Random Enemy Clans and Monster Groups

Final Fantasy Tactics Advance

Frequently Asked Questions(FAQs):
1) How many clans and monster groups are there that appears randomly on the world map?

There are 30 clans and monster groups all in all. Each has a turf in one of the 30 locations in Ivalice.

2) Do all monsters that can be captured by a Hunter appears in random enemy fights?

No. There are monsters that won't appear in random fights such as the Thundrake. So be sure to capture such monsters in normal missions, sub-quests, turf liberations or engagements if you wanted to complete your list of monsters in the Monster Bank.

3) How can you determine the enemies' level before engaging them in a fight?

The level of enemies is determined by the level of characters you currently have. An ally with the highest level will be the basis of the enemies' current level. For example, Montblanc is the character with the highest level in your clan which is currently in level 21. Thus, the enemies are currently in level 21, too.

4) Do the characters in each clan and monster group change over time?

No. The same type of jobs and monsters will appear when facing the same clan or monster group over and over again.

5) Are there clans which have people and monsters in their group?

Yes. The Jagd Emissaries and Clan Hounds have a combination of people and monsters in their clans.

Tips and Tricks:
1) Most clans and monster groups are in big advantage when they are fighting within their turf. So be sure to fight them outside their strategic areas.

2) There are few clans and monster groups, such as the Rangers, that stays in their turf most of the time and rarely seen moving from one place to another. If you want to avoid them just find another alternative way without engaging in battle.

3) Fighting random enemies that appear on the world map is the best way to level up all characters. Remember that enemies encountered from commissioned missions, subquests, engagements, turf liberations and help missions have fix levels. Thus, your level up characters have big advantage on winning these battles.

Final Fantasy Tactics Advance - Moogle Time Mage Masters of Time Magic
Time Mage

Fun Facts:
1) The Roaming Naiads are water spirits living in Uladon Bog which are feared by locals. In Greek mythology, Naiads are nymphs inhabiting small body of waters such as springs, creeks, fountains and brooks. They are thought to be graceful beings skilled in singing and dancing.

2) Clan Shalo is known for their prowess in battles when they are in their turf, the Ulei River. Why not? They can all walk through waters with ease due to the "waterwalking" ability of their Feather Boots. Too bad, these boots are one of the rare and invaluable equipment that can't be steal from their bearers.

3) Clan Shalo probably got its name from "shallows." The fact that they made their base in the shallow waters of Ulei River greatly supported this idea.

4) The Doned Faction is a branch of "Clan Doned" which fame is ascending fast among the clans in Ivalice. This ragtag group of fighters hailed in Ambervale is probably founded and named after the brother of Marche, the kid Doned. Although, he is not yet qualified to participate in battles, but his skill in setting traps and ambushes on his brother's way before proved his undeniable talent in strategy.

Note:
All clans and monster groups are arranged alphabetically for easy browsing and quick search.

Random Enemy Clans and Monster Groups

1) Aisen Ghosts
Ghost of a soldier killed in a past war. Still searches for its enemy...
Turf: Aisenfield
Characters: Floateye, Jawbreaker, Tonberry, Zombie x2

2) Antlions
Much feared, antlions often leave their sandy nests to hunt for food.
Turf: Eluut Sands
Characters: Antlion x2, Bomb, Jawbreaker, Toughskin

3) Bloodthirsters
Dark beings from the lawless jagds, come to drag the living down into darkness.
Turf: Jagd Ahli
Characters: Ahriman, Assassin, Juggler, Masterberry, Vampire x2

4) Brass Dragoons
Proud dragoon band. Revels in challenging worthy opponents. "Fight with honor!"
Turf: Delia Dunes
Characters: Defender, Dragoon x2, Paladin, Templar

5) Clan Banisa
Members are hardy desert dwellers. Often act as couriers across the desert.
Turf: Cadoan
Characters: Animist, Fighter, Gladiator, Warrior, White Monk

6) Clan Belmia
This clan prefers to work indoors. Easily angered when outside. Best to avoid.
Turf: Muscadet
Characters: Assassin, Gunner, Ninja, Sniper, Thief

7) Clan Clatz
Tricks opponents into defeating themselves. Avoid this clan's base at all costs!
Appearance: Jeraw Sands
Characters: Animist, Gadgeteer, Juggler, Thief, Time Mage

8) Clan Dip
Good with bows. Watch out for attacks from behind.
Turf: Lutia Pass
Characters: Archer x2, Soldier, Thief, White Mage

9) Clan Hounds
Only in the jagds can you find a clan with both monsters and people. Dangerous.
Turf: Jagd Dorsa
Characters: Blue Mage, Coeurl, Elementalist, Gunner, Lamia, Red Cap

Final Fantasy Tactics Advance - Summoner Viera Master of Summon Magic
Summoner

10) Clan Marble
"Engage first, then ask questions!" is their motto. They like a good clean fight.
Turf: Giza Plains
Characters: Animist, Archer, Fencer, Soldier, Warrior

11) Clan Shalo
Base located in the shallows. Avoid water engagements. Attack them on land!
Appearance: Ulei River
Characters: Animist, Defender, Warrior, White Monk, White Mage

12) Cyril Band
Main turf: Cyril. Targets travelers, never townspeople.
Turf: Cyril
Characters: Archer, Soldier, Thief x2, White Monk

13) Doned Faction
Faction of the newly-established "Clan Doned." On a fast rise to ascendance.
Turf: Ambervale
Characters: Dragoon, Fighter, Sage, Sniper, Time Mage

14) Gaja Band
Bandit clan. Rides the high-speed airship, the "Accelerator." Get them on the ground.
Turf: Baguba Port
Characters: Dragoon, Gunner, Hunter, Ninja, Red Mage

15) Gertai Band
Shady group that once controlled half of Ivalice. Rivals with the Bardo Band.
Turf: Ozmonfield
Characters: Assassin, Blue Mage, Juggler, Ninja, Sniper

16) Guard Patrol
Patrols the Bervenia palace to protect the queen. Hard-headed and taciturn.
Turf: Bervenia Palace
Characters: Bishop, Defender, Mog Knight, Paladin, Sage, Templar

17) Jagd Emissaries
Appears from the jagds to spread ill will and chaos. Detests the law in all its forms.
Turf: Jagd Helje
Characters: Ahriman, Gladiator, Lamia, Ninja, Sniper, Summoner

18) Koring Band
Mountain bandit band based in Koringwood. Self-sufficient due to hunting and gathering.
Turf: Koringwood
Characters: Animist, Archer, Bishop, White Mage, White Monk

19) Kudik Beasts
Wild monster living in the Kudik Peaks. Sometimes comes down and attacks people.
Turf: Kudik Peaks
Characters: Antlion, Red Panthers, Sprite, Toughskin

20) Lost Monsters
Monster usually found in the woods. Ornery. Use caution.
Turf: Materiwood
Characters: Big Malboro, Floateye, Grenade, Malboro, Sprite

21) Ramble Band
Mountain bandits. Famous for staging a jail-break to free their leader, Berk.
Turf: Deti Plains
Characters: Alchemist, Fighter, Ninja, Sniper, Thief

22) Rangers
Preservationists. Radical clan that doesn't like others coming into the woods.
Turf: Nubswood
Characters: Animist, Archer, Elementalist, Fencer, White Mage

23) Roaming Naiads
Feared as a water-spirit by locals. Attacks those who come too close to the lake.
Turf: Uladon Bog
Characters: Icedrake, Ice Flan, Lamia, Lilith, Sprite

24) Roda Dragons
Firewyrm sleeping in the Roda Volcano. Leaves the cone for occasional raids.
Turf: Roda Volcano
Characters: Bomb, Firewyrm x2, Jelly, Toughskin

25) Sprohmknights
Defectors from the town watch. They aim to bring every clan under their control.
Appearance: Sprohm
Characters: Fighter, Soldier, Warrior, White Mage, White Monk

Final Fantasy Tactics Advance - Time Mage Nu Mou Master of Time Magic
Time Mage

26) Tribites
Cave monster. Stay clear of its teeth that can dish out multiple attacks.
Turf: Nargai Cave
Characters: Blade Biter, Coeurl, Red Panther x2, Toughskin

27) Tricky Spirits
Woodland fairy. Likes to play pranks on people, driving some to madness.
Turf: Salikawood
Characters: Cream, Red Cap, Sprite x2, Titania

28) Tubola Bandits
Usually in their cave hideout, counting gil. Attacks any traveler carrying cash.
Turf: Tubola Cave
Characters: Blue Mage, Hunter, Illusionist, Red Mage, Thief

29) Wild Monsters
Desert fiend. Usually harmless, except when hungry.
Turf: Gotor Sands
Characters: Coeurl, Grenade, Icedrake, Jelly, Malboro

30) Zoara Sect
Radical worshippers of Zoara. Want to destroy the world to restore the "Beginning Time."
Turf: Siena Gorge
Characters: Gladiator, Illusionist, Sage, Templar, Time Mage

Disclaimer: All Final Fantasy Tactics Advance's images, arts, logos, names and related characters are properties of Square Enix.

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