Heroes of Mana Keywords

Trivia:

1) Did you know that Joster became blind several years after the events in Heroes of Mana?


2) The Priest of Light is one of the most notable character in Seiken Densetsu 3. He is the one who helped the main protagonists after they sought refuge in Wendel.


3) Charlotte, one the six main protagonists in Seiken Densetsu 3, is the Priest of Light's granddaughter.


Keywords

1) Mana
The source of all things. Everything, living or inanimate, is made from Mana. What is born of Mana will someday return to Mana. Mana is the element that comprises and flows around the world.

Event: Chapter 1


2) Mana Tree
The tree that is said to be a metamorphosis of the Mana Goddess. Legend has it that it silently watches over the world from Sanctuary.

Event: Chapter 1


3) Mana Goddess
The creator of Fa'Diel who now inhabits the Mana Tree. In ancient times, she used the Sword of Mana to defeat the benevodons who wreaked havoc on the world, then sealed them into eight stones. She then metamorphosed into the Mana Tree, and has since watched over the world from Sanctuary.

Event: Chapter 1


4) Sanctuary of Mana
A forbidden and sacred place where the Mana Tree is said to reside. It is told that the place exists nowhere, yet everywhere, in the world.

Event: Chapter 1


5) Anise
A great witch who brought darkness upon the ancient world, long before the Mana Goddess was born. She was defeated by the Guardians of the Tree, but her curse is said to live on, seeping through multiple realms and spreading to other worlds.

Event: Chapter 1


Heroes of Mana


6) Fa'Diel
The world in which this adventure takes place. The land of Fa'Diel is said to have been created by the Mana Goddess.

Event: Chapter 1


7) Humans
The most populous race inhabiting the world of Fa'Diel.

Event: Chapter 1


8) Beastmen
One of the races of Fa'Diel, but limited to Ferolia. So named by humans, Beastmen had long ago been treated with contempt and driven away to remote regions of the land. Tales live on about them turning into wild beasts at night.

Event: Chapter 1


9) Pedda
An island kingdom in the southern sea. Lacking diplomatic relations with other countries, the nation of Pedda is widely perceived as an enigma. The people have a highly developed culture of their own, and are rumored to possess knowledge of strange sorcery. Having changed little over hundreds of years without outside influence, Pedda is otherwise known as the Ancient Kingdom.


10) Ferolia
The land of the Beastmen that has been blessed by the moon. Morning never comes upon this land; it is permanently enveloped by the darkness of night.

Event: Chapter 1


11) Splendere
A large-class Peddan air carrier intended primarily for transportation. Built large for mass transport, its maneuverability is rather limited. The improved Splendere Mark II is primarily used now.

Event: Chapter 1


12) Nightswan
A mid-class Peddan air carrier. While being towed to Ferolia by the Splendere, raiding Eagle Ships caused it to crash into Duskmoon Forest. As the only existing prototype, the Nightswan is one of a kind.

Event: Chapter 1


13) Eagle Ship
A series of air carriers used by the Beastmen. Built primarily for transportation, it is not necessarily suited for combat, but its exceptional maneuverability lends itself well for use in surprise attacks.

Event: Chapter 2


14) Vel Vimana
The latest destroyer-class Peddan warship, unsurpassed in its maneuverability, firepower, and ability to deploy troops. Designed and built by the island kingdom primarily for invading countries in distant lands.

Event: Chapter 2


15) Gaia
A giant geological lifeform that produces Gaia's stones. It is told that a matrix Gaia exists somewhere in the world, but this is as yet unconfirmed.

Event: Chapter 2


16) Treant
A botanical lifeform that produces Treant's berries. It is told that a matrix Treant exists somewhere in the world, but this is as yet unconfirmed.

Event: Chapter 2


17) Duskmoon Forest
A forest where dawn never breaks and the thick mist never clears.

Event: Chapter 2


18) Lowenburg
The capital of Ferolia from which Gauser, King of the Beastmen, rules. Symbolized by the crescent moon, the castle is guarded by fearless Beastmen.

Event: Chapter 2


Lowenburg (2)
The capital of Ferolia from which Gauser, King of the Beastmen, had ruled. It is now overrun by Peddan forces, and is a foothold in their strategy to invade the continent. It is also where the first of Esina's mirrors was placed, but the purpose of the mirror is yet unknown.

Event: Chapter 3


Lowenburg (3)
The capital of Ferolia from which Gauser, King of the Beastmen, rules. Peddan forces had taken over the castle as a foothold in their invasion strategy, but it was liberated by the intercontinental alliance. The defeated Peddan troops pulled back, but Esina's mirror was left in place. It seems to be protected by unknown forces, making any attempt to remove it impossible.

Event: Chapter 18


19) Operation Psi
An unknown plan being executed by General Baxilios. It seems to have something to do with Esina's mirror, but what could it be?

Event: Chapter 3


Operation Psi (2)
The plan to conceive a new world by using people's negative emotions as a dark energy, collected by Anise's mirror.

Event: Chapter 26


20) Esina's Mirror
An ancient and cursed mirror of unknown origin. General Baxilios seems to be using this to roll out Operation Psi.

Event: Chapter 3


Anise's Mirror (2)
What had become known as Esina's mirror was in fact Anise's mirror. The name "Anise" was incorrectly read in the mirror as "Esina" by the world of Fa'Diel. The five mirrors of the land absorbed negative emotions from its people, channeling them into the real mirror. Now Anise's mirror holds within it enough power to destroy the world.

Event: Chapter 26


21) Mintas
A farming village mainly inhabited by the more docile of the Beastmen.

Event: Chapter 3


Mintas (2)
A farming village mainly inhabited by the more docile of the Beastmen. It was burned down by Peddan troops and is now in ruins. The surviving villagers are taking refuge in Wendel.

Event: Chapter 4


22) Wendel
A permanent neutral state governed by the Priest of Light and the Oracle of the Shadows. The sick and the injurned from many parts of the world gather seeking the grace of the Mana Goddess. It is also well known as the ground where the Mana Goddess supposedly first descended on this world.

Event: Chapter 4


23) Laurent
A country situated on one side of the tallest mountain in the world. Governed by its citadel, Laurent is inhabited by Amazons and protected by raging winds.

Event: Chapter 4


Laurent (2)
A country situated on a mountainside of the Celestial Peak. Laurent was believed to be impregnable thanks to its Amazons and raging winds, but has now fallen into the hands of the Peddan-Nevarlan alliance. The second of Esina's mirrors has been placed here.

Event: Chapter 5


24) Nevarl
A country with a fortress in the middle of the desert. Originally a band of thieves, the Nevarlans are now led by Olbex. Their extreme discipline forgives traitors only through death.

Event: Chapter 5


Nevarl (2)
A country with a fortress in the middle of the desert. Originally a band of thieves, the Nevarlans were led by Olbex. After his death, they are now led by Flamekhan, Falcon's father. Their extreme discipline forgives traitors only through death.

Event: Chapter 19


25) Burning Sands
A desert in which a Mana Stone is buried. It is said that if you are caught in the constantly swirling quicksand, you will never see the sun again.

Event: Chapter 6


26) Spirits
Keepers of the Mana Stones, the spirits rule the eight elements of the world: the moon, fire, water, wood, wind, earth, light, and shadow. The company of an elemental spirit enables one to use magic.

Event: Chapter 6


27) Magic
Extraordinary skills enabled by the powers of the spirits and the Mana goddess.

Event: Chapter 6


28) Benevodons
Monsters that would destroy the world someday, sealed in Mana Stones by the Mana Goddess in ancient times. Though it is not yet their time to awaken, they find the presence of Esina's mirrors disturbing, and decide to lend their powers so Roget and party might put an end to the threat.

Event: Chapter 6


29) Mana Stones
Benevodons were sealed into these stones by the Mana Goddess. Spirits keep guard of all eight benevodons.

Event: Chapter 6


30) Valsena
A country blessed with a mild climate and green fields. The people are known for their swordsmanship. Especially famous are the Silver Knights led by Loki, who is known as the Golden Knight himself.

Event: Chapter 7


31) Altena
The queen's sorcery allows this kingdom to thrive in serenity within its domain, despite its frigid location. Rare magical powers are passed down through generations of the royal family.

Event: Chapter 7


32) Golden Road
The most well-known road in Valsena and a key point in transportation. The name could have come from the fact that so many merchants travel this road, or from the green fields that beautifully reflect the light from the setting sun.

Event: Chapter 7


33) Dragon Folk
Followers of the Dragon Lord, this race of giant, powerful dragons inhabits the Quon continent.

Event: Chapter 8


34) Molebear Moors
A plateau populated by monsters called molebears. One must use caution when walking the rugged, hole-covered terrain, or risk falling in. Some have hypothesized that the moors were formed by the molebears accumulating the dirt they dug up themselves.

Event: Chapter 8


35) Frostbite Fields
A land of extreme cold, with silver frost on snowfields as far as the eye can see. Its roads lead to seashores covered in thin ice.

Event: Chapter 11


36) Shimmering Ruins
Ruins where the Mana Stone of light is hidden. Situated in the mountains after passing through the Cascade Caverns from Wendel.

Event: Chapter 12


37) Woods of Wandara
A deep forest where the Mana Stone of wood is hidden. Nobody dares to enter these woods.

Event: Chapter 13


38) Labyrinth of Ice
A frozen cave where the Mana Stone of water is hidden. A natural maze covered in perpetual ice.

Event: Chapter 13


39) Chartmoon Tower
A tall tower that is visible from anywhere in Duskmoon Forest. As the Mana Stone of the moon is hidden here, this is sacred ground for the Beastmen.

Event: Chapter 13


40) Gusthall
A mountain road where the Mana Stone of wind is hidden. The passage twists and turns through the treacherous mountains of Laurent.

Event: Chapter 13


Heroes of Mana


41) Luzio Malis
A giant flying fortress controllable only by descendants of pure Altenish royal blood. The magic fortress is equipped with a powerful warp cannon, but it needs a tremendous amount of resources to function.

Event: Chapter 14


42) Celestial Peak
The tallest mountain in the world. It is said that the guardian spirit of the sky and mountains lives on its peak.

Event: Chapter 20


43) Beuca Sea
An ocean where Vuscavs, the mighty sea monsters, live. Their burial grounds are said to lie on the bottom of the sea.

Event: Chapter 21


44) Mana Stone of Shadow
A long-lost Mana Stone. According to Shade, the shadow spirit, a global war in ancient times caused its seal to be broken, unleashing Zable Fahr, the benevodon of shadow. The world was on the verge of total annihilation when the benevodon suddenly vanished for reasons unknown. It seems Zable Fahr has since become a Mana Stone in another realm, and though it still casts its shadow on this world, finding it seems virtually impossible.

Event: Chapter 21


45) Pedda
The royal capital of Pedda, the island kingdom in the southern sea. Isolated from the outside world, Pedda had developed its own perspective on civilization. Inath, the king of Pedda, ordered cannons on the Vel Vimana to be fired at the capital, reducing it to ruins.

Event: Chapter 22


46) Jungle of Visions
A sprawling forest on the northeastern part of the Peddan island. A powerful spell permeates the woods, driving anyone who enters into confusion. A small tribe lives in the jungle, but even they have a difficult time navigating through the illusions.

Event: Chapter 23


47) Mirage Palace
A palace quietly nestled within Pedda's Jungle of Visions. This is where the Mirage Bishop lives and performs rituals. Only select Peddan royalty know about this place. Pedda's unique sorcery has maintained its secrecy due to the fact that it may only be handed down within the palace walls.

Event: Chapter 24


48) Mirage Garden
A world inside the mirror. Fragments of Mirage Palace have been swallowed into the dark and chaotic world.

Event: Chapter 25


49) Sword of Mana
A legendary sword, also known as the Holy Sword of Mana. Symbolizing the ancient power that governs the spirits, it is the alternate form of the golden staff used by the Mana goddess when creating the world. It was said to be lying dormant at the bottom of the Mana Tree.

Event: Chapter 25


50) Mirage Castle
A dark castle in the world inside the mirror. It was conjured by the Mirage Bishop through the powers of Anise's mirror.

Event: Chapter 26


51) Anise's Children
The populace's negative emotions absorbed and materialized by the powers of Anise's mirror.

Event: Chapter 26


Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

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