Dragon Quest VIII: Journey of the Cursed King Spell Guide

Table of Contents:

Frequently Asked Questions (FAQs):

1) What attribute affects the spells?

Answer: Its the Wisdom attribute. The damage of a particular combat spell is determined by the current wisdom of the character. Thus, the higher the wisdom the higher the damage.


2) How to gain new spells?

Answer: Spells are gained from either reaching a certain level or by gaining skill points. Some spells are acquired by equipping items such as Cheiron's Bow, Icicle Dirk, Magma Staff, Dragovian King Sword, Big Boss Shield and Dream Blade, etc.


3) Are there particular items that cannot be used in battle but can still use a spell?

Answer: Yes. Hermes' Hat enables the wearer to gain the Zoom spell. It is a field spell, thus, it doesn't need to be used in battles to take effect.


4) What is the limitation of Zoom spell?

Answer: Zoom spell enables the party to teleport on areas already visited at least once. However, the party can't teleport if they are inside towns, villages, houses or areas with roofs.


5) How many spells are there in Dragon Quest VIII: Journey of the Cursed King?

Answer: There are 58 spells available in the game.


6) Does each spell is limited only to a single party member?

Answer: No. Although, most spells are unique to a particular character, yet there are few that are shared by several party members. For example, Heal is one of Angelo's spell he already had from the start, but it can also be learned by Hero at level 3 and Yangus if he reached 10 Humanity skill points.


7) How do I hasten random encounters in the game?

Answer: Use the Whistle spell that Yangus will learn by assigning 4 skill points on Humanity. It cost no mana to trigger the spell. Thus, you can do battles as much as you want.


Dragon Quest VIII: Journey of the Cursed King


Trivia:

1) Yangus' spell Kamikazee is a term coined in World War II, which means "suicide bombers." They were Japanese pilots trained to manuever suicidal assaults by loading their planes with explosives and crashed them towards their target, especially upon battleships.


2) Did you know that the subtitle "Journey of the Cursed King" in North American and European release is quite different from its Japanese counterpart? Sora to Umi to Daichi to Norowareshi Himegimi is Dragon Quest VIII's subtitle in Japanese version. It literally means "The Sky, the Ocean, the Earth, and the Cursed Princess."


3) Although Dragon Quest VIII: Journey of the Cursed King is not the first game released in English version, yet it is the first to drop the Dragon Warrior title in the series.


I - Hero's Spells

1) Evac
Allows you to exit instantly from dungeons, caves and towers.

MP Cost: 2
Target: None
Type: Field spells
Requirements: Learned at level 6
Note: Cannot be used in fields and villages.


2) Fizzle
Prevents a group of enemies from using magic.

MP Cost: 3
Target: Group of enemies
Type: Status effect spell
Requirements: 40 Courage skill points
Note: Lasts for about 7 to 10 turns.


3) Fullheal
Restores all HP to a single ally.

MP Cost: 6
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 27
Note: Can also be used outside of battle.


4) Heal
Restores at least 30 HP to a single ally.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 3
Note: Replenishes 30 to 40 HP on an ally. Can also be used outside of battle.


5) Holy Protection
Generates a holy aura that causes weaker monsters to avoid your party.

MP Cost: 4
Target: All allies
Type: Support spell
Requirements: 28 Courage skill points
Note: Low level enemies will not appear on both field and dungeons.


6) Kamikazee
Sacrifices your own life to destroy all enemies.

MP Cost: 1
Target: All enemies
Type: Combat spell
Requirements: 70 Courage skill points
Note: Enemies died on the explosion will not provide experience points. Some enemies are invulnerable from this combat spell.


7) Kasizzle
Scorches a group of enemies with the blazing flames of the underworld.

MP Cost: 10
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 11
Note: Basic damage ranges from 70 to 90. Hero can inflict more damage with higher Wisdom stat.


8) Kazap
Calls down powerful thunderbolts on a group of enemies.

MP Cost: 15
Target: Group of enemies
Type: Combat spell
Requirements: 100 Courage skill points
Note: Basic damage ranges from 100 to 140. Hero can inflict more damage with higher Wisdom stat.


9) Midheal
Restores at least 75 HP to a single ally.

MP Cost: 3
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 18
Note: Replenishes 75 to 95 HP on an ally. Can also be used outside of battle.


10) Omniheal
Restores all HP to all party members.

MP Cost: 36
Target: All allies
Type: Recovery spell
Requirements: 82 Courage skill points
Note: Can also be used outside of battle.


11) Sizz
Singes a group of enemies with a blazing fire.

MP Cost: 4
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 11
Note: Basic damage ranges from 13 to 19. Hero can inflict more damage with higher Wisdom stat.


12) Sizzle
Burns a group of enemies with a blazing wall of fire.

MP Cost: 6
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 11
Note: Basic damage ranges from 24 to 34. Hero can inflict more damage with higher Wisdom stat.


13) Squelch
Cures a single ally of the effects of poison.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 4
Note: Can also be used outside of battle.


14) Tingle
Cures all party members of the effects of sleep and paralysis.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: 16 Courage skill points
Note: Can also be used outside of battle.


15) Zing
Resurrects a fallen ally with a 50% success rate.

MP Cost: 8
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 29
Note: Recovers half of an ally's HP if the spell is casted successfully. Can also be used outside of battle.


16) Zap
Calls down lightning on all enemies.

MP Cost: 6
Target: All enemies
Type: Combat spell
Requirements: Learned at level 48
Note: Basic damage ranges from 40 to 56. Hero can inflict more damage with higher Wisdom stat.


17) Zoom
Allows you to return instantly to certain places you have visited before.

MP Cost: 1
Target: None
Type: Field spell
Requirements: 8 Courage skill points
Note: Cannot be used inside buildings and areas with roofs.


II - Yangus' Spells

1) Heal
Restores at least 30 HP to a single ally.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: 10 Humanity skill points
Note: Replenishes 30 to 40 HP on an ally. Can also be used outside of battle.


2) Kabuff
Raises the defense of all party members.

MP Cost: 3
Target: All allies
Type: Support spell
Requirements: 42 Humanity skill points
Note: All allies' defense increase by 25% of their individual base stat. The effect will last for about 7 to 10 turns.


3) Kerplunk
Sacrifice your own life to resurrect all other party members.

MP Cost: Depletes all current MP
Target: All allies
Type: Recovery spell
Requirements: 82 Humanity skill points
Note: Revives and fully restores all allies HP at the cost of Yangus' life.


4) Midheal
Restores at least 75 HP to a single ally.

MP Cost: 3
Target: Single ally
Type: Recovery spell
Requirements: 68 Humanity skill points
Note: Replenishes 75 to 95 HP on an ally. Can also be used outside of battle.


5) Nose for Treasure
Instantly reports the number of nearby treasures.

MP Cost: None
Target: Treasures
Type: Field spell
Requirements: 16 Humanity skill points
Note: None


6) Padfoot
A secret technique for disguising your presence so as to avoid monsters.

MP Cost: 4
Target: None
Type: Field spell
Requirements: 33 Fisticuffs skill points
Note: It may not work most of the time but has longer effect than Holy Protection if casted successfully.


7) Whistle
Summons monsters with a whistle.

MP Cost: None
Target: Monsters
Type: Field spell
Requirements: 4 Humanity skill points
Note: Battle will begin shortly if used on areas with monsters nearby.


III - Jessica's Spells

1) Acceleration
Raises the agility of all party members.

MP Cost: 3
Target: All allies
Type: Support spell
Requirements: 3 Staves skill points
Note: Doubles the agility of each ally until the battle ends.


2) Bang
Damages all enemies with a small explosion.

MP Cost: 5
Target: All allies
Type: Combat spell
Requirements: Learned at level 14
Note: Basic damage ranges from 16 to 24. Jessica can inflict more damage with higher Wisdom stat.


3) Boom
Engulfs all enemies in a large explosion.

MP Cost: 8
Target: All enemies
Type: Combat spell
Requirements: Learned at level 23
Note: Basic damage ranges from 42 to 54. Jessica can inflict more damage with higher Wisdom stat.


4) Bounce
Forms a protective barrier that reflects the enemy's and party's spells alike.

MP Cost: 4
Target: Self
Type: Support spell
Requirements: 21 Staves skill points
Note: Lasts for about 6 to 9 turns.


5) Crack
Peirces a single enemy with razor-sharp icicles.

MP Cost: 3
Target: Single enemy
Type: Combat spell
Requirements: Learned at level 10
Note: Basic damage ranges from 20 to 28. Jessica can inflict more damage with higher Wisdom stat.


6) Crackle
Rips into a group of enemies with sharp icicles.

MP Cost: 5
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 16
Note: Basic damage ranges from 34 to 46. Jessica can inflict more damage with higher Wisdom stat.


7) Evac
Allows you to exit instantly from dungeons, caves and towers.

MP Cost: 2
Target: None
Type: Field spell
Requirements: Learned at level 11
Note: Cannot be used in fields and villages.


8) Frizz
Singes a single enemy with a small fireball.

MP Cost: 2
Target: Single enemy
Type: Combat spell
Requirements: Jessica has it from the start.
Note: Basic damage ranges from 10 to 13. Jessica can inflict more damage with higher Wisdom stat.


9) Frizzle
Burns a single enemy with a large fireball.

MP Cost: 4
Target: Single enemy
Type: Combat spell
Requirements: Learned at level 21
Note: Basic damage ranges from 57 to 72. Jessica can inflict more damage with higher Wisdom stat.


10) Fuddle
Sends a group of enemies into confusion.

MP Cost: 5
Target: Group of enemies
Type: Status effect spell
Requirements: 26 Sex Appeal skill points
Note: Lasts for about 5 to 8 turns.


11) Insulatle
Forms a barrier that protects all party members from fire or ice-based attacks.

MP Cost: 3
Target: All allies
Type: Support spell
Requirements: Learned at level 25
Note: Lasts for about 6 to 9 turns.


Dragon Quest VIII: Journey of the Cursed King


12) Kaboom
Blasts all enemies with an incredibly violent explosion.

MP Cost: 15
Target: All allies
Type: Combat spell
Requirements: Learned at level 33
Note: Basic damage ranges from 104 to 120. Jessica can inflict more damage with higher Wisdom stat.


13) Kacrackle
Skewers all enemies with a hail of sharp icicles.

MP Cost: 12
Target: All enemies
Type: Combat spell
Requirements: Learned automatically at certain point of the adventure
Note: Basic damage ranges from 20 to 28. Jessica can inflict more damage with higher Wisdom stat.


14) Kafrizzle
Incinerated a single enemy with an enormous fireball.

MP Cost: 10
Target: Single enemy
Type: Combat spell
Requirements: Learned at level 35
Note: Basic damage ranges from 144 to 160. Jessica can inflict more damage with higher Wisdom stat.


15) Kasap
Reduces the defense of a group of enemies.

MP Cost: 4
Target: Group of enemies
Type: Support spell
Requirements: 7 Staves skill points
Note: Enemies' defense is reduced by 25% of their base stat. Lasts for about 7 to 10 turns.


16) Kasizzle
Scorches a group of enemies with the blazing flames of the underworld.

MP Cost: 10
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 11
Note: Basic damage ranges from 70 to 90. Jessica can inflict more damage with higher Wisdom stat.


17) Kasnooze
Puts a group of enemies into a deep sleep.

MP Cost: 8
Target: Group of enemies
Type: Status effect spell
Requirements: 68 Sex Appeal skill points
Note: Lasts for about 2 to 5 turns.


18) Kazing
Resurrects a fallen ally.

MP Cost: 15
Target: Single ally
Type: Recovery spell
Requirements: 100 Staves skill points
Note: Fully recovers a revived ally's HP. Can also be used outside of battle.


19) Magic Barrier
Forms a protective barrier that reduces the effectiveness of foes' offensive spells.

MP Cost: 3
Target: All allies
Type: Support spell
Requirements: 31 Staves skill points
Note: Damage received from enemy spells are reduced significantly. Lasts for about 6 to 9 turns.


20) Magic Burst
Unleashes all remaining magic power in a fearsome explosion.

MP Cost: Consumes all current MP
Target: All enemies
Type: Combat spell
Requirements: 100 Fistcuffs skill points
Note: Damage dealt on enemies is based on Jessica's current MP x 2. For example, if she has 100 MP then her Magic Burst will cause 200 damage on enemies.


21) Oomph
Increases the attack of a single party member.

MP Cost: 6
Target: Single ally
Type: Support spell
Requirements: Learned at level 19
Note: Doubles the damage of an ally at the cost of losing his critical hit chance.


22) Sap
Reduces the defense of a single enemy.

MP Cost: 3
Target: Single enemy
Type: Status effect spell
Requirements: Jessica has it from the start
Note: Enemy defense is reduced to half of his base stat.


23) Share Magic
Shares some of your MP with an ally.

MP Cost: None
Target: One ally
Type: Recovery spell
Requirements: 32 Humanity skill points
Note: About 40% of Yangus' MP is distributed to an ally but varies most of the time.


24) Sizz
Singes a group of enemies with a blazing fire.

MP Cost: 4
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 11
Note: Basic damage ranges from 13 to 19. Jessica can inflict more damage with higher Wisdom stat.


25) Sizzle
Burns a group of enemies with a blazing wall of fire.

MP Cost: 6
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 11
Note: Basic damage ranges from 24 to 34. Jessica can inflict more damage with higher Wisdom stat.


26) Snooze
Puts a group of enemies to sleep.

MP Cost: 3
Target: Group of enemies
Type: Status effect spell
Requirements: Learned at level 12
Note: Lasts for about 2 to 5 turns.


IV - Angelo's Spells

1) Ban Dance
Stop one group of enemies from dancing for several turns.

MP Cost: 4
Target: Enemy group
Type: Status effect spell
Requirements: 39 Charisma skill points
Note: Lasts for about 6 to 9 turns.


2) Bounce
Forms a protective barrier that reflects the enemy's and party's spells alike.

MP Cost: 4
Target: Self
Type: Support spell
Requirements: 9 Staves skill points
Note: Lasts for about 6 to 9 turns.


3) Buff
Raises the defense of a single party member.

MP Cost: 2
Target: Single ally
Type: Support spell
Requirements: Angelo has it from the start
Note: An ally's defense is raised to half of his base stat. Lasts for about 7 to 10 turns.


4) Dazzle
Envelops a group of enemies in illusions.

MP Cost: 5
Target: Group of enemies
Type: Status effect spell
Requirements: 3 Staves skill points
Note: Enemy inflicted with illusion will more often miss with their basic attacks. Lasts for about 5 to 8 turns.


5) Divine Intervention
Reduces a group of enemies resistance to magical attacks.

MP Cost: 4
Target: Group of enemies
Type: Status effect spell
Requirements: 27 Charisma skill points
Note: Lasts for about 6 to 9 turns.


6) Drain Magic
Steals MP from a single enemy.

MP Cost: None
Target: Single enemy
Type: Status effect spell
Requirements: 12 Staves skill points
Note: The higher his level the higher the MP that Angelo can steal. Amount of MP that can be stolen varies depending on how much MP left from a target enemy.


7) Fizzle
Prevents a group of enemies from using magic.

MP Cost: 3
Target: Group of enemies
Type: Status effect spell
Requirements: 6 Staves skill points
Note: Lasts for about 7 to 10 turns.


8) Fuddle
Sends a group of enemies into confusion.

MP Cost: 5
Target: Group of enemies
Type: Status effect spell
Requirements: 7 Charisma skill points
Note: Lasts for about 5 to 8 turns.


9) Fullheal
Restores all HP to a single ally.

MP Cost: 6
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 24
Note: Can also be used outside of battle.


10) Heal
Restores at least 30 HP to a single ally.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: Angelo has it from the start.
Note: Replenishes 30 to 40 HP on an ally. Can also be used outside of battle.


11) Kabuff
Raises the defense of all party members.

MP Cost: 3
Target: All allies
Type: Support spell
Requirements: Learned at level 14
Note: All allies' defense increase by 25% of their individual base stat. The effect will last for about 7 to 10 turns.


12) Kafuddle
Confuses all enemies.

MP Cost: 10
Target: All enemies
Type: Status effect spell
Requirements: 66 Charisma skill points
Note: Lasts for about 5 to 8 turns.


Dragon Quest VIII: Journey of the Cursed King


13) Kathwack
A cursed incantation that sends all enemies to the hereafter.

MP Cost: 15
Target: All enemies
Type: Combat spell
Requirements: 56 Staves skill points
Note: Chance of success is based on Angelo's level and the target enemy's resistance.


14) Kaswoosh
Slices through a group of enemies with a ferociously destructive whirlwind.

MP Cost: 11
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 32
Note: Basic damage ranges from 64 to 144. Angelo can inflict more damage with higher Wisdom stat.


15) Kazing
Resurrects a fallen ally.

MP Cost: 15
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 34
Note: Fully recovers a revived ally's HP. Can also be used outside of battle.


16) Midheal
Restores at least 75 HP to a single ally.

MP Cost: 3
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 15
Note: Replenishes 75 to 95 HP on an ally. Can also be used outside of battle.


17) Multiheal
Restores at least 100 HP to all party members.

MP Cost: 10
Target: All allies
Type: Recovery spell
Requirements: Learned at level 30
Note: Replenishes 100 to 120 HP to each party members. Can also be used outside of battle.


18) Oomph
Increases the attack of a single party member.

MP Cost: 6
Target: Single ally
Type: Support spell
Requirements: 65 Staves skill points
Note: Doubles the damage of an ally at the cost of losing his critical hit chance.


19) Pearly Gates
Opens heaven's door to baptise a group of foes with sacred light.

MP Cost: 20
Target: Group of enemies
Type: Combat spell
Requirements: 100 Charisma skill points
Note: Undead enemies receive more damage than the others. Basic damage ranges from 180 to 210. Angelo can inflict more damage with higher Wisdom stat.


20) Squelch
Cures a single ally of the effects of poison.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: 3 Charisma skill points
Note: Can also be used outside of battle.


21) Swoosh
Slices through a group of enemies with a powerful whirlwind.

MP Cost: 4
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 18
Note: Basic damage ranges from 180 to 210. Angelo can inflict more damage with higher Wisdom stat.


22) Tingle
Cures all party members of the effects of sleep and paralysis.

MP Cost: 2
Target: Single ally
Type: Recovery spell
Requirements: Learned at level 13
Note: Can also be used outside of battle.


23) Thwack
A cursed incantation that sends a group of enemies to the hereafter.

MP Cost: 7
Target: Group of enemies
Type: Combat spell
Requirements: Learned at level 22
Note: Chance of success is based on Angelo's level and the enemies' resistance.


24) Whack
A cursed incantation that sends an enemy to the hereafter.

MP Cost: 4
Target: Single enemy
Type: Combat spell
Requirements: Learned at level 17
Note: Chance of success is based on Angelo's level and the target enemy's resistance.


25) Woosh
Slices through a group of enemies with a small whirlwind.

MP Cost: 2
Target: Group of enemies
Type: Combat spell
Requirements: Angelo has it from the start
Note: Basic damage ranges from 6 to 19. Angelo can inflict more damage with higher Wisdom stat.


26) Zing
Resurrects a fallen ally with a 50% success rate.

MP Cost: 8
Target: One ally
Type: Recovery spell
Requirements: Learned at level 19
Note: Recovers half of an ally's HP if the spell is casted successfully. Can also be used outside of battle.


27) Zoom
Allows you to return instantly to certain places you have visited before.

MP Cost: 1
Target: None
Type: Field spell
Requirements: Angelo has it from the start.
Note: Cannot be used inside buildings and areas with roofs.


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