One Game Hub Updates

December 1, 2014
Pokemon Diamond and Pearl has just been added.

November 21, 2014
Just added another title from the Mana series. Enjoy new updates from Heroes of Mana fandom page.

November 16, 2014
There are still some guides from the previous titles that are not yet posted. But new game titles will be added soon too. To start off, here is one strategy-rpg game from the Mana (Seiken Densetsu) series, Children of Mana.

November 12, 2014
Hero's Saga Laevatein Tactics guides has just been unlocked like a treasure chest in your favorite RPG. More updates will be posted in the coming days.

November 7, 2014
As a follow up to our recent update, we have just added a new game in the list. Expect to see more guides to be included in Dragon Quest VIII: Journey of the Cursed King fandom page in the coming days. But first, here are some of the kick starter guides:

November 2, 2014
After 2 years of hiatus this blog is back for more updates. To start off, several new guides from Golden Sun Dark Dawn were added:

    Featured Posts and Images:

    Click images to view full resolutions and info.


    Street Fighter Alpha 3 - Juni Castlevania Portrait of Ruin: Witch Suikoden 3: Chris Lightfellow

    Mega Man 10 - Proto Man Suikoden 2 - Backyard Ranch Photobucket

    Pokemon Diamond and Pearl Berries Guide

    Table of Contents:

    Frequently Asked Questions (FAQs):

    1) Where can I find free berries?

    Answer: There are people who give away berries once a day. There is one in Route 208's shop and another one in a house just left of the Pokemart of Pastoria City.


    2) How do I make the plants grow?

    Answer: You need to use the Growth Mulch. It promotes faster growth of the plants. Be careful though, for it accelerates the soil from getting dry.


    3) I can't remember where I planted my berries. What should I do?

    Answer: The little girl in the house of the Berry Master in Route 208 can help you. Her Berry Searcher Poketech app will show you all your plants' location.


    Trivia:

    1) Payapa Berry is obviously named after the Papaya fruit.


    2) The word "Grepa" from Grepa Berry is most likely a pun for Grape fruit.


    3) Some berries were named backwards just to make a distinction from their original counterparts. For example, the Lum Berry is actually Mulberry spelled backwards.


    Pokemon Diamond and Pearl


    Berries

    1) Aguav Berry
    If held by a Pokemon, it restores the user's HP in a pinch but may also cause confusion.

    Flavor: Bitter
    Location: Route 210


    2) Apicot Berry
    If held by a Pokemon, it raises its Special Defense stat in a pinch.

    Flavor: Dry, Sour, Spicy
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    3) Aspear Berry
    Used or held by a Pokemon to defrost it.

    Flavor: Sour
    Location: Route 210


    4) Babiri Berry
    If held by a Pokemon, it weakens a foe's supereffective Steel type attack.

    Flavor: Dry, Spicy
    Drop by: Snorunt
    Location: Pastoria City


    5) Belue Berry
    Bury it in soft soil to grow a Belue Plant.

    Flavor: Sour, Spicy
    Location: Amity Square


    6) Bluk Berry
    Bury it in soft soil to grow a Bluk Plant.

    Flavor: Dry, Sweet
    Location: Route 215


    7) Charti Berry
    If held by a Pokemon, it weakens a foe's supereffective Rock type attack.

    Flavor: Dry, Sweet
    Drop by: Taillow, Swellow
    Location: Pastoria City


    8) Cheri Berry
    Used or held by a Pokemon to recover from paralysis.

    Flavor: Spicy
    Location: Floaroma Town


    9) Chesto Berry
    Used or held by a Pokemon to recover from sleep.

    Flavor: Dry
    Location: Route 205


    10) Chilan Berry
    If held by a Pokemon, it weakens a foe's supereffective Normal type attack.

    Flavor: Dry, Sweet
    Drop by: Raticate, Rattata
    Location: Pastoria City


    11) Chople Berry
    If held by a Pokemon, it weakens a foe's supereffective Fighting type attack.

    Flavor: Bitter, Spicy
    Drop by: Buneary
    Location: Pastoria City


    12) Coba Berry
    If held by a Pokemon, it weakens a foe's supereffective Flying type attack.

    Flavor: Bitter, Dry
    Drop by: Sunkern
    Location: Pastoria City


    13) Colbur Berry
    If held by a Pokemon, it weakens a foe's supereffective Dark type attack.

    Flavor: Bitter, Sweet
    Drop by: Chimecho, Chingling
    Location: Pastoria City


    14) Cornn Berry
    Bury it in soft soil to grow a Cornn Plant.

    Flavor: Dry, Sweet
    Location: Amity Square


    15) Cutsap Berry
    If held by a Pokemon, it gets to move first just once in a pinch.

    Flavor: Bitter, Sweet
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    16) Durin Berry
    Bury it in soft soil to grow a Durin Plant.

    Flavor: Bitter, Sour
    Location: Pastoria City


    17) Enigma Berry
    If held by a Pokemon, it gets to move first just once in a pinch.

    Flavor: Dry, Spicy
    Location: N/A


    18) Figy Berry
    If held by a Pokemon, it restores the user's HP in a pinch, but may also cause confusion.

    Flavor: Spicy
    Location: Solaceon Town


    19) Ganlon Berry
    If held by a Pokemon, it raises its defense stat in a pinch.

    Flavor: Bitter, Dry, Sweet
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    20) Grepa Berry
    Using it on a Pokemon makes it more friendly, but it also lowers its base special defense stat.

    Flavor: Dry, Sour, Sweet
    Location: Route 208


    21) Haban Berry
    If held by a Pokemon, it weakens a foe's supereffective Dragon type attack.

    Flavor: Bitter, Sweet
    Drop by: Gilbe
    Location: Pastoria City


    22) Hondew Berry
    Using it on a Pokemo makes it more friendly, but it also lowers its base special attack stat.

    Flavor: Route 221
    Location: Bitter, Dry, Spicy


    23) Iapapa Berry
    If held by a Pokemon, it restores the user's HP in a pinch, but may also cause confusion.

    Flavor: Sour
    Location: Route 213


    24) Jaboca Berry
    If held by a Pokemon, and if the foe's physical attack lands, the foe also takes damage.

    Flavor: Bitter, Sour
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    25) Kasib Berry
    If held by a Pokemon, it weakens a foe's supereffective Ghost type attack.

    Flavor: Dry, Sweet
    Drop by: Dusclops, Duskull
    Location: Pastoria City


    26) Kebia Berry
    If held by a Pokemon, it weakens a foe's supereffective Poison type attack.

    Flavor: Dry, Sour
    Drop by: Shroomish
    Location: Pastoria City


    27) Kelpsy Berry
    Using it on a Pokemon makes it more friendly, but it also lowers its base attack stat.

    Flavor: Bitter, Dry, Sour
    Location: Fuego Ironworks


    28) Lansat Berry
    If held by a Pokemon, it raises its critical hit ratio in a pinch.

    Flavor: Bitter, Dry, Sour, Spicy, Sweet
    Location: Acquired by trading from Pokemon Emerald versions.


    29) Leppa Berry
    Used or held by a Pokemon to restore a move's PP by 10.

    Flavor: Bitter, Sour, Spicy, Sweet
    Location: Route 209


    30) Lieche Berry
    If held by a Pokemon, it raises its attack stat in a pinch.

    Flavor: Sour, Spicy, Sweet
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    Pokemon Diamond and Pearl


    31) Lum Berry
    Used or held by a Pokemon to recover from any status problem.

    Flavor: Bitter, Dry, Sour, Spicy, Sweet
    Location: Route 212


    32) Mago Berry
    If held by a Pokemon, it restores the user's HP in a pinch, but may also cause confusion.

    Flavor: Sweet
    Location: Route 215


    33) Magost Berry
    Bury it in soft soil to grow a Magost Plant.

    Flavor: Bitter, Sweet
    Location: Amity Square


    34) Micle Berry
    If held by a Pokemon, it raises the accuracy of a move just once in a pinch.

    Flavor: Dry, Sweet
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    35) Nanab Berry
    Bury it in soft soil to grow a Nanab Plant.

    Flavor: Bitter, Sweet
    Location: Route 208


    36) Nomel Berry
    Bury it in soft soil to grow a Nomel Plant.

    Flavor: Sour, Spicy
    Location: Amity Square


    37) Occa Berry
    If held by a Pokemon, it weakens a foe's supereffective Fire type attack.

    Flavor: Spicy, Sweet
    Drop by: Mawile
    Location: Pastoria City


    38) Oran Berry
    Used or held by a Pokemon to heal the user by just 10 HP.

    Flavor: Bitter, Dry, Sour, Spicy, Sweet
    Location: Floaroma Town


    39) Pamtre Berry
    Bury it in soft soil to grow a Pamtre Plant.

    Flavor: Dry, Sweet
    Location: Amity Square


    40) Passho Berry
    If held by a Pokemon, it weakens a foe's supereffective Water type attack.

    Flavor: Bitter, Dry
    Drop by: Phanpy
    Location: Pastoria City


    41) Payapa Berry
    If held by a Pokemon, it weakens a foe's supereffective Psychic type attack.

    Flavor: Sour, Sweet
    Drop by: Mankey, Primeape
    Location: Pastoria City


    42) Pecha Berry
    Used or held by a Pokemon to recover from prison.

    Flavor: Sweet
    Location: Route 205


    43) Persim Berry
    Used or held by a Pokemon to recover from confusion.

    Flavor: Bitter, Dry, Sour, Spicy, Sweet
    Location: Solaceon Town


    44) Petaya Berry
    If held by a Pokemon, it raises its special attack stat in a pinch.

    Flavor: Bitter, Spicy, Sweet
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    45) Pinap Berry
    Bury it in soft soil to grow a Pinap Plant.

    Flavor: Sour, Spicy
    Location: Route 208


    46) Pomeg Berry
    Using it on a Pokemon makes it more friendly, but it also lowers its base HP.

    Flavor: Bitter, Spicy, Sweet
    Location: Route 214


    47) Qualot Berry
    Using it on a Pokemon makes it more friendly, but it also lowers its base defense stat.

    Flavor: Sour, Spicy, Sweet
    Location: Route 222


    48) Rabuta Berry
    Bury it in soft soil to grow a Rabuta Plant.

    Flavor: Bitter, Sour
    Location: Amity Square


    49) Rawst Berry
    Used or held by a Pokemon to recover from a burn.

    Flavor: Bitter
    Location: Route 206


    50) Razz Berry
    Bury it in soft soil to grow a Razz Plant.

    Flavor: Dry, Spicy
    Location: Route 206


    52) Rindo Berry
    If held by a Pokemon, it weakens a foe's supereffective Grass type attack.

    Flavor: Bitter, Spicy
    Drop by: Finneo, Lumineon
    Location: Pastoria City


    53) Rowap Berry
    If held by a Pokemon, and if the foe's special attack lands, the foe also takes damage.

    Flavor: Sour, Spicy
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    54) Salac Berry
    If held by a Pokemon, it raises its speed stat in a pinch.

    Flavor: Bitter, Sour Sweet
    Location: Acquired by trading from Pokemon Emerald, Pokemon Ruby or Pokemon Sapphire versions.


    55) Shuca Berry
    If held by a Pokemon, it weakens a foe's supereffective Ground type attack.

    Flavor: Spicy, Sweet
    Drop by: Ponyta
    Location: Pastoria City


    Pokemon Diamond and Pearl


    56) Sitrus Berry
    Used or held by a Pokemon to heal the user's HP a little.

    Flavor: Bitter, Dry, Sour, Spicy, Sweet
    Location: Route 210


    57) Spelon Berry
    Bury it in soft soil to grow a Spelon Plant.

    Flavor: Dry, Spicy
    Location: Amity Square


    58) Starf Berry
    If held by a Pokemon, it raises one of its stats in a pinch.

    Flavor: Bitter, Dry, Sour, Spicy, Sour
    Location: Acquired by trading from Pokemon Emerald version.


    59) Tamato Berry
    Using it on a Pokemon makes it more friendly, but it also lowers its base speed stat.

    Flavor: Dry, Spicy
    Location: Route 212


    60) Tanga Berry
    If held by a Pokemon, it weakens a foe's supereffective Bug type attack.

    Flavor: Dry, Sour
    Drop by: Spoink
    Location: Pastoria City


    61) Wacan Berry
    If held by a Pokemon, it weakens a foe's supereffective Electric type attack.

    Flavor: Sour, Sweet
    Drop by: Buziel, Floatzel
    Location: Pastoria City


    62) Watmel Berry
    Bury it in soft soil to grow a Watmel Plant.

    Flavor: Bitter, Sweet
    Location: Amity Square


    63) Wepear Berry
    Bury it in soft soil to grow a Wepear Plant.

    Flavor: Bitter, Sweet
    Location: Amity Square


    64) Wiki Berry
    If held by a Pokemon, it restores the user's HP in a pinch, but may also cause confusion.

    Flavor: Dry
    Location: Route 210


    65) Yache Berry
    If held by a Pokemon, it weakens a foe's supereffective Ice type attack.

    Flavor: Dry, Sour
    Drop by: Staravia, Starly
    Location: Pastoria City


    Disclaimer: All Pokemon Diamond and Pearl's images, arts, logos, names and related characters are properties of Nintendo and The Pokemon Company.

    Quick Links: Home | Pokemon Diamond and Pearl

    Pokemon Diamond and Pearl Mails

    Table Contents:

    Hints, Tips and Tricks:

    1) In order to increase a Pokemon's condition one must feed it with Poffins. There are 5 tastes available, which corresponds to 5 conditions that can be raised.


    2) Before feeding your Pokemon with Poffin, you must first consider what condition you want to raise. For example, if you want to increase Shinx's Cute condition you must feed it with Sweet Poffin.


    3) Did you know that Drifloon is one of those Pokemon that can easily be missed? It only appears hanging on a windmill during friday.


    Pokemon Diamond and Pearl


    Trivia:

    1) One of the berries that the Berry Master will give away is called the Razz Berry. Obviously, the name is a pun for the fruit Raspberry.


    2) In Pokemon Diamond & Pearl, some berries are named after various type of fruits.


    3) The word "aguav" from Aguav Berry is named after the guava fruit.


    Mails

    1) Air Mail
    Stationary featuring a print of colorful letter sets.

    Price: 50
    Location: Canalave City, Celestic Town, Eterna City, Jubilife City, Pastoria City, Solaceon Town


    2) Bloom Mail
    Stationary featuring a print of pretty floral patterns.

    Price: 50
    Location: Floaroma Town


    3) Bubble Mail
    Stationary featuring a print of blue world underwater.

    Price: 50
    Location: Veilstone Department Store


    4) Flame Mail
    Stationary featuring a print of flames in blazing red.

    Price: 50
    Location: Veilstone Department Store


    5) Grass Mail
    Stationary featuring a print of refreshingly green field.

    Price: 50
    Location: Veilstone Department Store


    6) Heart Mail
    Stationary featuring a print of giant heart patterns.

    Price: 50
    Location: Hearthome City


    7) Snow Mail
    Stationary featuring a print of a chilly, snow-covered world.

    Price: 50
    Location: Snowpoint City


    8) Space Mail
    Stationary featuring a print depicting the huge expanse of space.

    Price: 50
    Location: Veilstone Department Store


    9) Steel Mail
    Stationary featuring a print of cool mechanical designs.

    Price: 50
    Location: Sunyshore City


    10) Tunnel Mail
    Stationary featuring a print of a dimly lit coal mine.

    Price: 50
    Location: Oreburgh City


    Disclaimer: All Pokemon Diamond and Pearl's images, arts, logos, names and related characters are properties of Nintendo and The Pokemon Company.

    Quick Links: Home | Pokemon Diamond and Pearl

    Pokemon Diamond and Pearl Key Items

    Table of Contents:

    Hints, Tips and Tricks:

    1) Mesprit is a very elusive Pokemon that teleports to another location whenever you use the Fly ability. You can only capture it by walking.


    2) To find Mesprit, you need to go to the center of Lake Verity after defeating Cyrus at Mt. Coronet. It'll eventually run off but you can have its data in the Pokedex. Check its current location by using the Marking Map given by the Poketech Co.


    3) In Oreburgh City, go into the house next to the Pokemart and head to the second floor. Inside, a man who is obessesed with Zubat will ask you to show him one of your own. He will eventually give you a Heal Ball if you grant his request.


    Trivia:

    1) The name Torterra is a portmanteau word for tortoise and terra. The word "terra" is of Latin origin which means earth. Thus, this Pokemon is shown having a mini earth on its shell.


    2) Chimchar will eventually evolved into Monferno and Infernape. If you combine the words "Infer" from the latter and "ferno" from the former the result will be "inferno."


    3) In Christianity, Inferno is another term for Hell or Hades.


    Pokemon Diamond and Pearl


    Key Items

    1) Bicycle
    A folding Bicycle that enables much faster movement than the Running Shoes.

    Location: Eterna City


    2) Coin Case
    A case for holding Coins obtained at the Game Corner; it holds up to 50,000 Coins.

    Location: Veilstone City


    3) Coupon 1
    A coupon to be exchanged for a Pokemon Watch (Poketch for short); one of three.

    Location: Jubilife City


    4) Coupon 2
    A coupon to be exchanged for a Pokemon Watch (Poketch for short); one of three.

    Location: Jubilife City


    5) Coupon 3
    A coupon to be exchanged for a Pokemon Watch (Poketch for short); one of three.

    Location: Jubilife City


    6) Explorer Kit
    A bag filled with convenient tools for exploring; it provides access to the Underground.

    Location: Eterna City


    7) Fashion Case
    A fancy case for the tidy and organized storage of colorful Pokemon accessories.

    Location: Jubilife City


    8) Galactic Key
    A card key for disengaging security systems in the Galactic HQ.

    Location: Galactic HQ in Veilstone City


    9) Good Rod
    A new, good-quality fishing rod; use it near bodies of water to fish for wild aquatic Pokemon.

    Location: Route 209


    10) Journal
    A notebook that keeps a day-today record of your adventure so far.

    Location: Twinleaf City


    11) Lunar Wing
    A feather that glows like the moon; it is said to possess the power to dispel nightmares.

    Location: Fullmoon Island


    12) Old Charm
    An ancient good-luck charm mode from Pokemon bones to be taken to the elder of Celestic Town.

    Location: Route 210


    13) Old Rod
    An old and beat-up fishing rod; use it near bodies of water to fish for wild aquatic Pokemon.

    Location: Jubilife City


    14) Pal Pad
    A convenient notepad that is used for registering your friends and keeping record of game play.

    Location: Oreburgh City


    15) Parcel
    A parcel entrusted in your care: deliver it to your childhood friend who left Twinleaf Town.

    Location: Twinleaf Town


    16) Poffin Case
    A case for storing Poffin cooked from Berries.

    Location: Hearthome City


    17) Point Card
    A card that lists the Battle Points you have earned.

    Location: Battle Park


    18) Poke Radar
    A tool that can search out Pokemon that are hiding in grass; its battery is recharged as you walk.

    Location: Sandgem Town


    19) Seal Case
    A case for storing Seals that can be applied to the capsule cases of Poke Balls.

    Location: Solaceon Town


    20) Secret Potion
    A fantastic medicine dispersed by the pharmacy in Cianwood City; it fully heals a Pokemon of an ailment.

    Location: Valor Lakefront


    Pokemon Diamond and Pearl


    21) Sprayduck
    A watering can shaped like a Psyduck; it helps promote healthy growth of Berries planted in soft soil.

    Location: Floaroma Town


    22) Storage Key
    The key to Team Galactic's sinister warehouse located at the edge of Veilstone City.

    Location: Veilstone City


    23) Suite Key
    A key to one of the suites at the luxury hotel by the lake.

    Location: Route 213


    24) Super Rod
    An awesome, high-tech fishing rod; use near bodies of water to fish for wild aquatic Pokemon.

    Location: Fight Area


    25) Town Map
    A map of Sinnoh that shows your present location.

    Location: Jubilife City


    26) Vs Seeker
    A device that indicates Trainers who want to battle; its battery charges while you walk.

    Location: Route 207


    27) Works Key
    A large key for operating the doors of the Valley Windworks in the canyon.

    Location: Floaroma Meadow


    Disclaimer: All Pokemon Diamond and Pearl's images, arts, logos, names and related characters are properties of Nintendo and The Pokemon Company.

    Quick Links: Home | Pokemon Diamond and Pearl

    Pokemon Diamond and Pearl Fandom Page

    Pokemon Diamond and Pearl

    Guides, Cheats, Trivia, FAQs and Walkthroughs:

    Image Galleries:
    • ---
    • ---


    Disclaimer: All Pokemon Diamond and Pearl's images, arts, logos, names and related characters are properties of Nintendo and The Pokemon Company.

    Heroes of Mana Story Synopsis

    Table of Contents:

    FAQs
    Trivia
    Story Synopsis


    Frequently Asked Questions (FAQs):

    1) Where can I find the game story synopsis?

    Answer: There are two ways to check the game story synopsis of Heroes of Mana. The first one is during battle, while the other one is during the end of every chapter.


    2) How do I check the story synopsis during battle?

    Answer: Press start during the fight and save the game. Then click the story button, which is next to save button. The story synopsis is shown in the other half of the Nintendo DS' screen.


    3) How do I check the story synopsis after every battle?

    Answer: Save the game after the chapter and click the story button afterwards. The story synopsis is shown in the other half of the Nintendo DS' screen.


    Trivia:

    1) After the events in Heroes of Mana, Joster became the king of Laurent after marrying Minerva.


    2) One of the six main protagonists is Seiken Densetsu 3 is Riesz. She a Laurentian princess and the daughter of Joster and Minerva.


    3) One of the most notable race in the Mana series is the Dudbear. Surprisingly, not one of them is seen in Heroes of Mana.


    Heroes of Mana


    Story Synopsis

    Chapter 1:

    Night Raid (Prologue)

    Ferolia, the kingdom of Beastmen, is reported to be planning a war on humans. Roget and the reconnaissance crew had left Pedda to see if there was any truth to this rumor. But a sudden raid by the Beastmen has sent the party's ship crashing into the woods. To make matters even worse, the ship's carrier, the Splendere, has abandoned them amidst the chaos. Will the crew of five scouts succeed in their mission? Will they even make it out alive...?


    Chapter 2:

    Forest of Beasts (During Battle)

    Roget and the crew had departed from Pedda to scout inside Ferolia on a reconnaissance mission. But sudden raid by the Beastmen has sent the party's ship crashing into the woods. The situation grows even graver as the crew members are separated from one another...


    Forest of Beasts (End of Battle)

    Roget has fended off the initial threat by learning the Nightswan's abilities and summoning ally units. But the crew is soon surrounded by Ferolian troops led by their king, Gauser. The crew is then shocked to hear that Peddan forces have commenced an attack on the Beastmen's kingdom. The Nightswan crew decide to head for Lowenburg in order to uncover the truth, not knowing what awaits them...


    Chapter 3:

    Lowenburg Falls (During Battle)

    As they head for Lowenburg, Roget and the crew witness Peddan troops attacking the Beastmen! A soldier recites the orders he has been given: "Eliminate anyone not of the main Peddan army." Roget and crew become embroiled in a struggle they still don't understand...


    Lowenburg Falls (End of Battle)

    Pedda's attack on the kingdom of Beastmen was true! In charge of the attack is General Baxilios. The crew learns of two enigmas: Esina's black mirror and Operation Psi. Now labeled as traitors, the crew's lives are in danger. Narrowly rescued by Gauser, Roget and crew hurry to Pedda's next target, a village of Beastmen...


    Chapter 4:

    Mintas in Flames (During Battle)

    As the crew arrives at Mintas, Peddan troops press Gauser to surrender. The king of the Beastmen refuses to comply. Peddan soldiers threaten violence as they mercilessly set fire to the village. So begins a desperate rescue mission, and a fight against the homeland...


    Mintas in Flames (End of Battle)

    As the crew arrives at Mintas, Peddan troops press Gauser to surrender. The king of the Beastmen refuses to comply. Peddan soldiers threaten violence as they mercilessly set fire to the village. After fighting the enemy and rescuing the villagers, Gauser decides to leave the burned-down village to accompany Roget and crew and inform other states about Pedda's atrocities. They must reach Laurent, the impregnable aerial citadel and next likely target, to warn and prepare against Pedda's looming invasion...


    Chapter 5:

    Reunion (During Battle)

    Roget and crew try to convince Laurent to take action, but to no avail. Meanwhile, Peddan forces arrive earlier than expected. Roget and crew join forces with the Laurentians to fight against the Peddan troops...


    Reunion (End of Battle)

    Roget and crew try to convince Laurent to take action, but to no avail. Meanwhile, Peddan forces arrive earlier than expected. The Peddans had formed a hasty alliance with Nevarl of the Burning Sands. After a bloody battle, Laurent falls into the hands of the Peddan-Nevarlan alliance. Laurent's matriarch, Galura, is murdered; her daughter, Minerva, is taken hostage. Powerless and dejected, Roget and crew head for Wendel, the sacred capital, to ask for help from the Priest of Light...


    Chapter 6:

    Burning Sands (During Battle)

    Roget and crew have an audience with the Priest of Light. Being a permanent neutral state, Wendel cannot grant military aid. But then a man who calls himself a Nevarlan defector comes to request assistance for their cause. Now joined by Belgar, Wendel's Oracle of Shadows, the crew heads for the Burning Sands in hopes of recruiting Nevarlan defectors to their party...


    Burning Sands (End of Battle)

    In Wendel, Roget and crew heard about defectors in the Burning Sands of Nevarl. Joined by Belgar, the Oracle of Shadows, the crew heads for the desert land. There they meet Falcon, a Nevarlan secret agent, who joins the party. They also encounter a Mana Stone, thus successfully employing the powers of the elemental spirit and the benevodon. Now armed with a chance of fighting back against the Peddan forces, Roget and crew head back to Wendel...


    Chapter 7:

    Ambush (During Battle)

    Roget and the crew of the Nightswan head for Valsena, the kingdom of green fields, to prevent further incursions by the Peddan-Nevarlan allied forces. Standing in their way, however, is Juhani, brother of Roget's fiancee. Juhani calls Roget a traitor and cannot be reasoned with. Roget has no choice but to fight a dear friend...


    Ambush (End of Battle)

    Roget and the crew of the Nightswan head for Valsena, the kingdom of green fields, to prevent further incursions by the Peddan-Nevarlan allied forces. Standing in their way, however, is Juhani, brother of Roget's fiancee. Juhani calls Roget a traitor and cannot be reasoned with Roget has no choice but to fight a dear friend. At the end of the fight, Juhani falls down a ravine. A heartbroken Roget must continue on to Valsena...


    Chapter 8:

    Clashes & Quakes (During Battle)

    Roget and crew take the Golden Road to arrive at Molebear Moors. There, they find Valsenan and Altenish forces united in a battle against the Peddan-Nevarlan alliance...


    Clashes & Quakes (End of Battle)

    Prince Richard of Valsena leads the battle on Molebear Moors. Leading the fight against Roget and Richard is Celestan, who seems to have a history with Yurchael. A victorious Roget and crew are joined by Gnome, the spirit of the earth. But while it momentarily looks as though the Peddan forces are in retreat, they resume their advance assisted by dragons. The showdown must take place in Castle Valsena...


    Chapter 9:

    Valsena Falls (During Battle)

    Roget and crew retreat to Castle Valsena. Visiting the castle from Altena was Princess Valda, who had come as an emissary. Thus was born the Altenish-Valsenan intercontinental alliance, united in their fight against the Peddan-Nevarlan front...


    Valsena Falls (End of Battle)

    The battle rages on between the Altenish-Valsenan intercontinental alliance and the Peddan-Nevarlan forces who are supported by powerful dragons. The victory for the intercontinental alliance is fleeting; Castle Valsena falls under the crushing power of General Baxilios. Operation Psi continues to move forward as a third Esina's mirror starts to shine. Roget and crew are forced to retreat to Altena, the kingdom of sorcery...


    Chapter 10:

    Frozen in a Chant (During Battle)

    Peddan forces are now advancing on Altenish soil. The Queen of Altena casts magic power of the Mana Goddess to freeze Peddan troops in their tracks. Will Roget and crew be able to protect Castle Altena...?


    Frozen in a Chant (End of Battle)

    Peddan forces are now advancing on Altenish soil. The Queen of Altena casts magic powers of the Mana goddess to freeze Peddan troops in their tracks. But when General Baxilios arrives and Esina's mirror unleashes its power, the Mana goddess' spell is broken. Peddan troops rush into the castle. Princess Valda and the Nightswan crew are persuaded to make their escape as the Queen of Altena accepts her own fate...


    Chapter 11:

    White Flames (During Battle)

    A relentless pursuit by Peddan forces brings the Nightswan to Frostbite Fields. The crew must fight the persistent Celestan while protecting Valda, who is in a state of shock from her mother's death...


    White Flames (End of Battle)

    A relentless pursuit by Peddan forces brings the Nightswan to Frostbite Fields. Roget and crew narrowly survive as the forces are beaten back by Valda's wrathful sorcery. But as they raise their eyes to the light that emanates from Esina's mirror in Castle Altena, they face the fact that five out of six major powers of the land have now fallen under Pedda's rule. The Nightswan heads for the last surviving state, Wendel...


    Chapter 12:

    Lights of Old (During Battle)

    At Wendel, the Priest of Light tells the crew that the only way to counter the Peddan forces would be to gain the elemental spirits as allies. The crew heads for the Shimmering Ruins, where the Mana Stone of light is said to rest...


    Lights of Old (End of Battle)

    At Wendel, the Priest of Light tells the crew that the only way to counter the Peddan forces would be to gain the elemental spirits as allies. While seeking the Mana Stone of light at the Shimmering Ruins, the crew encounters Inath, the king of Pedda. Inath talks to Roget as though they have known each other for a long time. Inath invites Roget to join his side; Roget refuses. With the help of the spirit of light, the crew continues on a search for the remaining Mana Stones...


    Heroes of Mana


    Chapter 13:

    Have-nots (During Battle)

    Roget and crew arrive at the Woods of Wandara in their ongoing search for Mana Stones. But Nevarlan troops have been waiting in ambush. A battle ensues as the Nevarlans amass in number...


    Have-nots (End of Battle)

    Roget and crew arrive at the Woods of Wandara in their ongoing search for Mana Stones. But Flamekhan, Falcon's father, stands in their way. Flamekhan allies himself with Pedda out of love for his people. Falcon seeks coexistence and co-prosperity with other nations. The fight between father and daughter seems as though it would end with the daughter's defeat, when the Mana Stone of wood appears. Flamekhan leaves without finishing the fight. The party continues on into Altenish territory in search of Mana Stones...


    Chapter 14:

    Ambivalence (During the Battle)

    The crew comes to the Labyrith of Ice in search of the Mana Stone of water. Waiting there is Celestan, who is looking to defeat the crew once and for all. In a place where units cannot be summoned, a new battle begins...


    Ambivalence (End of Battle)

    A battle ensues with Celestan, who was waiting for the crew in the Labyrinth of Ice. Awakened from its long sleep is not only the Mana Stone of water, but also the Luzio Malis, an ancient Altenish fortress. As the crew narrowly escapes from the cave collapsing on them, Celestan also retreats from the chaos. All of the remaining Mana Stones are in enemy territory. The crew decides to return to Wendel...


    Chapter 15:

    Holy Capital (During Battle)

    Roget and crew arrive at Wendel as Pedda's attack on the holy capital commences. An all-out defensive battle begins. The crew must activate the warp cannon on the magic fortress in order to successfully defend Wendel...


    Holy Capital (End of Battle)

    Roget and crew arrive at Wendel as Pedda's attack on the holy capital commences. An all-out defensive battle begins. The warp cannon on the magic fortress sinks the Peddan warship, and Wendel is saved. The crew must now head to Gusthall in Laurent...


    Chapter 16:

    Wind's Requiem (During Battle)

    The crew arrives at Gusthall in search of the Mana Stone of wind. They worry about Minerva, who is a hostage in Laurent, but decide to find the Mana Stone first...


    Wind's Requiem (End of Battle)

    The Nevarlan chief, Olbex, was waiting for the crew at Gusthall. Cornered after a fierce battle, Olbex kills himself by detonating a suicide bomb. The crew rescues Minerva, and recruits the wind spirit Jinn. Now only the spirit of the moon and the spirit of shadow remain. They head for Chartmoon Tower in Ferolia, land of the Beastmen, where they know the Mana Stone of the moon can be found. Luna is the last of the elemental spirits whose whereabouts are known...


    Chapter 17:

    Moon's Echoes (During Battle)

    The Mana Stone of the moon lies inside Chartmoon Tower. Gauser manages to convince the Beastman Ghost, who guards the tower, to let them pass. The party heads for the top floor of the tower...


    Moon's Echoes (End of Battle)

    At Chartmoon Tower, Luna, the spirit of the moon, joins the party. The time has come to attack Lowenburg, now a stronghold on Pedda's front line. The enemy will most likely fight without mercy. Could this be the last battle...?


    Chapter 18:

    Lowenburg Rises (During Battle)

    The crew gathers in front of Lowenburg, which has become Pedda's stronghold. Gauser, the king of Beastmen, lets out a roar as he boosts the troops' morale to take back his castle...


    Lowenburg Rises (End of Battle)

    Roget and crew win the battle at Lowenburg. But the enemy uses the battle as a diversion to place another mirror of Esina in Wendel. Peddan King Inath orders his troops to retreat and utters ominously: "The real battle has yet to begin." Inath's words weigh heavily on the minds of Roget and crew even as the people rejoice in victory...


    Chapter 19:

    Falling Sands (During Battle)

    With the Peddan forces having pulled back, the only other remaining threat in the land are the Nevarlans. Roget and crew head for the fortress in the sand...


    Falling Sands (End of Battle)

    With the Peddan forces having pulled back, the only other remaining threat in the land are the Nevarlans. A battle ensues against the Nevarlan troops led by Flamekhan. Falcon's feud with her father is settled, and an armistice is reached with Nevarl. The fragile bond between father and daughter is restored...


    Chapter 20:

    White Wings (During Battle)

    Esina's mirrors shine menacingly in every country. Roget and crew decide they must go to Pedda in order to achieve true peace. But the Nightswan cannot handle the long-distance flight. The crew heads for the Celestial Peak to see if the guardian spirit would be willing to help them...


    White Wings (End of Battle)

    Esina's mirrors shine menacingly in every country. Roget and crew decide they must go to Pedda in order to achieve true peace. But the Nightswan cannot handle the long-distance flight. The crew heads for the Celestial Peak to see if the guardian spirit would be willing to help them. Waiting for them in ambush is Celestan. The crew defeats him once again, and succeeds in meeting the winged defender. Roget and crew are now headed for Pedda, oblivious to what awaits them...


    Chapter 21:

    Vuscavs (During Battle)

    En route to Pedda, Roget is met by his fiancee, Elena, who awaits him above the sea. Elena cannot forgive Roget, who not only betrayed their country, but also drove her brother to his death. Roget is pulled into battle before his feelings could be resolved...


    Vuscavs (End of Battle)

    En route to Pedda, Roget is met by his fiancee, Elena, who awaits him above the sea. Elena cannot forgive Roget, who not only betrayed their country, but also drove her brother to his death. After a battle with the mighty Vuscavs, Elena senses defeat, and crashes her ghost warship-- and herself-- into the magic fortress. Roget is stricken with grief as the crew finally arrives at Pedda...


    Chapter 22:

    Tango (During Battle)

    At the royal castle in Pedda, Roget and crew come face to face with General Baxilios and King Inath. Both sides know that they have reached a point of no return. The battle with Pedda's main forces now begins...


    Tango (End of Battle)

    Roget and crew fight against Pedda's main forces at the royal castle. They finally surround and corner Inath. Just as it seems they could bring the king to surrender, Esina's mirrors come to life all over the land. As the mirrors absorb Mana, every living thing in nature is altered. Inath calls for the giant warship, the Vel Vimana departs for Mirage Palace, where the real Esina's mirror is supposed to be...


    Chapter 23:

    Rhapsody (During Battle)

    D'Kelli leads Roget and crew to the Jungle of Visions. Powerful illusions enshroud the jungle; the party must destroy the mirror shards in order to break the illusions. A battle ensues as enemies are born out of the mirror shards...


    Rhapsody (End of Battle)

    D'Kelli leads Roget and crew to the Jungle of Visions. By destroying the mirror shards, they arrive at Mirage's Palace. There they find the real Esina's mirror, as if it were waiting for them. With an eerie gleam, a man emerges from inside the mirror. He looks identical to Roget. And as he smiles, the eight spirits are pulled into the mirror...


    Heroes of Mana


    Chapter 24:

    Nocturne (During Battle)

    The strange man is the Mirage Bishop, and Roget's elder twin. He seems possessed by the mirror's power. Roget must fight him to try to restore his twin brother's sanity...


    Nocturne (End of Battle)

    The strange man is the Mirage Bishop, and Roget's elder twin. The powers from Esina's mirrors all over the land join as one, awakening the real mirror to its true power. Mana's Sanctuary is dragged out by the mirror's force; Mana from the Sanctuary rushes into Esina's mirror. As "Psi" appears and glows in the sky, the world inside the mirror image of the real name-- Anise. The mirror was of the great witch. And as unknown powers grow into a fierce maelstrom, Roget and the party are pulled into the mirror...


    Chapter 25:

    A Dark New World (During Battle)

    Roget and party have been sucked into a world inside the mirror. The dark world is separate from Mana's realm of power. Surrounded by swarming enemies, the party's fate seems sealed. But then the winged guardian opens a tear in the dark skies, whence the Sword of Mana flies down. With their only hope lying in the sword, the party heads into battle...


    A Dark New World (End of Battle)

    Roget and party have been sucked into a world inside the mirror. The dark world is separate from Mana's realm of power. Surrounded by swarming enemies, the party's fate seems sealed. But then the winged guardian opens a tear in the dark skies, whence the Sword of Mana flies down. Along with the sword, the eight elemental spirits are also back. Equipped with the Mana Sword, Roget defeats the enemies one by one. But the bishop still smiles, and tells Roget of his plans to create a new world using the powers of Anise's mirror. The bishop walks away as he suggests a change of venue for the showdown...


    Chapter 26:

    Anise's Paradise (During Battle)

    The trio awaits Roget and party. Baxilios wants the merciless world to atone for its past. Inath childishly talks about the fun he is having in building another kingdom. And the bishop, enchanted by the mirror, shares his dark dreams of a new cosmos. The battle with the mirages begins...


    Anise's Paradise (End of Battle)

    The trio awaits Roget and party. Baxilios wants the merciless world to atone for its past. Inath childishly talks about the fun he is having in building another kingdom. And the bishop, enchanted by the mirror, shares his dark dreams of a new cosmos. The battle with the mirages begins. Roget rips through the mirages with the power of the Mana Sword. Sensing defeat, Baxilios unleashes the power of the mirror, wishing the destruction of the world, just as the great witch once did. The mirror changes form as it devours the world. Inath is swallowed by the world that melts down around them. And by the great witch's curse, Baxilios becomes a black goddess of doom. In order to stop the world from falling into ruin, the last battle must begin...


    Chapter 27:

    Beyond (During Battle)

    Roget and party finally come face to face with the black goddess of doom. In the midst of battle. The final battle will determine the fate of the world...


    Beyond (End of Battle)

    Roget and party finally come face to face with the black goddess of doom. In the midst of battle. Cecilia Baxilios and Yurchael meet in their minds. Cecilia says the Sword of Mana can break Anise's mirror. Roget successfully destroys the mirror with the holy sword. Darkness overflows from the goddess. Roget and party cut through and clear the darkness with all their might... And then it is all over.

    What is left is a whirlpool of realms. Beyond it, they learn that there are countless other realms where Mana and Anise are fighting.

    Roget and the Nightswan crew vow to continue battling Anise as they depart for the realms beyond...


    Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

    Quick Links: Home | Heroes of Mana

    Heroes of Mana Status Ailments

    Trivia:

    1) The name Esina from Esina's mirror is actually Anise spelled backwards. In the Mana canon, she was once a tree maiden who turned into a witch.


    2) Anise is the lover of Granz, the main protagonist in Dawn of Mana.


    3) One of the minor antagonist in Heroes of Mana is Flamekhan of Nevarl. Did you know that he is also an antagonist in Seiken Densetsu 3? He fought alongside Jessica, a powerful demon from the Underworld who waged war against all nations.


    Heroes of Mana


    Status Ailments

    1) Blinded
    Unit's attacks become less accurate.

    Symbol: Purple Cloud


    2) Burning
    Damage is continuous. Unit is unable to attack.

    Symbol: Flame


    3) Charmed
    Unit attacks allies.

    Symbol: Red Hearts


    4) Confused
    Unit's movements are erratic.

    Symbol: White Spiral Lines


    5) Frozen
    Unit is unable to move or attack.

    Symbol: Snowman


    6) Paralyzed
    Unit is unable to move.

    Symbol: Electric Shock


    7) Petrified
    Unit is unable to move or attack. Effect lasts longer than Frozen.

    Sumbol: Statue


    8) Poison
    Damage is continuous. Effect lasts longer than Burning.

    Symbol: Green Fluid


    9) Shadow Zed
    Unit becomes a shadow zed. Attack power is dramatically reduced.

    Symbol: Shadow Zed


    10) Sleep
    Unit is unable to move or attack. May wake up if attacked.

    Symbol: Snoring Bubble


    Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

    Quick Links: Home | Heroes of Mana

    Heroes of Mana Quotes

    Alma

    "A leader must exercise caution in any undertaking in order to protect the people."


    Cecilia Baxilios

    "Don't waste your breath on things you know nothing about."

    "One's advantage is best used last."


    Celestan

    "You know, everybody's gotta give up and accept the end at some point..."

    "Oh, come on... What are you guys eating to be so freaking strong?"


    D'Kelli

    "Wow. Grownups always have such complicated problems, don't they?"

    "Ahhh... The rustling of the leaves... The singing of the birds... I feel so alive in the jungle! Oh, how my heart swells from the nostalgia, like the inner wild child answering nature's call..."

    "This is your captain speaking... There will be no food served on this flight, but drinks are available for 500 lucre."


    Flamekhan
    "...The have-nots must be freed from the invisible shackles placed on them by the wealthy and the bloated!"


    Gauser

    "We shall not stand silent as our castle, and our people, are trampled on by the humans!!!"

    "As long as we have our lives, we can start over. As many times as we want to..."

    "The pride rages and the blood roars within this Ferolian as it ever has!"


    Heroes of Mana


    Gemiere

    "A proud flock of sacrificial lambs we are."

    "If one country has something another one wants, the other'll try to take it. If they hate them, fear them, or simply don't like them... it's reason enough. The world's full of hot-blooded idiots like that."

    "Hmph. Nothing ventured, nothing gained."


    Jinn

    "I just hate bad guys who play dirty."


    Juhani

    "I'm laying my life on the line to defend the ones who I love... The country that I love!"


    Loki

    "Behold the oath of the Silver Knights! The day will come when you invaders will learn the true meaning of wrath!"


    Nevarlan Soldier

    "May my words be accepted as truth, or may this dagger pierce my heart!"


    Olbex

    "...Royal pride can be deadly to a country sometimes."

    "Wars aren't won by pretty words and lofty ideals..."

    "Your life? Don't flatter yourself. What value does your life hold for me?"

    "Dirty? Is there such a thing as a clean war?"

    "War changes everything-- you, me, even the world, and what it means to us. You cross that line once, and there's no going back."


    Qucas

    "As long as I get paid right, I ain't complaining."

    "I don't care where I'm going. As long as I'm getting paid, that is."

    "Bleh. Her personality's so rotten, you can smell it all over everything she does."

    "It's no use thinking about things you can't do anything about... Especially on the battlefield."


    Queen of Altena

    "Come hither, you heretics... You blasphemers against Mana... This queen's last spell... shall be your death knell!"


    Richard

    "I will be back. I swear on my sword that I shall one day return to take back Valsena!"

    "Let them taste the blades of the Silver Knights of Valsena!"

    "Ahh... Losing a battle... and falling on the earth... is the next best thing... to winning a battle..."


    Roget

    "I've seen too many things. I can't go back and pretend as if they didn't happen."


    Yurchael
    "It also takes pride to retreat, sir. You have not lost everything yet."

    "...Even the strongest military might is powerless against the forces of nature."

    "So we end up using our fists because we just can't seem to resolve our conflicts through words. In that regard, one could say that we are essentially no different from beasts."


    Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

    Quick Links: Home | Heroes of Mana

    Heroes of Mana Nightswan's Facilities Guide

    Table of Contents:

    Frequently Asked Questions (FAQs):

    1) How can I acquire new facilities?

    Answer: Facilities will be acquired as the story progresses.


    2) Is there a way to get high level units right away?

    Answer: Nope. They can only be acquired as the story progresses. Everytime a new Mana spirit joined up Roget and the crew, a new altar and units will be unlocked.


    3) How do I unlock the Altar of Shadow?

    Answer: There is no way you can unlock the Altar of Shadow. The altar is not present in Heroes of Mana, since Zable Fahr, the benevodon of Shadow is believed to be in another realm.


    Heroes of Mana


    Trivia:

    1) It is odd to note that Luna was replaced by Aura as one of the elemental spirits in Legend of Mana.


    2) Is the name Aura a mistranslation of the name Luna? Not at all. Since it is not only the names that are different but also their elements. The former is a spirit of gold, while the latter is a spirit of the moon.


    3) Rumor has it that Aura was probably added in Legend of Mana just to balance the spirit elements. As a spirit of gold (metal), she is a direct opposite to the wood spirit Dryad.


    Nightswan's Facilities

    1) Altar of Earth
    Facility for summoning Land Umber. This benevodon's wrath deals damage to enemies on the field and petrifies them.

    Summon: Land Umber


    2) Altar of Flame
    Facility for summoning Xan Bie. This benevodon's wrath deals damage to enemies on the field and burns them.

    Summon: Xan Bie


    3) Altar of Light
    Facility for summoning Lightgazer. This benevodon's wrath deals damage to enemies on the field and charms them.

    Summon: Lightgazer


    4) Altar of Moon
    Facility for summoning Dolan. This benevodon's wrath deals damage to enemies on the field and steals their HP.

    Summon: Dolan


    5) Altar of Water
    Facility for summoning Fiegmund. This benevodon's wrath deals damage to enemies on the field and freezes them.

    Summon: Fiegmund


    6) Altar of Wind
    Facility for summoning Dangaard. This benevodon's wrath deals damage to enemies on the field and paralyzes them.

    Summon: Dangaard


    7) Altar of Wood
    Facility for summoning Mispolm. This benevodon's wrath deals damage to enemies on the field and makes them sleep.

    Summon: Mispolm


    8) Flying Unit Base
    Facility for summoning flying units. Flying units are strong against heavy units, but weak against missile units.

    Summons: Needlebeak, Beelancer, Blood Owl, Garuda, Sky Dragon


    9) Gatherer Unit Base
    Facility for summoning gatherer units. Gatherer units specialize in gathering resources. They are not suited for combat.

    Summons: Rabite, Tonpole, Lizardon, Bebe


    10) Ground Unit Base
    Facility for summoning ground units. Ground units are strong against missile units, but weak against heavy units.

    Summons: Mushboom, Cockatrice, Pincer Crab, Chess Knight, Big Baby, Gray Ox


    11) Heavy Unit Base
    Facility for summoning heavy units. Heavy units are strong against ground units, but weak against flying units.

    Summons: Boreal Hound, Du'Cate, Silkspitter, Wooding, Golem


    12) Resurrection Base
    Facility for resurrecting leader units. Resurrect a leader unit who has become incapacitated.

    Summons: All main characters except Roget


    13) Healing House
    Facility for regenerating allies' HP. The HP of allies near the ship regenerate over time.

    Summons: N/A


    14) Missile Unit Base
    Facility for summoning missile units. Missile units are strong against flying units, but weak against ground units.

    Summons: Chobin Hood, Sahagin, Duck GI, Tortoise Shelly, Denden


    15) Special Unit Base
    Facility for summoning special units. Types of special units include spying, combat, and support.

    Summons: Molebear, Retiolon, Malboro


    Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

    Quick Links: Home | Heroes of Mana

    Heroes of Mana Spirits

    Frequently Asked Questions (FAQs):

    1) Where can I find the Benevodon of Shadow?

    Answer: For some reason, Zable Fahr, the benevodon of shadow is not present in Heroes of Mana.


    2) How do I unleash a Mana Spirit's power?

    Answer: First, you must select the character. Then click the Magic icon on the upper right corner of the battle screen whenever it is available. The Magic icon is the oval icon below the character's status bar.


    Trivia:

    1) In the North American version of Secret of Mana, Jinn was given the name, Sylphid.


    2) Sylphid is obviously a diminuative term of sylph. A wind spirit that is always depicted as fairies or pixies.


    3) The term Jinn is actually taken from middle-eastern folklore. It is another term for genie. Perhaps the most famous example is the "genie of the lamp" mentioned in Aladdin from the Arabian Nights' tales.


    Heroes of Mana


    Mana Spirits

    1) Dryad
    The spirit of wood. As a symbol of vitality, Dryad holds the power of strong trees within, but her personality is quite timid.

    Skill: Sleep Flower
    Showers flower petals on one enemy unit inside a 4-square radius. 10% chance of putting the enemy to sleep.

    Benevodon: Mispolm


    2) Gnome
    The spirit of earth. An aloof old man fond of his naps, Gnome has the power to shake the earth. Even rocks and stones obey his command.

    Skill: Diamond Shards
    Attacks one enemy unit inside a 4-square radius by shooting diamond shards. 10% chance of pertrifying the enemy.

    Benevodon: Land Umber


    3) Jinn
    The spirit of wind. Just like the wind he controls, Jinn is a breezy and mischievous boy who also controls clouds and lightning.

    Skill: Thunderstorm
    Attacks all enemy units inside a 3-square radius with multiple lightning bolts. 10% chance of paralyzing the enemy.

    Benevodon: Dangaard


    4) Luna
    The spirit of the moon. Luna captivates the hearts of those who look at the beautiful yet mysterious moonlight. Her heart overflows with kindness.

    Skill: Lunatique
    Uses the moon to inflict illusion on one enemy unit inside a 4-square radius. 10% chance of confusing the enemy.

    Benevodon: Dolan


    5) Salamander
    The spirit of fire. A hot-blooded firecracker, Salamander has the power to throw fireballs. He can even cause lava to erupt!

    Skill: Explode
    Attacks all enemy units inside a 3-square radius with a powerful explosion. 10% chance of burning the enemy.

    Benevodon: Xan Bie


    6) Shade
    The spirit of shadow. An intimidating fellow, Shade has the uncanny power to fill those who come near him with dread.

    Skill: Dark Force
    Attacks all enemy units inside a 3-square radius with numerous dark blades. 10% chance of blinding the enemy.

    Benevodon: Zable Fahr


    7) Undine
    The spirit of water. Undine gathers cold air and makes icy rain. Whenever she sees people in dire straits, she turns on her own waterworks.

    Skill: Spike Freeze
    Attacks all enemy units inside a 3-square radius with giant spikes of ice. 10% chance of freezing the enemy.

    Benevodon: Fiegmund


    8) Wisp
    The spirit of light. Wisp's light shines dazzingly bright to ward off even the most wicked of evils. She doesn't sweat the small stuff.

    Skill: Holy Saber
    Magic is cast on the wielder. Attack power is raised by 5 for 60 seconds. 10% chance of charming the enemy.

    Benevodon: Lightgazer


    Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

    Quick Links: Home | Heroes of Mana

    Heroes of Mana Keywords

    Trivia:

    1) Did you know that Joster became blind several years after the events in Heroes of Mana?


    2) The Priest of Light is one of the most notable character in Seiken Densetsu 3. He is the one who helped the main protagonists after they sought refuge in Wendel.


    3) Charlotte, one the six main protagonists in Seiken Densetsu 3, is the Priest of Light's granddaughter.


    Keywords

    1) Mana
    The source of all things. Everything, living or inanimate, is made from Mana. What is born of Mana will someday return to Mana. Mana is the element that comprises and flows around the world.

    Event: Chapter 1


    2) Mana Tree
    The tree that is said to be a metamorphosis of the Mana Goddess. Legend has it that it silently watches over the world from Sanctuary.

    Event: Chapter 1


    3) Mana Goddess
    The creator of Fa'Diel who now inhabits the Mana Tree. In ancient times, she used the Sword of Mana to defeat the benevodons who wreaked havoc on the world, then sealed them into eight stones. She then metamorphosed into the Mana Tree, and has since watched over the world from Sanctuary.

    Event: Chapter 1


    4) Sanctuary of Mana
    A forbidden and sacred place where the Mana Tree is said to reside. It is told that the place exists nowhere, yet everywhere, in the world.

    Event: Chapter 1


    5) Anise
    A great witch who brought darkness upon the ancient world, long before the Mana Goddess was born. She was defeated by the Guardians of the Tree, but her curse is said to live on, seeping through multiple realms and spreading to other worlds.

    Event: Chapter 1


    Heroes of Mana


    6) Fa'Diel
    The world in which this adventure takes place. The land of Fa'Diel is said to have been created by the Mana Goddess.

    Event: Chapter 1


    7) Humans
    The most populous race inhabiting the world of Fa'Diel.

    Event: Chapter 1


    8) Beastmen
    One of the races of Fa'Diel, but limited to Ferolia. So named by humans, Beastmen had long ago been treated with contempt and driven away to remote regions of the land. Tales live on about them turning into wild beasts at night.

    Event: Chapter 1


    9) Pedda
    An island kingdom in the southern sea. Lacking diplomatic relations with other countries, the nation of Pedda is widely perceived as an enigma. The people have a highly developed culture of their own, and are rumored to possess knowledge of strange sorcery. Having changed little over hundreds of years without outside influence, Pedda is otherwise known as the Ancient Kingdom.


    10) Ferolia
    The land of the Beastmen that has been blessed by the moon. Morning never comes upon this land; it is permanently enveloped by the darkness of night.

    Event: Chapter 1


    11) Splendere
    A large-class Peddan air carrier intended primarily for transportation. Built large for mass transport, its maneuverability is rather limited. The improved Splendere Mark II is primarily used now.

    Event: Chapter 1


    12) Nightswan
    A mid-class Peddan air carrier. While being towed to Ferolia by the Splendere, raiding Eagle Ships caused it to crash into Duskmoon Forest. As the only existing prototype, the Nightswan is one of a kind.

    Event: Chapter 1


    13) Eagle Ship
    A series of air carriers used by the Beastmen. Built primarily for transportation, it is not necessarily suited for combat, but its exceptional maneuverability lends itself well for use in surprise attacks.

    Event: Chapter 2


    14) Vel Vimana
    The latest destroyer-class Peddan warship, unsurpassed in its maneuverability, firepower, and ability to deploy troops. Designed and built by the island kingdom primarily for invading countries in distant lands.

    Event: Chapter 2


    15) Gaia
    A giant geological lifeform that produces Gaia's stones. It is told that a matrix Gaia exists somewhere in the world, but this is as yet unconfirmed.

    Event: Chapter 2


    16) Treant
    A botanical lifeform that produces Treant's berries. It is told that a matrix Treant exists somewhere in the world, but this is as yet unconfirmed.

    Event: Chapter 2


    17) Duskmoon Forest
    A forest where dawn never breaks and the thick mist never clears.

    Event: Chapter 2


    18) Lowenburg
    The capital of Ferolia from which Gauser, King of the Beastmen, rules. Symbolized by the crescent moon, the castle is guarded by fearless Beastmen.

    Event: Chapter 2


    Lowenburg (2)
    The capital of Ferolia from which Gauser, King of the Beastmen, had ruled. It is now overrun by Peddan forces, and is a foothold in their strategy to invade the continent. It is also where the first of Esina's mirrors was placed, but the purpose of the mirror is yet unknown.

    Event: Chapter 3


    Lowenburg (3)
    The capital of Ferolia from which Gauser, King of the Beastmen, rules. Peddan forces had taken over the castle as a foothold in their invasion strategy, but it was liberated by the intercontinental alliance. The defeated Peddan troops pulled back, but Esina's mirror was left in place. It seems to be protected by unknown forces, making any attempt to remove it impossible.

    Event: Chapter 18


    19) Operation Psi
    An unknown plan being executed by General Baxilios. It seems to have something to do with Esina's mirror, but what could it be?

    Event: Chapter 3


    Operation Psi (2)
    The plan to conceive a new world by using people's negative emotions as a dark energy, collected by Anise's mirror.

    Event: Chapter 26


    20) Esina's Mirror
    An ancient and cursed mirror of unknown origin. General Baxilios seems to be using this to roll out Operation Psi.

    Event: Chapter 3


    Anise's Mirror (2)
    What had become known as Esina's mirror was in fact Anise's mirror. The name "Anise" was incorrectly read in the mirror as "Esina" by the world of Fa'Diel. The five mirrors of the land absorbed negative emotions from its people, channeling them into the real mirror. Now Anise's mirror holds within it enough power to destroy the world.

    Event: Chapter 26


    21) Mintas
    A farming village mainly inhabited by the more docile of the Beastmen.

    Event: Chapter 3


    Mintas (2)
    A farming village mainly inhabited by the more docile of the Beastmen. It was burned down by Peddan troops and is now in ruins. The surviving villagers are taking refuge in Wendel.

    Event: Chapter 4


    22) Wendel
    A permanent neutral state governed by the Priest of Light and the Oracle of the Shadows. The sick and the injurned from many parts of the world gather seeking the grace of the Mana Goddess. It is also well known as the ground where the Mana Goddess supposedly first descended on this world.

    Event: Chapter 4


    23) Laurent
    A country situated on one side of the tallest mountain in the world. Governed by its citadel, Laurent is inhabited by Amazons and protected by raging winds.

    Event: Chapter 4


    Laurent (2)
    A country situated on a mountainside of the Celestial Peak. Laurent was believed to be impregnable thanks to its Amazons and raging winds, but has now fallen into the hands of the Peddan-Nevarlan alliance. The second of Esina's mirrors has been placed here.

    Event: Chapter 5


    24) Nevarl
    A country with a fortress in the middle of the desert. Originally a band of thieves, the Nevarlans are now led by Olbex. Their extreme discipline forgives traitors only through death.

    Event: Chapter 5


    Nevarl (2)
    A country with a fortress in the middle of the desert. Originally a band of thieves, the Nevarlans were led by Olbex. After his death, they are now led by Flamekhan, Falcon's father. Their extreme discipline forgives traitors only through death.

    Event: Chapter 19


    25) Burning Sands
    A desert in which a Mana Stone is buried. It is said that if you are caught in the constantly swirling quicksand, you will never see the sun again.

    Event: Chapter 6


    26) Spirits
    Keepers of the Mana Stones, the spirits rule the eight elements of the world: the moon, fire, water, wood, wind, earth, light, and shadow. The company of an elemental spirit enables one to use magic.

    Event: Chapter 6


    27) Magic
    Extraordinary skills enabled by the powers of the spirits and the Mana goddess.

    Event: Chapter 6


    28) Benevodons
    Monsters that would destroy the world someday, sealed in Mana Stones by the Mana Goddess in ancient times. Though it is not yet their time to awaken, they find the presence of Esina's mirrors disturbing, and decide to lend their powers so Roget and party might put an end to the threat.

    Event: Chapter 6


    29) Mana Stones
    Benevodons were sealed into these stones by the Mana Goddess. Spirits keep guard of all eight benevodons.

    Event: Chapter 6


    30) Valsena
    A country blessed with a mild climate and green fields. The people are known for their swordsmanship. Especially famous are the Silver Knights led by Loki, who is known as the Golden Knight himself.

    Event: Chapter 7


    31) Altena
    The queen's sorcery allows this kingdom to thrive in serenity within its domain, despite its frigid location. Rare magical powers are passed down through generations of the royal family.

    Event: Chapter 7


    32) Golden Road
    The most well-known road in Valsena and a key point in transportation. The name could have come from the fact that so many merchants travel this road, or from the green fields that beautifully reflect the light from the setting sun.

    Event: Chapter 7


    33) Dragon Folk
    Followers of the Dragon Lord, this race of giant, powerful dragons inhabits the Quon continent.

    Event: Chapter 8


    34) Molebear Moors
    A plateau populated by monsters called molebears. One must use caution when walking the rugged, hole-covered terrain, or risk falling in. Some have hypothesized that the moors were formed by the molebears accumulating the dirt they dug up themselves.

    Event: Chapter 8


    35) Frostbite Fields
    A land of extreme cold, with silver frost on snowfields as far as the eye can see. Its roads lead to seashores covered in thin ice.

    Event: Chapter 11


    36) Shimmering Ruins
    Ruins where the Mana Stone of light is hidden. Situated in the mountains after passing through the Cascade Caverns from Wendel.

    Event: Chapter 12


    37) Woods of Wandara
    A deep forest where the Mana Stone of wood is hidden. Nobody dares to enter these woods.

    Event: Chapter 13


    38) Labyrinth of Ice
    A frozen cave where the Mana Stone of water is hidden. A natural maze covered in perpetual ice.

    Event: Chapter 13


    39) Chartmoon Tower
    A tall tower that is visible from anywhere in Duskmoon Forest. As the Mana Stone of the moon is hidden here, this is sacred ground for the Beastmen.

    Event: Chapter 13


    40) Gusthall
    A mountain road where the Mana Stone of wind is hidden. The passage twists and turns through the treacherous mountains of Laurent.

    Event: Chapter 13


    Heroes of Mana


    41) Luzio Malis
    A giant flying fortress controllable only by descendants of pure Altenish royal blood. The magic fortress is equipped with a powerful warp cannon, but it needs a tremendous amount of resources to function.

    Event: Chapter 14


    42) Celestial Peak
    The tallest mountain in the world. It is said that the guardian spirit of the sky and mountains lives on its peak.

    Event: Chapter 20


    43) Beuca Sea
    An ocean where Vuscavs, the mighty sea monsters, live. Their burial grounds are said to lie on the bottom of the sea.

    Event: Chapter 21


    44) Mana Stone of Shadow
    A long-lost Mana Stone. According to Shade, the shadow spirit, a global war in ancient times caused its seal to be broken, unleashing Zable Fahr, the benevodon of shadow. The world was on the verge of total annihilation when the benevodon suddenly vanished for reasons unknown. It seems Zable Fahr has since become a Mana Stone in another realm, and though it still casts its shadow on this world, finding it seems virtually impossible.

    Event: Chapter 21


    45) Pedda
    The royal capital of Pedda, the island kingdom in the southern sea. Isolated from the outside world, Pedda had developed its own perspective on civilization. Inath, the king of Pedda, ordered cannons on the Vel Vimana to be fired at the capital, reducing it to ruins.

    Event: Chapter 22


    46) Jungle of Visions
    A sprawling forest on the northeastern part of the Peddan island. A powerful spell permeates the woods, driving anyone who enters into confusion. A small tribe lives in the jungle, but even they have a difficult time navigating through the illusions.

    Event: Chapter 23


    47) Mirage Palace
    A palace quietly nestled within Pedda's Jungle of Visions. This is where the Mirage Bishop lives and performs rituals. Only select Peddan royalty know about this place. Pedda's unique sorcery has maintained its secrecy due to the fact that it may only be handed down within the palace walls.

    Event: Chapter 24


    48) Mirage Garden
    A world inside the mirror. Fragments of Mirage Palace have been swallowed into the dark and chaotic world.

    Event: Chapter 25


    49) Sword of Mana
    A legendary sword, also known as the Holy Sword of Mana. Symbolizing the ancient power that governs the spirits, it is the alternate form of the golden staff used by the Mana goddess when creating the world. It was said to be lying dormant at the bottom of the Mana Tree.

    Event: Chapter 25


    50) Mirage Castle
    A dark castle in the world inside the mirror. It was conjured by the Mirage Bishop through the powers of Anise's mirror.

    Event: Chapter 26


    51) Anise's Children
    The populace's negative emotions absorbed and materialized by the powers of Anise's mirror.

    Event: Chapter 26


    Disclaimer: All Heroes of Mana's images, arts, logos, names and related characters are properties of Square Enix.

    Quick Links: Home | Heroes of Mana

    Heroes of Mana Ally and Enemy Units Guide

    Table of Contents:

    Trivia:

    1) In Greek mythology, Gaia is the personification of the earth. She is one of the primordial deities. All of the titans, giants and gods came from her.


    2) Who is the greatest swordsman in the land during the event in Heroes of Mana? It's the general of Peddan Army, Cecilia Baxilios. According to her character

    description, her skill with the sword is second to none.


    3) Did you know that the name Treant is actually a portmanteau word of "tree" and "giant"? Thus, the name is usually pronounced as "tree-ant", but some prefer to call

    it "tree-ent."


    Basic Info:
    • Flying Unit - strong against heavy units, weak against missile units.
    • Gatherer Unit - the only unit class that can gather Gaia's stones and Treant's berries.
    • Ground Unit -strong against missile units weak against heavy units.
    • Heavy Unit - strong against ground units, weak against flying units.
    • Leader Unit - possesses skills that affect surrounding ally units.
    • Missile Unit - strong against flying units, weak against ground units.
    • Special Unit - high-cost, but also high-performance. Carriers and special weapons are categorized as special units.
    • Aerial Mobility - able to fly over any terrain.
    • Aquatic Mobility - able to move through water as well as over the ground.
    • Saltatory - able to jump over barriers 1 grid unit in height.
    • Terrestial Mobility - limited to movement over ground.
    • HP - the unit's health points. When HP is completely depleted, the unit is incapacitated and disappears from the field.
    • Attack Power - the unit's offensive strength. The higher the number, the more damage dealt per attack.
    • Cost - the number of Treant's berries consumed to summon the unit.
    • Standard Attack - the regular attack performed by the unit.
    • Critical Attack - the attack that deals critical damage at a set rate.


    Heroes of Mana


    Ally and Enemy Units

    1) Altenish Sergeant
    A high-ranking soldier in the Altenish army who has mastered the ways of both fire and ice magic.

    HP: 200
    ATT: 15
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Fireball
    Critical Attack: Ice Smash


    2) Altenish Soldier
    A regular soldier in the Altenish army trained in the ways of fire magic.

    HP: 100
    ATT: 15
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestial Mobility
    Standard Attack: Fireball
    Critical Attack: None


    3) Ape Mummy
    An animated simian corpse. It pursues the living in the hope of snatching a spark of life.

    HP: 450
    ATT: 45
    Cost: 4

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Bite
    Critical Attack: Body Slam


    4) Axe Beak
    A flightless but ambulatory bird that vents frustration by slashing enemies with its keen-edged muzzle.

    HP: 250
    ATT: 20
    Cost: 1

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Peck
    Critical Attack: Jump Kick


    5) Basilisk
    An ornery lizard with the ability to turn all who oppose it to stone.

    HP: 300
    ATT: 35
    Cost: 2

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Unit
    Standard Attack: Kick
    Critical Attack: Petribeam


    6) Batchette
    A magic weapon that's the pride of Ferolia, land of the Beastmen. It uses logs for ammunition.

    HP: 250
    ATT: 40
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Log Cannon
    Critical Attack: None


    7) Batmo
    A carnivorous bat that loves the dark and is always ready to sink its fangs into fresh flesh.

    HP: 200
    ATT: 20
    Cost: 2

    Unit Type: Gatherer Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Dive Attack
    Critical Attack: None


    8) Baxilios
    The shrewd leader of the Peddan army. Her skill with a sword is second to none.

    HP: 1500
    ATT: 30
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Icebrand
    Critical Attack: Icicle Slash


    9) Baxilios (2)
    The shrewd leader of the Peddan army. Her skill with a sword is second to none.

    HP: 1800
    ATT: 30
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Oblivion
    Critical Attack: Evil Slasher


    10) Beastman Ghost
    The apparition of an old Beastman king who guards the sanctified grounds of Chartmoon Tower.

    HP: 600
    ATT: 20
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Grapple
    Critical Attack: Blue Dragon


    11) Beastman Sergeant
    A high-ranking soldier in the Beastman army who has mastered many devastating kicks and punches.

    HP: 400
    ATT: 15
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Grapple
    Critical Attack: Spin Kick


    12) Beastman Soldier
    A regular soldier in the Beastman army trained in the ways of martial arts.

    HP: 300
    ATT: 15
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Grapple
    Critical Attack: None


    13) Bebe
    A gigantic bee the size of a human that uses its poisonous stinger only as a last resort.

    HP: 200
    ATT: 20
    Cost: 2

    Unit Type: Gatherer Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Scratch
    Critical Attack: None


    14) Beelancer
    A humanoid bee that fights with a long lance. It taunts terrified foes with its toxic tail.

    HP: 250
    ATT: 25
    Cost: 3

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Bee Lance
    Critical Attack: Spinspear


    15) Beholder
    A one-eyed magic robot specializing in surveillance. It obliterates intruders with a searing lightbeam.

    HP: 280
    ATT: 35
    Cost: 5

    Unit Type: Missile Unit
    Mobility Type: Saltatory
    Standard Attack: Eye Beam
    Critical Attack: Stare


    16) Big Baby
    This dinosaur spends most of its life in the water. An outstanding swimmer for a creature so heavy.

    HP: 600
    ATT: 50
    Cost: 5

    Unit Type: Ground Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Leech
    Critical Attack: Bubble


    17) Black Dragon
    A high-ranking warrior of the Dragon Folk who lays waste to enemies by the power of its breath.

    HP: 2000
    ATT: 30
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Wing Scratch
    Critical Attack: Fire Breath


    18) Black Dragon (2)
    A high-ranking warrior of the Dragon Folk who lays waste to enemies by the power of its breath.

    HP: 2000
    ATT: 60
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Flare Breath
    Critical Attack: None


    19) Black Mirror
    A black mirror that produces mirages.

    HP: 800
    ATT: 30
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Dark Light
    Critical Attack: None


    20) Black Mirror (2)
    A black mirror that produces mirages.

    HP: 800
    ATT: 30
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Dark Light
    Critical Attack: None


    21) Black Mirror (3)
    A black mirror that produces mirages.

    HP: 800
    ATT: 30
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Dark Light
    Critical Attack: None


    22) Black Mirror (4)
    A black mirror that produces mirages.

    HP: 800
    ATT: 30
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Dark Light
    Critical Attack: None


    23) Blood Owl
    A creature of the night cloaked in crimson. It swoops down mercilessly upon the unsuspecting.

    HP: 350
    ATT: 30
    Cost: 4

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Tackle
    Critical Attack: Tornado


    24) Boreal Hound
    A wolf in a gorgeous fur coat. Its lightning-fast moves leave enemies dazed and confused.

    HP: 250
    ATT: 20
    Cost: 1

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Bite
    Critical Attack: Zap


    25) Borledoon
    The carrier of the Nevarlan army.

    HP: 2500
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Aerial Mobility
    Standard Attack: None
    Critical Attack: None


    26) Bumpkin
    A demonic pumpkin that lets out a freakish laugh before blowing itself up.

    HP: 350
    ATT: 350
    Cost: 3

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Self-Destruct
    Critical Attack: None


    27) Cacodemon
    A big, ugly, high-level devil. It pulverizes all interlopers by means of its supernatural strength.

    HP: 550
    ATT: 40
    Cost: 6

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Evil Wave
    Critical Attack: Evil Prison


    28) Celestan
    An aloof officer in the Peddan army. He knows many powerful sword techniques.

    HP: 1200
    ATT: 30
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Phantom Moon
    Critical Attack: Evil Smash


    29) Chess Knight
    A sculpture brought to life by evil. It attacks opponents with its deadly accurate pointed horn.

    HP: 300
    ATT: 45
    Cost: 4

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Stomp
    Critical Attack: Healing Horn


    30) Chobin Hood
    A humanoid creature that looks like a cross between a mouse and a squirrel. He is an accomplished archer.

    HP: 100
    ATT: 15
    Cost: 1

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Bow & Arrow
    Critical Attack: Triple Shot


    31) Cobra
    A venomous snake at home in the desert or on the plain. Snaps at anything in its reach.

    HP: 200
    ATT: 25
    Cost: 1

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Bite
    Critical Attack: Venomous Bite


    32) Cockatrice
    A foul fowl monster with the tail of a snake. Its potent proboscis has the power to petrify.

    HP: 300
    ATT: 35
    Cost: 2

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Kick
    Critical Attack: Petribeak


    33) Cumulus
    Unknown forces caused a concentration of gases to morph into a surprisingly sagacious cloud.

    HP: 100
    ATT: 30
    Cost: 1

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Hot Winds
    Critical Attack: None


    34) Dark Alma
    An illusionary Alma born of a black mirror.

    HP: 100
    ATT: 20
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Jugular
    Critical Attack: Triple Stab


    35) Dark Altenish Soldier
    An illusionary soldier born of a mirror shard.

    HP: 100
    ATT: 20
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Fireball
    Critical Attack: Ice Smash


    36) Dark Belgar
    An illusionary Belgar born of a black mirror.

    HP: 100
    ATT: 25
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Holy Bolt
    Critical Attack: Holy Bolt Plus


    37) Dark Celestan
    An illusionary Celestan born of a black mirror.

    HP: 100
    ATT: 30
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Phantom Moon
    Critical Attack: Evil Smash


    38) Dark D'Kelli
    An illusionary D'Kelli born of a black mirror.

    HP: 300
    ATT: 25
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Blare
    Critical Attack: Brass Waves


    39) Dark Falcon
    An illusionary Falcon born of a black mirror.

    HP: 100
    ATT: 20
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Shuriken Secret I
    Critical Attack: Shuriken Secret III


    40) Dark Flamekhan
    An illusionary Flamekhan born of a black mirror.

    HP: 100
    ATT: 20
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Saltatory
    Standard Attack: Green Knife
    Critical Attack: Shadow Slash


    41) Dark Gauser
    An illusionary Gauser born of a black mirror.

    HP: 100
    ATT: 30
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Pummel
    Critical Attack: Cross Shockwave


    42) Dark Gemiere
    An illusionary Gemiere born of a black mirror.

    HP: 300
    ATT: 20
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Double Slash
    Critical Attack: Dancing Blades


    43) Dark Olbex
    An illusionary Olbex born of a black mirror.

    HP: 100
    ATT: 20
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Saltatory
    Standard Attack: Poison Shuriken
    Critical Attack: Poison Dagger


    44) Dark Qucas
    An illusionary Qucas born of a black mirror.

    HP: 300
    ATT: 35
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Pummel
    Critical Attack: Cross Shockwave


    45) Dark Roget
    An illusionary Roget born of a black mirror.

    HP: 300
    ATT: 30
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Diagonal Slash
    Critical Attack: Shockwave Slash


    46) Dark Valda
    An illusionary Valda born of a black mirror.

    HP: 100
    ATT: 25
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Fireball
    Critical Attack: Fireball Bomb


    47) Dark Wendellan Soldier
    An illusionary soldier born of a mirror shard.

    HP: 100
    ATT: 25
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Holy Bolt
    Critical Attack: Healing Light


    48) Dark Yurchael
    An illusionary Yurchael born of a black mirror.

    HP: 300
    ATT: 30
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Shot
    Critical Attack: True Aim


    49) Demon
    A wily devil imbued with the powers of darkness. The will for destruction is his guiding principle.

    HP: 650
    ATT: 45
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Squash
    Critical Attack: Dark Breath


    50) Denden
    A snail with wings growing out of its shell. Sensitive about its inability to fly.

    HP: 300
    ATT: 35
    Cost: 5

    Unit Type: Missile Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Ping
    Critical Attack: Slime


    Heroes of Mana


    51) Du'Cate
    The king of the simians. Golden fur attests to his lineage, and meaty arms uphold his claim to rule.

    HP: 350
    ATT: 30
    Cost: 2

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Punch
    Critical Attack: Axe Attack


    52) Duck GI
    A duck soldier, complete with helmet, that can hit enemies from a distance with its slingshot.

    HP: 200
    ATT: 25
    Cost: 3

    Unit Type: Missile Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Sling Shot
    Critical Attack: Bomb Toss


    53) Eagle Ship
    The carrier of the Beastman army.

    HP: 2000
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Aerial Mobility
    Standard Attack: None
    Critical Attack: None


    54) Earth Dragon
    A powerful behemoth covered by scales as hard as nails.

    HP: 700
    ATT: 65
    Cost: 6

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Tackle
    Critical Attack: Scorching Breath


    55) Fierdan
    A magic weapon that's the pride of Nevarl. It uses scorching flames for ammunition.

    HP: 250
    ATT: 40
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Flare Cannon
    Critical Attack: None


    56) Flamekhan
    A fierce defender of Nevarl Fortress and Falcon's father. He is handy with a dagger.

    HP: 1200
    ATT: 20
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Saltatory
    Standard Attack: Green Knife
    Critical Attack: Shadow Slash


    57) Garuda
    A majestic eagle named after an avian divinity. Venerated as sacred bird by the Beastmen.

    HP: 450
    ATT: 35
    Cost: 5

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Aerial Slam
    Critical Attack: Gustwing


    58) Goblin
    This ogre is lazy by nature but will, when provoked, fight like a house afire.

    HP: 100
    ATT: 15
    Cost: 1

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Bow Gun
    Critical Attack: Axe Toss


    59) Golem
    A magic robot that was researched and developed in the kingdom of Altena.

    HP: 650
    ATT: 45
    Cost: 5

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Jet Punch
    Critical Attack: Tracking Missile


    60) Gorgaskal
    A magic weapon that's the pride of Pedda. It uses skulls for ammunition.

    HP: 400
    ATT: 50
    Cost: 10

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Skull Cannon
    Critical Attack: None


    61) Gray Ox
    A great big bovine with humongous horns. Its charge is a moving sight to behold.

    HP: 700
    ATT: 60
    Cost: 6

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Headbutt
    Critical Attack: Lick


    62) Great Scorpion
    An adroit arachnid that packs pernicious poison in its sturdy stinger.

    HP: 450
    ATT: 35
    Cost: 3

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Giant Claw
    Critical Attack: Stinger


    63) Gulbatte
    The standard carrier of the Peddan army.

    HP: 2000
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Aerial Mobility
    Standard Attack: None
    Critical Attack: None


    64) Guldrea
    The flagship carrier of the Peddan army.

    HP: 2500
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Aerial Mobility
    Standard Attack: None
    Critical Attack: None


    65) Harpy
    A humanoid form of fowl. The flapping of its wings can create a whirlwind.

    HP: 250
    ATT: 25
    Cost: 3

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Claws
    Critical Attack: Chant


    66) Imp
    A low-level devil in childlike form who delights in skewering foes with his fork.

    HP: 120
    ATT: 20
    Cost: 2

    Unit Type: Missile Unit
    Mobility Type: Saltatory
    Standard Attack: Tiny Javelin
    Critical Attack: Sweet Bubbles


    67) Inath
    The ruler of the kingdom of Pedda. He visits the battlefield to alleviate his boredom.

    HP: 1200
    ATT: 30
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Holy Beam
    Critical Attack: Healing Light


    68) Inath (2)
    The ruler of the kingdom of Pedda. He visits the battlefield to alleviate his boredom.

    HP: 1400
    ATT: 30
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Holy Beam
    Critical Attack: Healing Light


    69) Juhani
    A warrior in the Peddan army and like a brother to Roget. He wields his sword with great finesse.

    HP: 1000
    ATT: 30
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Gustbrand
    Critical Attack: Aeolian Slash


    70) Land Shark
    A sea predator that tired of the life aquatic and now wreaks havoc by stalking prey on terra firma.

    HP: 600
    ATT: 50
    Cost: 5

    Unit Type: Ground Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Jump
    Critical Attack: Rush


    71) Laurentian Sergeant
    A high-ranking soldier in the Laurentian army who weathers the mighty winds of her homeland.

    HP: 400
    ATT: 15
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Thrust
    Critical Attack: Whirlwind Spear


    72) Laurentian Soldier
    A regular soldier in the Laurentian army who belongs to an elite group of Amazons.

    HP: 200
    ATT: 15
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Thrust
    Critical Attack: None


    73) Lizardon
    Although able to eat anything, it can resist temptation and transport goods responsibly.

    HP: 150
    ATT: 15
    Cost: 1

    Unit Type: Gatherer Unit
    Mobility Type: Saltatory
    Standard Attack: Tongue Lash
    Critical Attack: None


    74) Luzio Malis
    The mystical fortress of the kingdom of Altena, armed with incredibly destructive artillery.

    HP: 2500
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Aerial Mobility
    Standard Attack: None
    Critical Attack: None


    75) Malboro
    A man-eating plant with a small bloom on its head. It'll set off stink bombs if you get too close.

    HP: 350
    ATT: 10
    Cost: 3

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Toxic Breath
    Critical Attack: None


    76) Mattoppe
    A magic weapon that's the pride of Altena. It uses ice hexorbs for ammunition.

    HP: 250
    ATT: 40
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Ice Bomb
    Critical Attack: None


    77) Mirage Bishop
    Lord's of Mirage Castle and Roget's twin brother. He is proficient in the ways of visions.

    HP: 2500
    ATT: 40
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Evil Gate
    Critical Attack: Ancient Curse


    78) Mirror Shard (Flying)
    A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror.

    HP: 700
    ATT: 0
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: None
    Critical Attack: None


    79) Mirror Shard (Ground)
    A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror.

    HP: 700
    ATT: 0
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: None
    Critical Attack: None


    80) Mirror Shard (Heavy)
    A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror.

    HP: 700
    ATT: 0
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: None
    Critical Attack: None


    81) Mirror Shard (Missile)
    A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror.

    HP: 700
    ATT: 0
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: None
    Critical Attack: None


    82) Mirror Shard (Special)
    A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror.

    HP: 999
    ATT: 0
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: None
    Critical Attack: None


    83) Molebear
    A huge mole with thorns on its back. With expertise in tunneling, it's perfect for reconnaissance.

    HP: 100
    ATT: 30
    Cost: 1

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Claws
    Critical Attack: None


    84) Mushboom
    A sentient mushroom, born of a mutation, that uses its cap like a boomerang.

    HP: 200
    ATT: 25
    Cost: 1

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Tackle
    Critical Attack: Boomerang Cap


    85) Needlebeak
    A bird that pricks prey with pinpoint accuracy. Oversized eyes allow it to find foes in the dark.

    HP: 150
    ATT: 20
    Cost: 2

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Peck
    Critical Attack: Deadly Feathers


    86) Nevarlan Sergeant
    A high-ranking soldier in the Nevarlan army who has mastered many techniques and doesn't miss a thing.

    HP: 200
    ATT: 10
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Shuriken
    Critical Attack: Dagger


    87) Nevarlan Soldier
    A regular soldier in the Nevarlan army trained in the ways of shuriken.

    HP: 100
    ATT: 10
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Saltatory
    Standard Attack: Shuriken
    Critical Attack: None


    88) Nightswan
    A unique carrier of the Peddan army. Currently owned by Roget and crew.

    HP: 2000
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Aerial Mobility
    Standard Attack: None
    Critical Attack: None


    89) Olbex
    The commander of Nevarl Fortress and a assassin who abides in darkness.

    HP: 1000
    ATT: 20
    Cost: N/A

    Unit Type: Leader Unit
    Mobility Type: Saltatory
    Standard Attack: Poison Shuriken
    Critical Attack: Poison Dagger


    90) Peddan Sergeant (Bow)
    A high-ranking soldier in the Peddan army who has mastered numerous special bow attacks.

    HP: 300
    ATT: 10
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Shot
    Critical Attack: Triple Shot


    91) Peddan Sergeant (Spear)
    A high-ranking soldier in the Peddan army who has mastered numerous special spear attacks.

    HP: 450
    ATT: 20
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Thrust
    Critical Attack: Multi-Thrust


    92) Peddan Sergeant (Sword)
    A high-ranking soldier in the Peddan army who has mastered numerous special sword attacks.

    HP: 300
    ATT: 10
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Slash
    Critical Attack: Triple Slash


    93) Peddan Soldier (Bow)
    A regular soldier in the Peddan army trained in the ways of the bow.

    HP: 200
    ATT: 10
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Shot
    Critical Attack: None


    94) Peddan Soldier (Spear)
    A regular soldier in the Peddan army trained in the ways of the spear.

    HP: 350
    ATT: 20
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Thrust
    Critical Attack: None


    95) Peddan Soldier (Sword)
    A regular soldier in the Peddan army trained in the ways of the sword.

    HP: 300
    ATT: 20
    Cost: N/A

    Unit Type: Ground Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Slash
    Critical Attack: None


    96) Pincer Crab
    A crustacean with giant scissor-like claws sharp enough to cut almost anything in half.

    HP: 400
    ATT: 40
    Cost: 3

    Unit Type: Ground Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Pincer
    Critical Attack: Boomerang Claw


    97) Presbyteer
    A cleric of darkness who sits atop a mystical urn. His mastery of black magic is legendary.

    HP: 220
    ATT: 30
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Saltatory
    Standard Attack: Evil Sling
    Critical Attack: Zombie Raise


    98) Quazmo
    A magic weapon that's the pride of Laurent. It uses flare hexorbs for ammunition.

    HP: 250
    ATT: 40
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Rotorocket
    Critical Attack: None


    99) Rabite
    An animal with a round body and a big bucktooth. It's a hard worker that can carry its weight.

    HP: 30
    ATT: 1
    Cost: 0

    Unit Type: Gatherer Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Bite
    Critical Attack: None


    100) Razorback
    A ferocious, omnivorous tiger born of reckless experimentation by a wicked wizard.

    HP: 350
    ATT: 30
    Cost: 2

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Claws
    Critical Attack: Buzzsaw


    Heroes of Mana


    101) Red Dragon
    A regular warrior of the Dragon Folk whose sharp claws terrify its foes.

    HP: 999
    ATT: 30
    Cost: N/A

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Wing Scratch
    Critical Attack: None


    102) Retiolon
    A magic weapon that's the pride of Wendel. It uses glass bombs for ammunition.

    HP: 400
    ATT: 50
    Cost: 10

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Glass Bomb
    Critical Attack: None


    103) Sahagin
    A rotund merman whose trident rarely misses its mark.

    HP: 150
    ATT: 20
    Cost: 2

    Unit Type: Missile Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Trident Pitch
    Critical Attack: Multi-Pitch


    104) Sea Dragon
    A sea horse that ran wild and headed for dry land.

    HP: 400
    ATT: 40
    Cost: 3

    Unit Type: Ground Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Tail Whip
    Critical Attack: Jet Freeze


    105) Shadow Zed
    A manifestation of negative human sentiment. It can transform itself into pure shadow at will.

    HP: 30
    ATT: 1
    Cost: 0

    Unit Type: Gatherer Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Kick
    Critical Attack: None


    106) Silkspitter
    A gargantuan caterpillar known for its spinning. It spews sticky thread to ensnare hapless prey.

    HP: 450
    ATT: 35
    Cost: 3

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Pounce
    Critical Attack: Web Hock


    107) Skeleton Archer
    A cursed corpse that's manipulated by magic. Its pre-mortem skills as a bowman are evident.

    HP: 200
    ATT: 25
    Cost: 3

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Bow & Arrow
    Critical Attack: Head Shot


    108) Sky Dragon
    A massive, winged dragon known for its gliding aerial assaults.

    HP: 550
    ATT: 40
    Cost: 6

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Killer Glide
    Critical Attack: Frosty Breath


    109) Specter
    An incorporeal soul that wanders the world. It longs to experience life on a material plane.

    HP: 150
    ATT: 20
    Cost: 2

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Brush
    Critical Attack: Drain


    110) Spined Devil
    This unattractive amalgam of a pig and a bat is a mid-level devil. When it shouts, evil sounds reverberate.

    HP: 350
    ATT: 25
    Cost: 4

    Unit Type: Flying Unit
    Mobility Type: Aerial Mobility
    Standard Attack: Cyclone Needles
    Critical Attack: Ultrasonic


    111) Stealth Burrow
    A tunnel used by Nevarlan soldiers to move troops.

    HP: 500
    ATT: 0
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: None
    Critical Attack: None


    112) Tezla
    A jellyfish that floats through the air. It can harvest supplies, but gets them all gooey.

    HP: 150
    ATT: 15
    Cost: 1

    Unit Type: Gatherer Unit
    Mobility Type: Saltatory
    Standard Attack: Gyro
    Critical Attack: None


    113) Tonpole
    This younger version of a lizardon can hop on land with its tiny fins.

    HP: 150
    ATT: 15
    Cost: 1

    Unit Type: Gatherer Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Tackle
    Critical Attack: None


    114) Tortoise Shelly
    A warring turtle looking for an excuse to throw its huge javelin.

    HP: 250
    ATT: 30
    Cost: 4

    Unit Type: Missile Unit
    Mobility Type: Aquatic Mobility
    Standard Attack: Javelin
    Critical Attack: Rapid Stab


    115) Trallda
    A magic weapon that's the pride of Valsena. It uses drill bits for ammunition.

    HP: 250
    ATT: 40
    Cost: N/A

    Unit Type: Special Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Drill Stone
    Critical Attack: None


    116) Tyrannos
    A small dinosaur whose sinewy legs and bone-crushing jaws spell trouble for opponents.

    HP: 550
    ATT: 40
    Cost: 4

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Big Bite
    Critical Attack: Crunch


    117) Valsenan Sergeant
    A high-ranking soldier in the Valsenan army who has mastered special attacks learned from the king.

    HP: 500
    ATT: 20
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Slash
    Critical Attack: Cross Cut


    118) Valsenan Soldier
    A regular soldier in the Valsenan army who was knighted by the king.

    111HP: 350
    ATT: 20
    Cost: N/A

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Slash
    Critical Attack: None


    119) Wendellan Sergeant
    A high-ranking soldier in the Wendellan army who has mastered the ways of healing.

    HP: 200
    ATT: 15
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Holy Bolt
    Critical Attack: Healing Light


    120) Wendellan Soldier
    A regular soldier in the Wendellan army who fights evil with divine power.

    HP: 100
    ATT: 15
    Cost: N/A

    Unit Type: Missile Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Holy Bolt
    Critical Attack: None


    121) Wooding
    A huge tree with a brain. It uses its branches like arms when it fights.

    HP: 550
    ATT: 40
    Cost: 4

    Unit Type: Heavy Unit
    Mobility Type: Terrestrial Mobility
    Standard Attack: Leafy Slash
    Critical Attack: Choking Gas


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