities
Reaction: Return Fire
Support: None
Combo: Killer Combo
Action: Ague, Aphonia, Last Breath, Nightmare, Oblivion, Rockseal, Shadowbind, Ultima Masher

Final Fantasy Tactics Advance - Soldier Job
Soldier

5) Beastmaster
These nu mou can control creatures at will.

General Info
Weapon: Instrument
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 3
Evade: 55
Races: Nu Mou
Requirements: None

Stat Growth
HP: Medium
MP: Low
Weapon Atk: High
Weapon Def: High
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Last Haste
Support: Immunity
Combo: Beast Combo
Action: Bomb, Bug, Dragon, Fairy, Flan, Floateye, Goblin, Lamia, Malboro, Panther, Rockbeast, Tonberry, Undead


6) Bishop
Uses healing, aiding and offensive magic.

General Info
Weapon: Staff
Head: Hat
Body: Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 30
Races: Bishop
Requirements: White Monk A-ability x2

Stat Growth
HP: Medium
MP: Medium
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: High
Magic Res: Medium
Speed: Low

Abilities
Reaction: Return Magic
Support: Half MP
Combo: Pray Combo
Action: Aero, Barrier, Break, Cura, Dispel, Holy, Judge, water


7) Black Mage
Wields fire, ice and lightning magic.

General Info
Weapon: Rod
Head: Hat
Body: Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 35

Stat Growth
HP: Medium
MP: Medium
Weapon Atk: Low
Weapon Def: Medium
Magic Pow: High
Magic Res: High
Speed: Medium
Races: Human, Moogle, Nu Mou
Requirements: None

Abilities
Reaction: Return Magic
Support: Geomancy
Combo: Black Combo
Action: Blizzaga, Blizzara, Blizzard, Fira, Firaga, Fire, Thundaga, Thundara, Thunder


8) Blue Mage
Unique among mages. Can "learn" monster techniques.

General Info
Weapon: Saber
Head: Hat
Body: Clothing, Robe
Shield: N/A
Move: 4
Jump: 2
Evade: 55
Races: Human
Requirements: White Mage A-ability x1 and Black Mage A-ability x1

Stat Growth
HP: Medium
MP: Medium
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: High
Speed: Medium

Abilities
Reaction: Damage > MP
Support: Immunity, Learning
Combo: Blue Combo
Action: Acid, Angel Whisper, Bad Breath, Blowup, Dragon Force, Drain Touch, Goblin Punch, Guard-Off, Hastebreak, LV? S-Flare, LV3 Def-Less, Magic Hammer, Matra Magic, Mighty Guard, Night, Poison Claw, Roulette, Stare, Twister, White Wind


9) Defender
Bangaa elites. Trained for defense.

General Info
Weapon: Broadsword, Knightsword
Head: Helmet
Body: Armor, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 35
Races: Bangaa
Requirements: Warrior A-ability x2

Stat Growth
HP: High
MP: Low
Weapon Atk: High
Weapon Def: High
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Last Berserk
Support: Weapon Def+
Combo: Defend Combo
Action: Aura, Defense, Drop Weapon, Expert Guard, Hibernate, Meltdown, Mow Down, Tremor


10) Dragoon
Experts with the spear. Able to jump high.

General Info
Weapon: Spear, Sword
Head: Helmet
Body: Armor
Shield: N/A
Move: 3
Jump: 3
Evade: 40
Races: Bangaa
Requirements: Warrior A-ability x2

Stat Growth
HP: High
MP: Medium
Weapon Atk: High
Weapon Def: Medium
Magic Pow: Low
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Dragonheart
Support: None
Combo: Dragon Combo
Action: Bangaa Cry, Bolt Breath, Fire Breath, Ice Breath, Jump, Lancet, Wyrmkiller, Wyrmtamer


11) Elementalist
Turns the power of nature spirits into magic.

General Info
Weapon: Rapier
Head: Hat, Ribbon
Body: Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 50
Races: Viera
Requirements: Fencer A-ability x1 and White Mage A-ability x1

Stat Growth
HP: Medium
MP: Medium
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: High
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Absorb MP
Support: None
Combo: Spirit Combo
Action: Earth Heal, Elemental Shift, Evil Gaze, Fire Whip, Heavy Dust, Shining Air, Sliprain, White Flame


12) Fencer
Uses a rapier for accurate, elegant combat.

General Info
Weapon: Rapier
Head: Hat, Ribbon
Body: Clothing
Shield: Yes
Move: 4
Jump: 2
Evade: 60
Races: Viera
Requirements: None

Stat Growth
HP: High
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Reflex
Support: Shieldbearer
Combo: Lunge Combo
Action: Checkmate, Featherblow, Manastrike, Nighthawk, Piercethrough, Shadowstick, Swallowtail, Swarmstrike


13) Fighter
Masters the use of many swords for offense.

General Info
Weapon: Blade
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 2
Evade: 45
Races: Human
Requirements: Soldier A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: High
Weapon Def: Medium
Magic Pow: Low
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Bonecrusher, Strikeback
Support: Doublehand
Combo: Fight Combo
Action: Air Blast, Air Render, Backdraft, Beatdown, Blitz, Far Fist, Rush, Wild Swing


14) Gadgeteer
Gadgeteers who carry tricks in Pandora boxes.

General Info
Weapon: Knuckle
Head: Hat
Body: Clothing
Shield: N/A
Move: 3
Jump: 2
Evade: 50
Races: Moogle
Requirements: Thief A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: High
Magic Pow: Medium
Magic Res: Medium
Speed: Low

Abilities
Reaction: Auto-Regen, Damage > MP
Support: None
Combo: Gadget Combo
Action: Black Ingot, Blue Screw, Chroma Gem, Gold Battery, Green Gear, Red Spring, Silver Disc, Yellow Spring


15) Gladiator
Wielders of the magical "spellswords."

General Info
Weapon: Blade
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 2
Evade: 45
Races: Bangaa
Requirements: Warrior A-ability x2

Stat Growth
HP: High
MP: Low
Weapon Atk: High
Weapon Def: High
Magic Pow: Low
Magic Res: Low
Speed: Medium

Abilities
Reaction: Strikeback
Support: Doublehand
Combo: Sword Combo
Action: Beatdown, Blitz, Bolt Sword, Fire Sword, Ice Sword, Rush, Ultima Sword, Wild Swing


16) Gunner
Uses guns made by moogle machinists.

General Info
Weapon: Gun
Head: Hat
Body: Clothing
Shield: N/A
Move: 3
Jump: 2
Evade: 65
Races: Moogle
Requirements: Animist A-ability x1

Stat Growth
HP: Medium
MP: Low
Weapon Atk: High
Weapon Def: High
Magic Pow: Low
Magic Res: Medium
Speed: Medium

Abilities
Reaction: None
Support: Concentrate
Combo: Gun Combo
Action: Blindshot, Boltshot, Charmshot, Confushot, Fireshot, Iceshot, Silentshot, Stopshot

Final Fantasy Tactics Advance - Red Mage Viera
Red Mage

17) Hunter
Human warrior that hunts monsters by bow.

General Info
Weapon: Greatbow
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 2
Evade: 55
Races: Human
Requirements: Archer A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: High
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Auto-Regen
Support: Weapon Atk+
Combo: Hunt Combo
Action: Addle, Advice, Aim: Vitals, Capture, Hunting, Oust, Sidewinder, Sonic Boom, Ultima Shot


18) Illusionist
Uses phantasm magic to attack all enemies!

General Info
Weapon: Rod
Head: Hat
Body: Clothing
Shield: N/A
Move: 3
Jump: 2
Evade: 30
Races: Human, Nu Mou
Requirements: White Mage A-ability x3 and Black Mage A-ability x5

Stat Growth
HP: Low
MP: High
Weapon Atk: Low
Weapon Def: Low
Magic Pow: High
Magic Res: High
Speed: Low

Abilities
Reaction: Absorb MP
Support: Half MP
Combo: Spell Combo
Action: Deluge, Freezeblink, Prominence, Star Cross, Stardust, Soil Evidence, Tempest, Wild Tornado


19) Juggler
Festive moogle job. Attacks and entertains.

General Info
Weapon: Knife
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 2
Evade: 40
Races: Moogle
Requirements: Thief A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: High
Magic Pow: Low
Magic Res: Low
Speed: Medium

Abilities
Reaction: Catch, Return Fire
Support: None
Combo: Juggle Combo
Action: Ball, Dagger, Firebomb, Gil Toss, Hurl, Ring, Smile


20) Mog Knight
Small moogle warriors with brave hearts.

General Info
Weapon: Blade
Head: Hat, Helmet
Body: Armor, Clothing
Shield: Yes
Move: 3
Jump:
Evade: 45
Races: Moogle
Requirements: Animist A-ability x1

Stat Growth
HP: Medium
MP: Low
Weapon Atk: High
Weapon Def: High
Magic Pow: Low
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Last Haste
Support: Shieldbearer
Combo: Charge Combo
Action: Mog Aid, Mog Attack, Mog Guard, Mog Lance, Mog Peek, Mog Rush, Mog Shield, Ultima Charge


21) Morpher
Nu mou who can take a captured monster's form.

General Info
Weapon: Soul
Head: Hat
Body: Clothing, Robe
Shield: N/A
Move: 4
Jump: 3
Evade: 30
Races: Beastmaster A-ability x5
Requirements: None

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Damage > MP
Support: None
Combo: Morph Combo
Action: Bomb, Bug, Dragon, Flan, Floateye, Goblin, Lamia, Malboro, Panther


22) Ninja
Uses ninja skills and double swords.

General Info
Weapon: Katana
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 3
Evade: 60
Races: Human
Requirements: Thief A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: High

Abilities
Reaction: Last Haste
Support: Double Sword
Combo: Ninja Combo
Action: Earth Veil, Fire Veil, Metal Veil, Oblivion, Throw, Unspell, Water Veil, Wood Veil


23) Paladin
Wards off attacks and aids allies.

General Info
Weapon: Greatsword, Knightsword
Head: Helmet
Body: Armor, Robe
Shield: Yes
Move: 3
Jump: 2
Evade: 40
Races: Human
Requirements: Soldier A-ability x2

Stat Growth
HP: High
MP: Low
Weapon Atk: Medium
Weapon Def: High
Magic Pow: Low
Magic Res: High
Speed: Low

Abilities
Reaction: Reflex
Support: Weapon Def+
Combo: Knight Combo
Action: Cover, Defense, Drop Weapon, Holy Blade, Nurse, Parley, Saint Cross, Subdue


24) Red Mage
Uses black, white and red magic.

General Info
Weapon: Rapier
Head: Hat, Ribbon
Body: Clothing, Robe
Shield: N/A
Move: 4
Jump: 2
Evade: 50
Races: Viera
Requirements: Fencer A-ability x1

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Catch
Support: Magic Pow+
Combo: Red Combo
Action: Barrier, Blizzard, Cure, Doublecast, Fire, Poison, Sleep, Thunder


25) Sage
Learned users of sagacious magic.

General Info
Weapon: Mace
Head: Hat
Body: Clothing, Robe
Shield: Yes
Move: 4
Jump: 3
Evade: 50
Races: Nu Mou
Requirements: Beastmaster A-ability x2 and White Mage A-ability x3

Stat Growth
HP: High
MP: High
Weapon Atk: High
Weapon Def: High
Magic Pow: High
Magic Res: Medium
Speed: Low

Abilities
Reaction: Reflex
Support: Shieldbearer, Weapon Def+
Combo: Wise Combo
Action: Aero, Bio, Blind, Drain, Giga Flare, Raise, Ultima Blow, Water


26) Sniper
Hunts with the powerful greatbow.

General Info
Weapon: Greatbow
Head: Hat, Ribbon
Body: Clothing
Shield: N/A
Move: 4
Jump: 3
Evade: 60
Races: Viera
Requirements: Archer A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: High
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Auto-Regen
Support: None
Combo: Sniper Combo
Action: Aim: Armor, Aim: Wallet, Aim: Weapon, Beso Toxico, Conceal, Death Sickle, Doom Archer, Doubleshot


27) Soldier
Masters techs to slow and damage opponents.

General Info
Weapon: Sword, Greatsword
Head: Hat, Helmet
Body: Armor, Clothing
Shield: Yes
Move: 4
Jump: 2
Evade: 50
Races: Human
Requirements: None

Stat Growth
HP: High
MP: Low
Weapon Atk: High
Weapon Def: High
Magic Pow: Low
Magic Res: Medium
Speed: Medium

Abilities
Reaction: None
Support: Monkey Grip, Shieldbearer
Combo: Combat Combo
Action: First Aid, Magic Break, Mind Break, Mug, Power Break, Provoke, Sensor, Speed Break


28) Summoner
Calls forth wondrous creatures from the ether.

General Info
Weapon: Staff
Head: Hat, Ribbon
Body: Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 30
Races: Viera
Requirements: White Mage A-ability x2 and Elementalist A-ability x2

Stat Growth
HP: Medium
MP: Medium
Weapon Atk: Medium
Weapon Def: Low
Magic Pow: High
Magic Res: Medium
Speed: Low

Abilities
Reaction: None
Support: Half MP
Combo: Summon Combo
Action: Carbuncle, Ifrit, Kirin, Madeen, Phoenix, Ramuh, Shiva, Unicorn


29) Templar
Strong with weapons and enhancement magic.

General Info
Weapon: Knightsword, Spear
Head: Hat, Helmet
Body: Armor, Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 40
Races: Bangaa
Requirements: White Monk A-ability x2

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: High
Magic Pow: Medium
Magic Res: Medium
Speed: Low

Abilities
Reaction: Bonecrusher
Support: Weapon Atk+
Combo: Sacred Combo
Action: Astra, Cheer, Haste, Lifebreak, Rasp, Silence, Soul Sphere, Warcry

Final Fantasy Tactics Advance - Paladin Human
Paladin

30) Thief
Takes enemy's items away and evade attacks.

General Info
Weapon: Knife
Head: Hat
Body: Clothing
Shield: N/A
Move: 4
Jump: 3
Evade: 65 (Human), 70 (Moogle)
Races: Human, Moogle
Requirements: None

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: High

Abilities
Reaction: Counter
Support: Maintenance
Combo: Thief Combo
Action: Steal: Ability, Steal: Access, Steal: Armor, Steal: Experience, Steal: Gil, Steal: Helm, Steal: JP, Steal: Shield, Steal: Weapon


31) Time Mage
Mage masters of time and space.

General Info
Weapon: Rod
Head: Hat
Body: Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 30
Races: Moogle, Nu Mou
Requirements: Black Mage A-ability x5

Stat Growth
HP: Low
MP: Medium
Weapon Atk: Low
Weapon Def: Medium
Magic Pow: High
Magic Res: High
Speed: Medium

Abilities
Reaction: Last Quicken
Support: None
Combo: Time Combo
Action: Demi, Haste, Quarter, Quicken, Reflect, Silence, Slow, Stop


32) Warrior
Bangaa fighter that uses 1 and 2-handed weapons.

General Info
Weapon: Broadsword, Sword
Head: Hat, Helmet
Body: Armor, Clothing
Shield: Yes
Move: 4
Jump: 2
Evade: 50
Races: Bangaa
Requirements: None

Stat Growth
HP: High
MP: Low
Weapon Atk: High
Weapon Def: Medium
Magic Pow: Low
Magic Res: Medium
Speed: Low

Abilities
Reaction: None
Support: Monkey Grip, Shieldbearer
Combo: Combat Combo
Action: Body Slam, Downsize, First Aid, Greased Bolt, Magic Break, Mind Break, Power Break, Speed Break


33) White Mage
Uses white magic to heal and aid allies.

General Info
Weapon: Staff
Head: Hat, Ribbon (Viera exclusive)
Body: Clothing, Robe
Shield: N/A
Move: 3
Jump: 2
Evade: 40
Races: Human, Nu Mou, Viera
Requirements: None

Stat Growth
HP: Medium
MP: Medium
Weapon Atk: Low
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: None
Support: Turbo MP
Combo: White Combo
Action: Auto-Life, Cura, Curaga, Cure, Esuna, Full-Life, Life, Protect, Shell


34) White Monk
Bangaa that use their fists as weapons.

General Info
Weapon: Knuckle
Head: N/A
Body: Clothing
Shield: N/A
Move: 4
Jump: 3
Evade: 60
Races: Bangaa
Requirements: None

Stat Growth
HP: Medium
MP: Low
Weapon Atk: Medium
Weapon Def: Medium
Magic Pow: Medium
Magic Res: Medium
Speed: Medium

Abilities
Reaction: Reflex
Support: None
Combo: Monk Combo
Action: Air Render, Chakra, Earth Render, Exorcise, Far Fist, Holy Sign, Revive, Whirlwind

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