Heroes of Mana Nightswan's Facilities Guide

Table of Contents:

Frequently Asked Questions (FAQs):

1) How can I acquire new facilities?

Answer: Facilities will be acquired as the story progresses.


2) Is there a way to get high level units right away?

Answer: Nope. They can only be acquired as the story progresses. Everytime a new Mana spirit joined up Roget and the crew, a new altar and units will be unlocked.


3) How do I unlock the Altar of Shadow?

Answer: There is no way you can unlock the Altar of Shadow. The altar is not present in Heroes of Mana, since Zable Fahr, the benevodon of Shadow is believed to be in another realm.


Heroes of Mana


Trivia:

1) It is odd to note that Luna was replaced by Aura as one of the elemental spirits in Legend of Mana.


2) Is the name Aura a mistranslation of the name Luna? Not at all. Since it is not only the names that are different but also their elements. The former is a spirit of gold, while the latter is a spirit of the moon.


3) Rumor has it that Aura was probably added in Legend of Mana just to balance the spirit elements. As a spirit of gold (metal), she is a direct opposite to the wood spirit Dryad.


Nightswan's Facilities

1) Altar of Earth
Facility for summoning Land Umber. This benevodon's wrath deals damage to enemies on the field and petrifies them.

Summon: Land Umber


2) Altar of Flame
Facility for summoning Xan Bie. This benevodon's wrath deals damage to enemies on the field and burns them.

Summon: Xan Bie


3) Altar of Light
Facility for summoning Lightgazer. This benevodon's wrath deals damage to enemies on the field and charms them.

Summon: Lightgazer


4) Altar of Moon
Facility for summoning Dolan. This benevodon's wrath deals damage to enemies on the field and steals their HP.

Summon: Dolan


5) Altar of Water
Facility for summoning Fiegmund. This benevodon's wrath deals damage to enemies on the field and freezes them.

Summon: Fiegmund


6) Altar of Wind
Facility for summoning Dangaard. This benevodon's wrath deals damage to enemies on the field and paralyzes them.

Summon: Dangaard


7) Altar of Wood
Facility for summoning Mispolm. This benevodon's wrath deals damage to enemies on the field and makes them sleep.

Summon: Mispolm


8) Flying Unit Base
Facility for summoning flying units. Flying units are strong against heavy units, but weak against missile units.

Summons: Needlebeak, Beelancer, Blood Owl, Garuda, Sky Dragon


9) Gatherer Unit Base
Facility for summoning gatherer units. Gatherer units specialize in gathering resources. They are not suited for combat.

Summons: Rabite, Tonpole, Lizardon, Bebe


10) Ground Unit Base
Facility for summoning ground units. Ground units are strong against missile units, but weak against heavy units.

Summons: Mushboom, Cockatrice, Pincer Crab, Chess Knight, Big Baby, Gray Ox


11) Heavy Unit Base
Facility for summoning heavy units. Heavy units are strong against ground units, but weak against flying units.

Summons: Boreal Hound, Du'Cate, Silkspitter, Wooding, Golem


12) Resurrection Base
Facility for resurrecting leader units. Resurrect a leader unit who has become incapacitated.

Summons: All main characters except Roget


13) Healing House
Facility for regenerating allies' HP. The HP of allies near the ship regenerate over time.

Summons: N/A


14) Missile Unit Base
Facility for summoning missile units. Missile units are strong against flying units, but weak against ground units.

Summons: Chobin Hood, Sahagin, Duck GI, Tortoise Shelly, Denden


15) Special Unit Base
Facility for summoning special units. Types of special units include spying, combat, and support.

Summons: Molebear, Retiolon, Malboro


Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

Quick Links: Home | Heroes of Mana

No comments:

Post a Comment